HeavenStudio/Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
minenice55 8e16e9be04 event selection doesn't go offscreen anymore
github copilot is insane it wrote half of the code in this commit lmao
2022-06-30 15:51:13 -04:00

36 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using TMPro;
using Starpelly;
namespace HeavenStudio.Editor.Track
{
public class LayerLabel : MonoBehaviour
{
[SerializeField] private RectTransform rect;
// Update is called once per frame
void Update()
{
//convert timeline layer scale to screen space
Camera cam;
//"your program can't crash if you put everything in a try block"
try
{
cam = Editor.instance.EditorCamera;
float layerScaleDist = cam.WorldToScreenPoint(Timeline.instance.LayerCorners[1]).y - Camera.main.WorldToScreenPoint(Timeline.instance.LayerCorners[0]).y;
float modScale = Timeline.GetScaleModifier();
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, layerScaleDist/4 * (1/modScale));
}
catch (System.NullReferenceException)
{
return;
}
}
}
}