592 lines
24 KiB
C#
592 lines
24 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using NaughtyBezierCurves;
|
|
using DG.Tweening;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
|
|
public static class RvlBadmintonLoader
|
|
{
|
|
public static Minigame AddGame(EventCaller e)
|
|
{
|
|
return new Minigame("airRally", "Air Rally", "008c97", false, false, new List<GameAction>()
|
|
{
|
|
new GameAction("set distance", delegate { AirRally.instance.SetDistance(e.currentEntity.type); }, .5f, false, new List<Param>()
|
|
{
|
|
new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
|
|
}),
|
|
//new GameAction("start rally", delegate { AirRally.instance.StartRally(true); }, .5f, false),
|
|
new GameAction("rally", delegate { AirRally.instance.Rally(e.currentEntity.beat, e.currentEntity.toggle, e.currentEntity.length); }, 2f, true, new List<Param>()
|
|
{
|
|
new Param("toggle", false, "Silent", "Make Forthington Silent"),
|
|
}),
|
|
new GameAction("ba bum bum bum", delegate { AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity.toggle, e.currentEntity.type); }, 7f, false, new List<Param>()
|
|
{
|
|
new Param("toggle", false, "Count", "Make Forthington Count"),
|
|
new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
|
|
}),
|
|
new GameAction("forthington voice lines", delegate { AirRally.instance.ForthVoice(e.currentEntity.type, e.currentEntity.type2); }, 1f, false, new List<Param>()
|
|
{
|
|
new Param("type", AirRally.CountSound.one, "Type", "The number Forthington will say"),
|
|
new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
|
|
}),
|
|
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
using Scripts_AirRally;
|
|
|
|
public class AirRally : Minigame
|
|
{
|
|
public static AirRally instance { get; set; }
|
|
|
|
[Header("Component")]
|
|
[SerializeField] GameObject Baxter;
|
|
[SerializeField] GameObject Forthington;
|
|
[SerializeField] GameObject Shuttlecock;
|
|
public GameObject ActiveShuttle;
|
|
[SerializeField] GameObject objHolder;
|
|
public DistanceSound e_BaBumState;
|
|
|
|
[Header("Tween")]
|
|
Tween tweenForBaxter;
|
|
Tween tweenForForth;
|
|
|
|
[Header("Variables")]
|
|
public float serveBeat;
|
|
public bool started;
|
|
public bool served;
|
|
bool babum;
|
|
bool shuttleActive;
|
|
public bool hasMissed;
|
|
|
|
[Header("Waypoint")]
|
|
public float wayPointZForForth;
|
|
|
|
[Header("Curves")]
|
|
public BezierCurve3D closeRallyCurve;
|
|
public BezierCurve3D farRallyCurve;
|
|
public BezierCurve3D fartherRallyCurve;
|
|
public BezierCurve3D farthestRallyCurve;
|
|
public BezierCurve3D closeRallyReturnCurve;
|
|
|
|
[Header("Debug")]
|
|
public float beatShown;
|
|
public float lengthHolder;
|
|
public float lengthShown;
|
|
public int wantDistance;
|
|
public bool wantSilent;
|
|
public float beatHolder;
|
|
public Transform holderPos;
|
|
|
|
void Start()
|
|
{
|
|
Baxter.GetComponent<Animator>().Play("Idle");
|
|
Forthington.GetComponent<Animator>().Play("Idle");
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if(PlayerInput.Pressed() && !IsExpectingInputNow())
|
|
{
|
|
Baxter.GetComponent<Animator>().Play("Hit");
|
|
Jukebox.PlayOneShotGame("airRally/whooshForth_Close", -1f);
|
|
}
|
|
|
|
var cond = Conductor.instance;
|
|
var currentBeat = cond.songPositionInBeats;
|
|
var hitBeat = serveBeat;
|
|
|
|
if (started)
|
|
{
|
|
if (!served)
|
|
{
|
|
hitBeat = serveBeat;
|
|
}
|
|
|
|
if(lengthHolder != lengthShown)
|
|
{
|
|
started = true;
|
|
//convert to 2 decimal places
|
|
var f = currentBeat;
|
|
//f = Mathf.Round(f * 10.0f) * 0.1f;
|
|
Rally(serveBeat + (int)f, wantSilent, lengthHolder);
|
|
//Debug.Log("Beat Loop: " + serveBeat + f);
|
|
//Debug.Log("Serve Beat: " + serveBeat);
|
|
}
|
|
}
|
|
}
|
|
|
|
public enum DistanceSound
|
|
{
|
|
close,
|
|
far,
|
|
farther,
|
|
farthest
|
|
}
|
|
|
|
public enum CountSound
|
|
{
|
|
one,
|
|
two,
|
|
three,
|
|
four
|
|
}
|
|
|
|
public void SpawnObject(float beat, int type)
|
|
{
|
|
BezierCurve3D curve = null;
|
|
|
|
switch (type)
|
|
{
|
|
case (int)DistanceSound.close:
|
|
curve = closeRallyCurve;
|
|
break;
|
|
case (int)DistanceSound.far:
|
|
curve = farRallyCurve;
|
|
break;
|
|
case (int)DistanceSound.farther:
|
|
curve = fartherRallyCurve;
|
|
break;
|
|
case (int)DistanceSound.farthest:
|
|
curve = farthestRallyCurve;
|
|
break;
|
|
}
|
|
|
|
//curve.KeyPoints[0].transform.position = new Vector3(holderPos.position.x, holderPos.position.y, wayPointZForForth);
|
|
|
|
if (!shuttleActive)
|
|
{
|
|
ActiveShuttle = GameObject.Instantiate(Shuttlecock, objHolder.transform);
|
|
ActiveShuttle.AddComponent<Shuttlecock>();
|
|
}
|
|
|
|
var shuttleScript = ActiveShuttle.GetComponent<Shuttlecock>();
|
|
shuttleScript.flyPos = 0f;
|
|
shuttleScript.isReturning = false;
|
|
shuttleScript.startBeat = (int)Conductor.instance.songPositionInBeats;
|
|
shuttleScript.curve = curve;
|
|
//float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(beat, 3f);
|
|
|
|
//ActiveShuttle.transform.position = curve.GetPoint(normalizedBeatAnim);
|
|
ActiveShuttle.transform.rotation = Quaternion.Euler(0, 0, 0);
|
|
ActiveShuttle.SetActive(true);
|
|
shuttleActive = true;
|
|
|
|
}
|
|
|
|
public void ReturnObject(float beat, int type)
|
|
{
|
|
|
|
BezierCurve3D curve = null;
|
|
switch (type)
|
|
{
|
|
case (int)DistanceSound.close:
|
|
curve = closeRallyCurve;
|
|
break;
|
|
case (int)DistanceSound.far:
|
|
curve = farRallyCurve;
|
|
break;
|
|
case (int)DistanceSound.farther:
|
|
curve = fartherRallyCurve;
|
|
break;
|
|
case (int)DistanceSound.farthest:
|
|
curve = farthestRallyCurve;
|
|
break;
|
|
}
|
|
|
|
ActiveShuttle.transform.localPosition = curve.KeyPoints[0].transform.position;
|
|
var shuttleScript = ActiveShuttle.GetComponent<Shuttlecock>();
|
|
shuttleScript.flyPos = 0f;
|
|
shuttleScript.isReturning = true;
|
|
shuttleScript.startBeat = beat;
|
|
//shuttleScript.curve = closeRallyReturnCurve;
|
|
//float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(beat, 3f);
|
|
|
|
//ActiveShuttle.transform.position = curve.GetPoint(normalizedBeatAnim);
|
|
ActiveShuttle.transform.rotation = Quaternion.Euler(0, 0, 0);
|
|
|
|
|
|
}
|
|
|
|
//change to something more optimized
|
|
public void ForthVoice(int type, int type2)
|
|
{
|
|
Forthington.GetComponent<Animator>().Play("TalkShort");
|
|
if (type == 0)
|
|
{
|
|
if(type2 == 0)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/countIn1");
|
|
}
|
|
if(type2 == 1)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/countIn1Far");
|
|
}
|
|
if(type2 == 2)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/countIn1Farther");
|
|
}
|
|
if(type2 == 3)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/countIn1Farthest");
|
|
}
|
|
}
|
|
if(type == 1)
|
|
{
|
|
if(type2 == 0)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/countIn2");
|
|
}
|
|
if(type2 == 1)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/countIn2Far");
|
|
}
|
|
if(type2 == 2)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/countIn2Farther");
|
|
}
|
|
if(type2 == 3)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/countIn2Farthest");
|
|
}
|
|
}
|
|
if(type == 2)
|
|
{
|
|
if(type2 == 0)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/countIn3");
|
|
}
|
|
if(type2 == 1)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/countIn3Far");
|
|
}
|
|
if(type2 == 2)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/countIn3Farther");
|
|
}
|
|
if(type2 == 3)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/countIn3Farthest");
|
|
}
|
|
}
|
|
if(type == 3)
|
|
{
|
|
if(type2 == 0)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/countIn4");
|
|
}
|
|
if(type2 == 1)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/countIn4Far");
|
|
}
|
|
if(type2 == 2)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/countIn4Farther");
|
|
}
|
|
if(type2 == 3)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/countIn4Farthest");
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SetDistance(int type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case 0:
|
|
e_BaBumState = DistanceSound.close;
|
|
break;
|
|
case 1:
|
|
e_BaBumState = DistanceSound.far;
|
|
break;
|
|
case 2:
|
|
e_BaBumState = DistanceSound.farther;
|
|
break;
|
|
case 3:
|
|
e_BaBumState = DistanceSound.farthest;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void StartRally(bool start)
|
|
{
|
|
started = start;
|
|
}
|
|
|
|
public void Rally(float beat, bool silent, float length)
|
|
{
|
|
started = true;
|
|
beatShown = beat;
|
|
if (started)
|
|
{
|
|
wantSilent = silent;
|
|
serveBeat += 2f;
|
|
lengthHolder = length;
|
|
lengthShown += 2f;
|
|
beatHolder = beat;
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
//new BeatAction.Action(beat, delegate { Forthington.GetComponent<Animator>().Play("Ready");} ),
|
|
new BeatAction.Action(beat, delegate { Forthington.GetComponent<Animator>().Play("Hit");} ),
|
|
//new BeatAction.Action(beat, delegate { SpawnObject(beat, (int)e_BaBumState); } ),
|
|
});
|
|
|
|
switch (e_BaBumState)
|
|
{
|
|
case DistanceSound.close:
|
|
wayPointZForForth = 3.55f;
|
|
|
|
tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f);
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("CloseReady"); }),
|
|
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Close"); }),
|
|
new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Close"); } }),
|
|
new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Close");}),
|
|
new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
|
|
});
|
|
break;
|
|
|
|
case DistanceSound.far:
|
|
wayPointZForForth = 35.16f;
|
|
|
|
tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f);
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("FarReady"); }),
|
|
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Far"); }),
|
|
new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Far"); } }),
|
|
new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Far");}),
|
|
new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
|
|
});
|
|
break;
|
|
|
|
case DistanceSound.farther:
|
|
wayPointZForForth = 105.16f;
|
|
|
|
tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f);
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("FarReady"); }),
|
|
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Farther"); }),
|
|
new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Farther"); } }),
|
|
new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Farther");}),
|
|
new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
|
|
});
|
|
break;
|
|
|
|
case DistanceSound.farthest:
|
|
wayPointZForForth = 255.16f;
|
|
|
|
tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f);
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("FarReady"); }),
|
|
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Farthest"); }),
|
|
new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Farthest"); } }),
|
|
new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Farthest");}),
|
|
new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
|
|
});
|
|
break;
|
|
}
|
|
//SpawnObject(beat, (int)e_BaBumState);
|
|
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RallyOnHit, RallyOnMiss, RallyEmpty);
|
|
|
|
//restart rally
|
|
if (lengthShown == lengthHolder || lengthShown >= lengthHolder)
|
|
{
|
|
serveBeat = 0f;
|
|
lengthShown = 0f;
|
|
lengthHolder = 0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public void BaBumBumBum(float beat, bool count, int type)
|
|
{
|
|
//This feels wrong, will keep until I figure out what's wrong
|
|
babum = true;
|
|
serveBeat = 0f;
|
|
lengthShown = 0f;
|
|
lengthHolder = 0f;
|
|
|
|
//if (!ActiveShuttle)
|
|
//{
|
|
// SpawnObject(beat, (int)e_BaBumState);
|
|
//}
|
|
|
|
string[] sounds = { "", "", "", "", "", ""};
|
|
string[] sounds2 = { "", "", "" };
|
|
if (e_BaBumState == DistanceSound.close || type == 0)
|
|
{
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("CloseReady");})
|
|
});
|
|
sounds[0] = "airRally/baBumBumBum_Close1";
|
|
sounds[1] = "airRally/baBumBumBum_Close2";
|
|
sounds[2] = "airRally/baBumBumBum_Close3";
|
|
sounds[3] = "airRally/baBumBumBum_Close4";
|
|
sounds[4] = "airRally/hitForth_Close";
|
|
sounds[5] = "airRally/whooshForth_Close";
|
|
|
|
sounds2 = new string[] { "airRally/countIn2", "airRally/countIn3", "airRally/countIn4" };
|
|
}
|
|
|
|
if (e_BaBumState == DistanceSound.far || type == 1)
|
|
{
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("FarReady");})
|
|
});
|
|
sounds[0] = "airRally/baBumBumBum_Far1";
|
|
sounds[1] = "airRally/baBumBumBum_Far2";
|
|
sounds[2] = "airRally/baBumBumBum_Far3";
|
|
sounds[3] = "airRally/baBumBumBum_Far4";
|
|
sounds[4] = "airRally/hitForth_Far";
|
|
sounds[5] = "airRally/whooshForth_Far";
|
|
|
|
sounds2 = new string[] { "airRally/countIn2Far", "airRally/countIn3Far", "airRally/countIn4Far" };
|
|
}
|
|
|
|
if (e_BaBumState == DistanceSound.farther || type == 2)
|
|
{
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("FarReady");})
|
|
});
|
|
sounds[0] = "airRally/baBumBumBum_Farther1";
|
|
sounds[1] = "airRally/baBumBumBum_Farther2";
|
|
sounds[2] = "airRally/baBumBumBum_Farther3";
|
|
sounds[3] = "airRally/baBumBumBum_Farther4";
|
|
sounds[4] = "airRally/hitForth_Farther";
|
|
sounds[5] = "airRally/whooshForth_Farther";
|
|
|
|
sounds2 = new string[] { "airRally/countIn2Farther", "airRally/countIn3Farther", "airRally/countIn4Farther" };
|
|
}
|
|
|
|
if (e_BaBumState == DistanceSound.farthest || type == 3)
|
|
{
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("FarthestReady");})
|
|
});
|
|
sounds[0] = "airRally/baBumBumBum_Farthest1";
|
|
sounds[1] = "airRally/baBumBumBum_Farthest2";
|
|
sounds[2] = "airRally/baBumBumBum_Farthest3";
|
|
sounds[3] = "airRally/baBumBumBum_Farthest4";
|
|
sounds[4] = "airRally/hitForth_Farthest";
|
|
sounds[5] = "airRally/whooshForth_Farthest";
|
|
|
|
sounds2 = new string[] { "airRally/countIn2Farthest", "airRally/countIn3Farthest", "airRally/countIn4Farthest" };
|
|
}
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 1.5f, delegate { Forthington.GetComponent<Animator>().Play("Ready"); }),
|
|
new BeatAction.Action(beat + 2.5f, delegate { if(babum) { Forthington.GetComponent<Animator>().Play("Hit"); } }),
|
|
new BeatAction.Action(beat + 3.5f, delegate { Forthington.GetComponent<Animator>().Play("TalkShort"); }),
|
|
new BeatAction.Action(beat + 4f, delegate { if(!count) Forthington.GetComponent<Animator>().Play("TalkShort"); }),
|
|
new BeatAction.Action(beat + 4.5f, delegate { Forthington.GetComponent<Animator>().Play("Ready"); }),
|
|
new BeatAction.Action(beat + 7f, delegate { if(babum) { babum = false; } }),
|
|
});
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>() //MultiSound.Sound sounds weird
|
|
{
|
|
new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame(sounds[0]); }),
|
|
new BeatAction.Action(beat + .5f, delegate { Jukebox.PlayOneShotGame(sounds[1]); }),
|
|
new BeatAction.Action(beat + 1.5f, delegate { Jukebox.PlayOneShotGame(sounds[2]); }),
|
|
new BeatAction.Action(beat + 2.5f, delegate { Jukebox.PlayOneShotGame(sounds[3]); }),
|
|
new BeatAction.Action(beat + 2.5f, delegate { Jukebox.PlayOneShotGame(sounds[4]); }),
|
|
new BeatAction.Action(beat + 3f, delegate { Jukebox.PlayOneShotGame(sounds[5]); }),
|
|
new BeatAction.Action(beat + 3.5f, delegate { if(e_BaBumState == DistanceSound.far) { Jukebox.PlayOneShotGame("airRally/whooshForth_Far2"); } }),
|
|
});
|
|
|
|
if (count)
|
|
{
|
|
|
|
var sound2 = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds2[0], beat + 3.5f),
|
|
new MultiSound.Sound(sounds2[1], beat + 4.3f),
|
|
new MultiSound.Sound(sounds2[2], beat + 5.4f)
|
|
};
|
|
|
|
MultiSound.Play(sound2);
|
|
}
|
|
|
|
ScheduleInput(beat, 4.5f, InputType.STANDARD_DOWN, RallyOnHit, RallyOnMiss, RallyEmpty);
|
|
}
|
|
|
|
public void RallyOnHit(PlayerActionEvent caller, float beat)
|
|
{
|
|
Baxter.GetComponent<Animator>().Play("Hit");
|
|
hasMissed = false;
|
|
|
|
if (e_BaBumState == DistanceSound.close)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/hitBaxter_Close");
|
|
}
|
|
if (e_BaBumState == DistanceSound.far)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/hitBaxter_Far");
|
|
}
|
|
if (e_BaBumState == DistanceSound.farther)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/hitBaxter_Farther");
|
|
}
|
|
if (e_BaBumState == DistanceSound.farthest)
|
|
{
|
|
Jukebox.PlayOneShotGame("airRally/hitBaxter_Farthest");
|
|
}
|
|
|
|
if (beatHolder % 2 == 0)
|
|
{
|
|
//ReturnObject(beatHolder + 1, 0);
|
|
//Debug.Log("a");
|
|
}
|
|
else
|
|
{
|
|
//ReturnObject(beatHolder + 1, 0);
|
|
//Debug.Log("b");
|
|
|
|
}
|
|
|
|
//Debug.Log("BeatHolder: " + beatHolder);
|
|
served = false;
|
|
}
|
|
|
|
public void RallyOnMiss(PlayerActionEvent caller)
|
|
{
|
|
served = false;
|
|
hasMissed = true;
|
|
shuttleActive = false;
|
|
}
|
|
|
|
public void RallyEmpty(PlayerActionEvent caller)
|
|
{
|
|
//empty
|
|
}
|
|
}
|
|
}
|
|
|