HeavenStudio/Assets/Resources
playinful a0bec7acd0
Catch of the Day (#807)
* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.

* initial commit

* mar 13

* Updated cloud particles

* 3/22

* First PR

* corrected a mistake

* forgot to change that goofy ahh icon

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Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-29 02:35:11 +00:00
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Cursors
Filters
Fonts Charging Chicken (#805) 2024-03-29 02:35:09 +00:00
Games Catch of the Day (#807) 2024-03-29 02:35:11 +00:00
Models Built To Scale (Wii) (#804) 2024-03-27 15:22:51 +00:00
Music Title Screen (#454) 2023-12-26 05:22:51 +00:00
Prefabs Catch of the Day (#807) 2024-03-29 02:35:11 +00:00
Sfx Catch of the Day (#807) 2024-03-29 02:35:11 +00:00
Sprites Catch of the Day (#807) 2024-03-29 02:35:11 +00:00
Credits.txt Catch of the Day (#807) 2024-03-29 02:35:11 +00:00
Credits.txt.meta Editor Ui Redraw (#197) 2023-01-13 17:18:11 -05:00
Cursors.meta Buggy timeline object resizing 2022-01-17 14:23:18 -05:00
DOTweenSettings.asset
DOTweenSettings.asset.meta
Filters.meta
Fonts.meta
Games.meta
MainMixer.mixer
MainMixer.mixer.meta Audio mixers 2022-02-04 23:40:33 -05:00
Models.meta
Music.meta
Newtonsoft.Json-for-Unity.Converters.asset
Newtonsoft.Json-for-Unity.Converters.asset.meta
Prefabs.meta Initialize game with one script 2022-01-03 17:42:43 -05:00
Sfx.meta
Sprites.meta