HeavenStudio/Assets/Resources/Sprites/Games/ShootEmUp/shoot_main.png.meta
2024-03-12 21:35:47 +09:00

635 lines
14 KiB
Plaintext

fileFormatVersion: 2
guid: c0445b9380dc33d44b0c690894ddec9c
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: shoot_enemy_0
rect:
serializedVersion: 2
x: 482
y: 906
width: 116
height: 116
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: ee632a510564792448daa7b8709ccc6e
internalID: 769114757
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_enemy_1
rect:
serializedVersion: 2
x: 602
y: 906
width: 116
height: 116
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 33deb213eb12f6a4198bf3cccca0ef36
internalID: -2136356488
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_ship_1
rect:
serializedVersion: 2
x: 546
y: 226
width: 476
height: 108
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 631fa793a2b31324690cde3c080ebb28
internalID: 1620623210
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_ship_0
rect:
serializedVersion: 2
x: 546
y: 114
width: 476
height: 108
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 85bd94668aa1b4d41abeaedcb92af2fe
internalID: -374466202
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_muzzle_0
rect:
serializedVersion: 2
x: 290
y: 826
width: 76
height: 84
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: e4d20e4b56b65a44a9414418ee043225
internalID: 1950828263
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_muzzle_1
rect:
serializedVersion: 2
x: 370
y: 826
width: 76
height: 84
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: d95fef9e452c21748aed810a11b86bd5
internalID: -1074686852
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_beam_1
rect:
serializedVersion: 2
x: 2
y: 554
width: 60
height: 268
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 821f3f9c515738545948348b439a9692
internalID: -80151480
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_beam_2
rect:
serializedVersion: 2
x: 66
y: 554
width: 60
height: 268
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: c3a97182bcccd184c9f0acf09231d6a2
internalID: 639876594
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_beam_3
rect:
serializedVersion: 2
x: 130
y: 554
width: 60
height: 268
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 2c25ec8c05ca401429c3e1e2b708fed3
internalID: -699956437
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_beam_4
rect:
serializedVersion: 2
x: 194
y: 554
width: 60
height: 268
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 846956f6e06b7d741a9b38e0587d1a97
internalID: -1387073146
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_beam_5
rect:
serializedVersion: 2
x: 256
y: 554
width: 60
height: 268
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 65653d4390d5cda4585483160b6c4899
internalID: -2049787610
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_beam_6
rect:
serializedVersion: 2
x: 322
y: 554
width: 60
height: 268
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 06d2607131f3e46419f4f8e56247070d
internalID: -1035767384
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_beam_7
rect:
serializedVersion: 2
x: 386
y: 554
width: 60
height: 268
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 97c671c99ae3e004aa72d9223aa86474
internalID: -1425704675
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_beam_8
rect:
serializedVersion: 2
x: 450
y: 554
width: 60
height: 268
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 78b3de025c402b641b7d3f1c82e32fa8
internalID: 1192824803
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_beam_9
rect:
serializedVersion: 2
x: 514
y: 554
width: 60
height: 268
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 61b6ef60dddcef04a820236c54f14456
internalID: -1120405300
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_beam_
rect:
serializedVersion: 2
x: 578
y: 554
width: 60
height: 268
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 3556c91ec87bcb24f83554a6224a91fa
internalID: 1387049490
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_earth
rect:
serializedVersion: 2
x: 914
y: 658
width: 108
height: 108
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: bfbe4511fce40c1409e6c82b732c8c7f
internalID: 515187223
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_spawn
rect:
serializedVersion: 2
x: 818
y: 610
width: 60
height: 308
alignment: 9
pivot: {x: 0.5, y: 0.048701297}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 2dd68199d4d67af498899ab9eff50a81
internalID: -728753420
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_enemy_2
rect:
serializedVersion: 2
x: 170
y: 906
width: 116
height: 116
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: a9e7252c7ecc4e940a79e9695ece8f5f
internalID: -2032356040
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_ship_face_0
rect:
serializedVersion: 2
x: 747
y: 337
width: 44
height: 44
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 029b890b13713fa4eb88c94128d6d330
internalID: -1038559483
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_ship_face_1
rect:
serializedVersion: 2
x: 794
y: 337
width: 44
height: 44
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: a32d3d0aa06f35f4b96e6998b2be216c
internalID: -335952756
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_effect_0
rect:
serializedVersion: 2
x: 522
y: 450
width: 108
height: 100
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: cb2867b5195b2c442bf9e16a38f53bba
internalID: 433249484
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: shoot_effect_1
rect:
serializedVersion: 2
x: 522
y: 338
width: 108
height: 108
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: e0a54148d54f0f140a41e194fb56890d
internalID: 81652156
vertices: []
indices:
edges: []
weights: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable:
shoot_beam_: 639876594
shoot_beam_1: -80151480
shoot_beam_2: -699956437
shoot_beam_3: -1387073146
shoot_beam_4: -2049787610
shoot_beam_5: -1035767384
shoot_beam_6: -1425704675
shoot_beam_7: 1192824803
shoot_beam_8: -1120405300
shoot_beam_9: 515187223
shoot_earth: 769114757
shoot_effect_0: 433249484
shoot_effect_1: 81652156
shoot_enemy_0: -2136356488
shoot_enemy_1: -2032356040
shoot_enemy_2: -2103752361
shoot_main_11: 1712093670
shoot_main_12: 1000419382
shoot_main_13: -318107336
shoot_main_14: 515187223
shoot_main_15: 1950828263
shoot_muzzle_0: -1074686852
shoot_muzzle_1: -374466202
shoot_ship_0: 1620623210
shoot_ship_1: -1038559483
shoot_ship_face_0: -1038559483
shoot_ship_face_1: -335952756
shoot_spawn: -728753420
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant: