HeavenStudio/Assets/Scripts/GameManager.cs
2021-12-22 19:08:35 -05:00

92 lines
2.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Starpelly;
using Newtonsoft.Json;
namespace RhythmHeavenMania
{
public class GameManager : MonoBehaviour
{
public static GameManager instance;
private EventCaller eventCaller;
public Beatmap Beatmap;
public int currentEvent;
public TextAsset txt;
public float startOffset;
private void Awake()
{
instance = this;
}
private void Start()
{
SortEventsList();
string json = txt.text;
Beatmap.entities = JsonConvert.DeserializeObject<List<Beatmap.Entity>>(json);
SortEventsList();
StartCoroutine(Begin());
GlobalGameManager.Init();
eventCaller = GetComponent<EventCaller>();
eventCaller.Init();
}
private IEnumerator Begin()
{
yield return new WaitForSeconds(startOffset);
Conductor.instance.musicSource.Play();
}
private void Update()
{
if (Beatmap.entities.Count < 1)
return;
List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
if (currentEvent < Beatmap.entities.Count && currentEvent >= 0)
{
if (Conductor.instance.songPositionInBeats >= entities[currentEvent])
{
eventCaller.CallEvent(Beatmap.entities[currentEvent].datamodel, Beatmap.entities[currentEvent].beat);
currentEvent++;
}
}
}
public void SortEventsList()
{
Beatmap.entities.Sort((x, y) => x.beat.CompareTo(y.beat));
}
public void SetCurrentEventToClosest()
{
if (Beatmap.entities.Count > 0)
{
List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, Conductor.instance.songPositionInBeats));
}
}
private void OnGUI()
{
// GUI.Box(new Rect(0, 0, 300, 50), $"SongPosInBeats: {Conductor.instance.songPositionInBeats}");
}
}
}