58 lines
2.2 KiB
C#
58 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.ForkLifter
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{
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public class ForkLifterHand : MonoBehaviour
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{
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public SpriteRenderer fastSprite;
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public Sprite[] fastSprites;
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public void CheckNextFlick()
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{
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// var allPlayerActions = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "gulp", "sigh", "prepare" });
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// var allPlayerActions = EventCaller.GetAllPlayerEntities("forkLifter");
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// int currentPlayerEvent = GameManager.instance.currentEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("forkLifter", Conductor.instance.songPositionInBeats).Count;
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/* if (currentPlayerEvent < allPlayerActions.Count)
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{
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switch (allPlayerActions[currentPlayerEvent].datamodel.Split('/')[1])
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{
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case "pea":
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ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[0];
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fastSprite.sprite = fastSprites[0];
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break;
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case "topbun":
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ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[1];
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fastSprite.sprite = fastSprites[0];
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break;
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case "burger":
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ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[2];
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fastSprite.sprite = fastSprites[1];
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break;
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case "bottombun":
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ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[3];
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fastSprite.sprite = fastSprites[0];
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break;
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}
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}
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else
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{
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ForkLifter.instance.peaPreview.sprite = null;
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}*/
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// will fix later
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}
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public void Prepare()
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{
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Jukebox.PlayOneShotGame("forkLifter/flickPrepare");
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GetComponent<Animator>().Play("Hand_Prepare", 0, 0);
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}
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}
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} |