* Freeze Frame Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx -playinful * Freeze Frame - finishing touches before finalized assets Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now. * i fixed a couple bugs the dim screen is back and no input duplication when switching games. hallelujah * FreezeFrame randomness update hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly. * Updated cloud particles * ready to pr i think Fixed Alphabetical Sorting. Fixed Chronological Sorting by adding a sorting value to every minigame. Added Sort By Usage. * i accidentally removed a bunch of work from yall oops this should fix that i think * make it so that it auto sorts by alphabet when you lanuch the editor |
||
|---|---|---|
| .. | ||
| AmplifyColor | ||
| Bundled | ||
| CRTEffects | ||
| Editor | ||
| GUIWindows | ||
| Plugins | ||
| PostProcessingOutlines | ||
| PostProcessingVFX | ||
| Resources | ||
| Scenes | ||
| Scripts | ||
| Shaders | ||
| Tests | ||
| TextMesh Pro | ||
| X-PostProcessing | ||
| .DS_Store | ||
| AmplifyColor.meta | ||
| Bundled.meta | ||
| CRTEffects.meta | ||
| Editor.meta | ||
| GUIWindows.meta | ||
| icon.png | ||
| icon.png.meta | ||
| Materials.meta | ||
| Plugins.meta | ||
| PostProcessingOutlines.meta | ||
| PostProcessingVFX.meta | ||
| Resources.meta | ||
| Scenes.meta | ||
| Scripts.meta | ||
| Shaders.meta | ||
| StreamingAssets.meta | ||
| Tests.meta | ||
| TextMesh Pro.meta | ||
| X-PostProcessing.meta | ||