HeavenStudio/Assets/Scripts/Games/DJSchool/Student.cs
minenice55 87d20b8c8f
Better Sound Sequences (#190)
* add way of creating sound sequences in inspector

- actually implement GameAction preFunction
- implement sound scheduling for Jukebox and MultiSound

* Dj School: fix turntable effect being parented to root

* Pajama Party: fix sleep action type not carrying over between transitions
2023-01-04 23:04:31 -05:00

287 lines
8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using DG.Tweening;
using HeavenStudio.Util;
using Starpelly;
namespace HeavenStudio.Games.Scripts_DJSchool
{
public class Student : PlayerActionObject
{
public Animator anim;
[Header("Properties")]
public float holdBeat;
public float swipeBeat;
public bool isHolding;
public bool shouldBeHolding;
public bool eligible;
public bool missed;
public bool swiping;
public bool soundFX;
[Header("Components")]
[SerializeField] private SpriteRenderer flash;
[SerializeField] private GameObject flashFX;
[SerializeField] private GameObject flashFXInverse;
[SerializeField] private GameObject TurnTable;
[SerializeField] private GameObject slamFX;
AudioMixerGroup mixer;
private Animator tableAnim;
private DJSchool game;
public void Init()
{
game = DJSchool.instance;
anim = GetComponent<Animator>();
tableAnim = TurnTable.GetComponent<Animator>();
tableAnim.speed = 0;
mixer = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("Music")[0];
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
private void Update()
{
}
#region old hold
//public void Hold(bool ace)
//{
// isHolding = true;
// if (ace)
// {
// missed = false;
// shouldBeHolding = true;
// game.SetDJYellowHead(1);
// }
// Jukebox.PlayOneShotGame("djSchool/recordStop");
// anim.Play("Hold", 0, 0);
// tableAnim.Play("Student_Turntable_Hold", 0, 0);
// if (ace)
// {
// if (soundFX)
// {
// Conductor.instance.djSchoolHold.TransitionTo(.01f);
// }
// FlashFX(true);
// }
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
//}
#endregion
#region onHold
public void OnHitHold(PlayerActionEvent caller, float beat)
{
isHolding = true;
missed = false;
shouldBeHolding = true;
game.SetDJYellowHead(1);
Jukebox.PlayOneShotGame("djSchool/recordStop");
anim.Play("Hold", 0, 0);
//tableAnim.Play("Student_Turntable_Hold", 0, 0);
if (soundFX)
{
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
}
FlashFX(true);
}
public void OnMissHold(PlayerActionEvent caller)
{
//isHolding = true;
missed = true;
game.SetDJYellowHead(3, true);
}
public void OnMissHoldForPlayerInput()
{
isHolding = true;
missed = true;
game.SetDJYellowHead(3, true);
Jukebox.PlayOneShotGame("djSchool/recordStop");
anim.Play("Hold", 0, 0);
//tableAnim.Play("Student_Turntable_Hold", 0, 0);
}
#endregion
public void OnEmpty(PlayerActionEvent caller)
{
//empty
}
public void UnHold()
{
isHolding = false;
anim.Play("Unhold", 0, 0);
missed = true;
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
#region onSwipe
public void OnHitSwipe(PlayerActionEvent caller, float beat)
{
if (!missed)
{
isHolding = false;
missed = false;
shouldBeHolding = false;
Jukebox.PlayOneShotGame("djSchool/recordSwipe");
FlashFX(false);
swiping = true;
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
});
//anim.Play("Swipe", 0, 0);
tableAnim.speed = 1;
tableAnim.Play("Student_Turntable_Swipe", 0, 0);
Instantiate(slamFX, this.transform.parent).SetActive(true);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
else
{
OnMissSwipeForPlayerInput();
Jukebox.PlayOneShotGame("djSchool/recordSwipe");
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
});
//anim.Play("Swipe", 0, 0);
tableAnim.speed = 1;
tableAnim.Play("Student_Turntable_Swipe", 0, 0);
Instantiate(slamFX, this.transform.parent).SetActive(true);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
}
public void OnMissSwipe(PlayerActionEvent caller)
{
isHolding = false;
//swiping = false;
missed = true;
game.SetDJYellowHead(3);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
public void OnMissSwipeForPlayerInput()
{
isHolding = false;
missed = true;
game.SetDJYellowHead(3);
//swiping = false;
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
#endregion
#region old swipe
//public void Swipe(bool ace)
//{
// isHolding = false;
// if (ace)
// {
// missed = false;
// shouldBeHolding = false;
// Jukebox.PlayOneShotGame("djSchool/recordSwipe");
// FlashFX(false);
// swiping = true;
// }
// else
// {
// // Missed record swipe sound should play here.
// }
// anim.Play("Swipe", 0, 0);
// tableAnim.speed = 1;
// tableAnim.Play("Student_Turntable_Swipe", 0, 0);
// Instantiate(slamFX).SetActive(true);
// Conductor.instance.normal.TransitionTo(.01f);
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
// swiping = false;
//}
//public override void OnAce()
//{
// if (!shouldBeHolding)
// {
// //Hold(true);
// }
// else
// {
// Conductor.instance.normal.TransitionTo(.01f);
// //Swipe(true);
// }
// eligible = false;
//}
#endregion
private void FlashFX(bool inverse)
{
GameObject prefab = flashFX;
if (inverse)
prefab = flashFXInverse;
GameObject flashFX_ = Instantiate(prefab, this.transform.parent);
flashFX_.SetActive(true);
flash.color = "D0FBFF".Hex2RGB();
flash.color = new Color(flash.color.r, flash.color.g, flash.color.b, 0.85f);
flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, 0), 0.15f);
Destroy(flashFX_, 0.5f);
}
public void TransitionBackToIdle()
{
// for letting go of "hold"
if (anim.speed == 0)
{
anim.speed = 1;
anim.Play("Idle", 0, 0);
}
}
//Not sure but will do?
private void OnDestroy()
{
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
}
}