HeavenStudio/Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
2024-01-24 22:23:20 +01:00

234 lines
8.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_TotemClimb
{
public class TCPillarManager : MonoBehaviour
{
private const int PILLAR_AMOUNT_X = 12;
private const int PILLAR_AMOUNT_Y = 3;
private const int BACKGROUND_OBJECT_AMOUNT = 10;
private const float CLOUD_MOVE_SPEED = 0.75f;
[Header("Components")]
[SerializeField] private Transform _pillarFirst;
[SerializeField] private Transform _pillarSecond;
[SerializeField] private Transform _pillarUp;
[SerializeField] private Transform _backgroundObjectsParent;
[SerializeField] private List<BackgroundScrollPair> _backgroundObjects;
private List<List<Transform>> _pillars = new();
private Transform _scrollTransform;
private float _pillarDistanceX;
private float _pillarStartX;
private float _pillarDistanceY;
private float _pillarStartY;
private int _pillarIndexX = 0;
private int _pillarIndexY = 0;
private float _endDistance = float.MaxValue;
private bool _hasReachedEnd = false;
private bool _endDistanceSet = false;
private void Awake()
{
_scrollTransform = transform.parent;
_endDistance = ((float)GetBeatDistance() * 1.45f) + _pillarStartY;
_pillarStartX = _pillarFirst.localPosition.x;
_pillarDistanceX = _pillarSecond.localPosition.x - _pillarFirst.localPosition.x;
_pillarStartY = _pillarFirst.localPosition.y;
_pillarDistanceY = _pillarUp.localPosition.y - _pillarFirst.localPosition.y;
for (int i = 0; i < PILLAR_AMOUNT_Y; i++) _pillars.Add(new());
_pillars[0].Add(_pillarFirst);
_pillars[0].Add(_pillarSecond);
_pillars[1].Add(_pillarUp);
if (_pillarFirst.localPosition.y >= _endDistance)
{
_pillarFirst.GetChild(0).gameObject.SetActive(true);
_pillarSecond.GetChild(0).gameObject.SetActive(true);
_pillarUp.gameObject.SetActive(false);
}
else if (_pillarUp.localPosition.y >= _endDistance)
{
_pillarUp.GetChild(0).gameObject.SetActive(true);
}
for (int i = 0; i < PILLAR_AMOUNT_Y; i++)
{
if (_hasReachedEnd) break;
for (int j = 0; j < PILLAR_AMOUNT_X; j++)
{
if (_pillars.ElementAtOrDefault(i).ElementAtOrDefault(j) != null) continue;
Transform spawnedPillar = Instantiate(_pillarFirst, transform);
spawnedPillar.localPosition = new Vector3(_pillarStartX + (_pillarDistanceX * j), spawnedPillar.localPosition.y + (_pillarDistanceY * i));
_pillars[i].Add(spawnedPillar);
if (spawnedPillar.localPosition.y >= _endDistance)
{
spawnedPillar.GetChild(0).gameObject.SetActive(true);
_hasReachedEnd = true;
}
}
}
if (_endDistanceSet)
{
_backgroundObjectsParent.gameObject.SetActive(true);
_backgroundObjectsParent.localPosition = new Vector3(0, _endDistance);
foreach (var b in _backgroundObjects)
{
b.InitClones(_backgroundObjectsParent);
}
}
}
private void Update()
{
PillarUpdate();
if (!_endDistanceSet) return;
foreach (var b in _backgroundObjects)
{
b.ScrollClones(_scrollTransform.localPosition.x);
}
}
private void PillarUpdate()
{
float currentScrollX = _scrollTransform.localPosition.x;
float currentDistanceX = _pillarStartX + (_pillarDistanceX * _pillarIndexX);
if (currentScrollX >= currentDistanceX + (_pillarDistanceX * PILLAR_AMOUNT_X / 2))
{
foreach (var pillarRow in _pillars)
{
if (pillarRow.Count <= _pillarIndexX % PILLAR_AMOUNT_X) continue;
var p = pillarRow[_pillarIndexX % PILLAR_AMOUNT_X];
if (p == null) continue;
p.localPosition = new Vector3(p.localPosition.x + (_pillarDistanceX * PILLAR_AMOUNT_X), p.localPosition.y);
}
_pillarIndexX++;
PillarUpdate();
}
if (_hasReachedEnd) return;
float currentScrollY = _scrollTransform.localPosition.y;
float currentDistanceY = _pillarStartY + (_pillarDistanceY * _pillarIndexY) + (_pillarDistanceY * PILLAR_AMOUNT_Y / 2);
if (currentScrollY >= currentDistanceY)
{
foreach (var p in _pillars[_pillarIndexY % PILLAR_AMOUNT_Y])
{
if (p == null) continue;
p.localPosition = new Vector3(p.localPosition.x, p.localPosition.y + (_pillarDistanceY * PILLAR_AMOUNT_Y));
if (currentDistanceY >= _endDistance)
{
p.GetChild(0).gameObject.SetActive(true);
_hasReachedEnd = true;
}
}
_pillarIndexY++;
PillarUpdate();
}
}
private double GetBeatDistance()
{
var allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= Conductor.instance.songPositionInBeatsAsDouble && x.datamodel is "gameManager/switchGame/totemClimb");
double lastGameSwitchBeat = 0;
if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > lastGameSwitchBeat && x.datamodel != "gameManager/switchGame/totemClimb");
double nextGameSwitchBeat = double.MaxValue;
if (nextGameSwitches.Count > 0)
{
nextGameSwitchBeat = nextGameSwitches[0].beat;
}
var allStarts = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "start" }).FindAll(x => x.beat >= lastGameSwitchBeat && x.beat < nextGameSwitchBeat);
if (allStarts.Count == 0) return double.MaxValue;
double startBeat = allStarts[0].beat;
var allPillarEnds = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "above" }).FindAll(x => x.beat >= startBeat && x.beat < nextGameSwitchBeat);
if (allPillarEnds.Count == 0) return double.MaxValue;
_endDistanceSet = true;
return allPillarEnds[0].beat - startBeat;
}
[System.Serializable]
private class BackgroundScrollPair
{
public Transform first;
public Transform second;
public bool isCloud;
private List<Transform> _objects = new();
private int _index = 0;
private float _startX;
private float _xDistance;
private float _moveX;
private float GetDistance()
{
return second.localPosition.x - first.localPosition.x;
}
public void InitClones(Transform parent)
{
_xDistance = GetDistance();
_startX = first.localPosition.x;
_objects.Add(first);
_objects.Add(second);
for (int i = 0; i < BACKGROUND_OBJECT_AMOUNT; i++)
{
Transform spawnedObject = Instantiate(first, parent);
spawnedObject.localPosition = new Vector3(second.localPosition.x + (_xDistance * (i + 1)), first.localPosition.y, first.localPosition.z);
_objects.Add(spawnedObject);
}
}
public void ScrollClones(float currentScrollX)
{
if (isCloud)
{
foreach (var b in _objects)
{
b.localPosition += new Vector3(-Time.deltaTime * CLOUD_MOVE_SPEED, 0);
}
_moveX -= Time.deltaTime * CLOUD_MOVE_SPEED;
}
float currentDistanceX = _startX + (_xDistance * _index) + (_xDistance * (BACKGROUND_OBJECT_AMOUNT + 2) / 2) + _moveX;
if (currentScrollX >= currentDistanceX)
{
var b = _objects[_index % BACKGROUND_OBJECT_AMOUNT];
b.localPosition += new Vector3(_xDistance * BACKGROUND_OBJECT_AMOUNT, 0);
_index++;
ScrollClones(currentScrollX);
}
}
}
}
}