98835c3936
* Barebones title screen prefab added * logo and stuff * cool * Added sfx to title screen * The logo now bops to the beat * epic reveal * Fixed something * put some of the stuff into the main menu * other logo bop * Implemented logobop2 and starbop * added scrolling bg, tweaked positioning and wip splash text for play button * more menu * ooops * Expand implemented * cool * Made stars spawn in in the opening * make UI elements look nicer on different aspect ratios * add sound while hovering over logo * add settings menu to title screen make the title screen properly play after the opening * swap out title screen hover sound remove the old config path warning * every button works, some play mode fixes * fix issues with beataction/multisound and pausing * fix dropdown menus not working in certain screens * fix particles rotating when camera controls are used * touch style pause menu items only trigger if cursor is over an item * various changes make playback (unpausing) more reliable only apply changes to advanced audio settings on launch fix title screen visuals add opening music continue past opening by pressing a key update credits * almost forgot this * lol * initial flow mems * user-taggable fonts in textboxes * alt materials for kurokane * assets prep * plan out judgement screen layout change sound encodings * start sequencing judgement * judgement screen sequence * full game loop * fix major issue with pooled sound objects rebalance ranking audio fix issues with some effects in play mode * new graphics * particles * make certain uses of the beat never go below 0 fix loop of superb music * make markers non clamped lockstep frees rendertextures when unloading * lockstep creates its own rendertextures swapped button order on title screen added null checks to animation helpers disabled controller auto-search for now * enable particles on OK rank * play mode info panel * let play mode handle its own fade out * fix that alignment bug in controller settings * more safety here * Update PauseMenu.cs * settable (one-liner) rating screen text * address minigame loading crashes * don't do this twice * wav converter for mp3 * Update Minigames.cs * don't double-embed the converted audio * studio dance bugfixing spree * import redone sprites for studio dance * update jukebox prep epilogue screen * epilogue screen * studio dance inkling shuffle test * new studio dance choreo system * markers upgrade * fix deleting volume changes and markers prep category markers * Update Editor.unity * new rating / epilogue settings look * update to use new tooltip system mark certain editor components as blocking * finish category system * dedicated tempo / volume marker dialogs * swing prep * open properties dialog if mapper hasn't opened it prior for this chart fix memory copy bug when making new chart * fix ctrl + s * return to title screen button * make graphy work everywhere studio dance selector membillion mems * make sure riq cache is clear when loading chart * lol * fix the stupid * bring back tempo and volume change scrolling * new look for panels * adjust alignment * round tooltip * alignment of chart property prefab * change scale factor of mem * adjust open captions material no dotted BG in results commentary (only epilogue) bugfix for tempo / volume scroll * format line 2 of judgement a bit better update font * oops * adjust look of judgement score bar * new rating bar * judgement size adjustment * fix timing window scaling with song pitch * proper clamping in dialogs better sync conductor to dsptime (experiment) * disable timeline pitch change when song is paused enable perfect challenge if no marker is set to do so * new app icon * timing window values are actually double now * improve deferred timekeep even more * re-generate font atlases new app icon in credits * default epilogue images * more timing window adjustment * fix timing display when pitched * use proper terminology here * new logo on titlescreen * remove wip from play update credits * adjust spacing of play mode panel * redo button spacing * can pass title screen with any controller fix issues with controller auto-search * button scale fixes * controller title screen nav * remove song genre from properties editor * disable circle cursor when not using touch style * proper selection graphic remove refs re-add heart to the opening * controller support in opening --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com> Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
363 lines
17 KiB
C#
363 lines
17 KiB
C#
using HeavenStudio.Util;
|
|
using JetBrains.Annotations;
|
|
using Starpelly.Transformer;
|
|
using System;
|
|
using System.Linq;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using static HeavenStudio.EntityTypes;
|
|
|
|
namespace HeavenStudio.Games.Scripts_LaunchParty
|
|
{
|
|
public class LaunchPartyRocket : MonoBehaviour
|
|
{
|
|
public List<float> pitches = new List<float>();
|
|
[SerializeField] Animator anim;
|
|
[SerializeField] GameObject number;
|
|
Animator numberAnim;
|
|
private LaunchParty game;
|
|
private bool noInput = true;
|
|
|
|
void Awake()
|
|
{
|
|
anim = GetComponent<Animator>();
|
|
numberAnim = number.GetComponent<Animator>();
|
|
number.SetActive(false);
|
|
game = LaunchParty.instance;
|
|
anim.Play("RocketHidden", 0, 0);
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (GameManager.instance.currentGame != "launchParty") Destroy(gameObject);
|
|
if (PlayerInput.GetIsAction(LaunchParty.InputAction_BasicPress) && !game.IsExpectingInputNow(LaunchParty.InputAction_BasicPress) && !noInput)
|
|
{
|
|
SoundByte.PlayOneShotGame("launchParty/miss");
|
|
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
|
|
string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
|
|
if (!anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight")) anim.Play("RocketBarely" + leftOrRight, 0, 0);
|
|
game.ScoreMiss(0.5f);
|
|
}
|
|
}
|
|
|
|
public void Rise()
|
|
{
|
|
anim.DoScaledAnimationAsync("RocketRise", 0.5f);
|
|
noInput = false;
|
|
}
|
|
|
|
public void InitFamilyRocket(double beat)
|
|
{
|
|
game.ScheduleInput(beat, 3f, LaunchParty.InputAction_BasicPress, JustFamilyRocket, Miss, Nothing);
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("launchParty/rocket_prepare", beat),
|
|
new MultiSound.Sound("launchParty/rocket_note", beat, pitches[0]),
|
|
new MultiSound.Sound("launchParty/rocket_note", beat + 1, pitches[1]),
|
|
new MultiSound.Sound("launchParty/rocket_note", beat + 2, pitches[2]),
|
|
}, forcePlay: true);
|
|
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
number.SetActive(true);
|
|
numberAnim.Play("CountThree", 0, 0);
|
|
}),
|
|
new BeatAction.Action(beat + 1, delegate { numberAnim.Play("CountTwo", 0, 0); }),
|
|
new BeatAction.Action(beat + 2, delegate { numberAnim.Play("CountOne", 0, 0); }),
|
|
});
|
|
}
|
|
|
|
public void InitPartyCracker(double beat)
|
|
{
|
|
game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustPartyCracker, Miss, Nothing);
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("launchParty/rocket_prepare", beat),
|
|
new MultiSound.Sound("launchParty/popper_note", beat, pitches[0]),
|
|
new MultiSound.Sound("launchParty/popper_note", beat + 0.66f, pitches[1]),
|
|
new MultiSound.Sound("launchParty/popper_note", beat + 1, pitches[2]),
|
|
new MultiSound.Sound("launchParty/popper_note", beat + 1.33f, pitches[3]),
|
|
new MultiSound.Sound("launchParty/popper_note", beat + 1.66f, pitches[4]),
|
|
}, forcePlay: true);
|
|
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
number.SetActive(true);
|
|
numberAnim.Play("CountFive", 0, 0);
|
|
}),
|
|
new BeatAction.Action(beat + 0.66f, delegate { numberAnim.Play("CountFour", 0, 0); }),
|
|
new BeatAction.Action(beat + 1, delegate { numberAnim.Play("CountThree", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.33f, delegate { numberAnim.Play("CountTwo", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.66f, delegate { numberAnim.Play("CountOne", 0, 0); }),
|
|
});
|
|
}
|
|
|
|
public void InitBell(double beat)
|
|
{
|
|
game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustBell, Miss, Nothing);
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("launchParty/rocket_prepare", beat),
|
|
new MultiSound.Sound("launchParty/bell_note", beat, pitches[0]),
|
|
new MultiSound.Sound("launchParty/bell_short", beat + 1f, pitches[1]),
|
|
new MultiSound.Sound("launchParty/bell_short", beat + 1.16f, pitches[2]),
|
|
new MultiSound.Sound("launchParty/bell_short", beat + 1.33f, pitches[3]),
|
|
new MultiSound.Sound("launchParty/bell_short", beat + 1.5f, pitches[4]),
|
|
new MultiSound.Sound("launchParty/bell_short", beat + 1.66f, pitches[5]),
|
|
new MultiSound.Sound("launchParty/bell_short", beat + 1.83f, pitches[6]),
|
|
}, forcePlay: true);
|
|
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
number.SetActive(true);
|
|
numberAnim.Play("CountSeven", 0, 0);
|
|
}),
|
|
new BeatAction.Action(beat + 1f, delegate { numberAnim.Play("CountSix", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.16f, delegate { numberAnim.Play("CountFive", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.33f, delegate { numberAnim.Play("CountFour", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.5f, delegate { numberAnim.Play("CountThree", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.66f, delegate { numberAnim.Play("CountTwo", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.83f, delegate { numberAnim.Play("CountOne", 0, 0); }),
|
|
});
|
|
}
|
|
|
|
public void InitBowlingPin(double beat)
|
|
{
|
|
game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustBowlingPin, Miss, Nothing);
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("launchParty/rocket_pin_prepare", beat),
|
|
new MultiSound.Sound("launchParty/pin", beat, pitches[0]),
|
|
new MultiSound.Sound("launchParty/flute", beat, pitches[1], 0.02f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 0.16f, pitches[2], 0.02f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 0.33f, pitches[3], 0.06f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 0.5f, pitches[4], 0.1f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 0.66f, pitches[5], 0.16f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 0.83f, pitches[6], 0.22f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 1f, pitches[7], 0.3f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 1.16f, pitches[8], 0.4f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 1.33f, pitches[9], 0.6f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 1.5f, pitches[10], 0.75f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 1.66f, pitches[11], 0.89f),
|
|
new MultiSound.Sound("launchParty/flute", beat + 1.83f, pitches[12]),
|
|
}, forcePlay: true);
|
|
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
number.SetActive(true);
|
|
numberAnim.Play("CountOne", 0, 0);
|
|
}),
|
|
});
|
|
}
|
|
|
|
void JustFamilyRocket(PlayerActionEvent caller, float state)
|
|
{
|
|
noInput = true;
|
|
if (anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight"))
|
|
{
|
|
number.SetActive(false);
|
|
anim.SetBool("CanRise", false);
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
return;
|
|
}
|
|
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
number.SetActive(false);
|
|
SoundByte.PlayOneShotGame("launchParty/miss");
|
|
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
|
|
string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
|
|
anim.Play("RocketBarely" + leftOrRight, 0, 0);
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
return;
|
|
}
|
|
SuccessFamilyRocket(caller);
|
|
}
|
|
|
|
void SuccessFamilyRocket(PlayerActionEvent caller)
|
|
{
|
|
game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f);
|
|
anim.Play("RocketLaunch", 0, 0);
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("launchParty/rocket_note", caller.startBeat + caller.timer, pitches[3]),
|
|
new MultiSound.Sound("launchParty/rocket_family", caller.startBeat + caller.timer),
|
|
}, forcePlay: true);
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
}
|
|
|
|
void JustPartyCracker(PlayerActionEvent caller, float state)
|
|
{
|
|
noInput = true;
|
|
if (anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight"))
|
|
{
|
|
number.SetActive(false);
|
|
anim.SetBool("CanRise", false);
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
return;
|
|
}
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
|
|
anim.Play("RocketBarely" + leftOrRight, 0, 0);
|
|
SoundByte.PlayOneShotGame("launchParty/miss");
|
|
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
return;
|
|
}
|
|
SuccessPartyCracker(caller);
|
|
}
|
|
|
|
void SuccessPartyCracker(PlayerActionEvent caller)
|
|
{
|
|
game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f);
|
|
anim.Play("RocketLaunch", 0, 0);
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("launchParty/popper_note", caller.startBeat + caller.timer, pitches[5]),
|
|
new MultiSound.Sound("launchParty/rocket_crackerblast", caller.startBeat + caller.timer),
|
|
}, forcePlay: true);
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
}
|
|
|
|
void JustBell(PlayerActionEvent caller, float state)
|
|
{
|
|
noInput = true;
|
|
if (anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight"))
|
|
{
|
|
number.SetActive(false);
|
|
anim.SetBool("CanRise", false);
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
return;
|
|
}
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
|
|
anim.Play("RocketBarely" + leftOrRight, 0, 0);
|
|
SoundByte.PlayOneShotGame("launchParty/miss");
|
|
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
return;
|
|
}
|
|
SuccessBell(caller);
|
|
}
|
|
|
|
void SuccessBell(PlayerActionEvent caller)
|
|
{
|
|
game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f);
|
|
anim.Play("RocketLaunch", 0, 0);
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("launchParty/bell_note", caller.startBeat + caller.timer, pitches[7]),
|
|
new MultiSound.Sound("launchParty/bell_blast", caller.startBeat + caller.timer, pitches[8]),
|
|
}, forcePlay: true);
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
}
|
|
|
|
void JustBowlingPin(PlayerActionEvent caller, float state)
|
|
{
|
|
noInput = true;
|
|
if (anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight"))
|
|
{
|
|
number.SetActive(false);
|
|
anim.SetBool("CanRise", false);
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
return;
|
|
}
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
|
|
anim.Play("RocketBarely" + leftOrRight, 0, 0);
|
|
SoundByte.PlayOneShotGame("launchParty/miss");
|
|
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
return;
|
|
}
|
|
SuccessBowlingPin(caller);
|
|
}
|
|
|
|
void SuccessBowlingPin(PlayerActionEvent caller)
|
|
{
|
|
game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f);
|
|
anim.Play("RocketLaunch", 0, 0);
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("launchParty/flute", caller.startBeat + caller.timer, pitches[13], 0.89f),
|
|
new MultiSound.Sound("launchParty/pin", caller.startBeat + caller.timer, pitches[14]),
|
|
new MultiSound.Sound("launchParty/rocket_bowling", caller.startBeat + caller.timer),
|
|
}, forcePlay: true);
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
}
|
|
|
|
void Miss(PlayerActionEvent caller)
|
|
{
|
|
noInput = true;
|
|
SoundByte.PlayOneShotGame("launchParty/miss");
|
|
number.SetActive(false);
|
|
anim.Play("RocketMiss", 0, 0);
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
|
|
});
|
|
}
|
|
|
|
void Nothing(PlayerActionEvent caller) {}
|
|
}
|
|
}
|
|
|
|
|