e8aa00c5a8
* second contact sprites * Started rewriting * Sound stuff * foreigner textbox * default miss message * implement basic player textbox * transparency support for textbox refactor function labels to use C# convention * avoid double function call with mistranslation * add mistranslation textbox * fix logic with trailing translation * auto-positioning of translated text content * auto-hide textboxes on start * icon * Added two new helper functions for pitching with semitones and cents * All new sounds should be in now * bunch of visual fixes * Fixed stuff being innaccurate * Repeating voicelines begone! * Thump sound for bob man * Put an animator on the crowd * Fixed missing sprites * Fixed anim not playing sometimes on barely * Changed length of pass turn event from 0.5 to 1 beat long * Downscaled Sprites yippee * Auto look at * Fixed bob's textbox not appearing sometimes * Fixed some small things --------- Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com> Co-authored-by: Seanski2 <seanbenedit@gmail.com>
82 lines
2.3 KiB
C#
82 lines
2.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WhiteLines : MonoBehaviour
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{
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float speed;
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float startAt = 4.80f;
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float endAt = -3.1f;
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[SerializeField] SpriteRenderer line;
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public int rngEarlyGone, rngMiddleLine;
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[SerializeField] bool isRandomLineMiddle;
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bool checkAnother, checkOnce;
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void Start()
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{
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//speed = Random.Range(0.005f, 0.007f);
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speed = Random.Range(0.005f, 0.009f);
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rngEarlyGone = Random.Range(0, 5);
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if (isRandomLineMiddle)
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{
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rngMiddleLine = Random.Range(0, 101);
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}
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}
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void FixedUpdate()
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{
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if (transform.position.y > endAt && !isRandomLineMiddle)
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{
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transform.position += new Vector3(0, -speed * 1f, 0);
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}
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else if (transform.position.y <= endAt && !isRandomLineMiddle)
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{
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speed = Random.Range(0.005f, 0.009f);
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transform.position = new Vector3(0, startAt, 0);
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rngEarlyGone = Random.Range(0, 5);
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}
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if (rngEarlyGone > 0 && !isRandomLineMiddle)
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{
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line.color += new Color(1f, 1f, 1f, -0.01f);
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if (line.color.a <= 0)
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{
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rngEarlyGone = Random.Range(0, 5);
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line.color = new Color(1f, 1f, 1f, .10f);
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transform.position = new Vector3(0, startAt, 0);
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}
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}
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if (isRandomLineMiddle)
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{
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if (rngMiddleLine > 1 && !checkAnother)
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{
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rngMiddleLine = Random.Range(0, 101);
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}
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if (rngMiddleLine <= 1)
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{
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line.color += new Color(1f, 1f, 1f, 0.01f);
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checkAnother = true;
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if (!checkOnce && line.color.a > .5f)
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{
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checkOnce = true;
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}
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}
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if (checkOnce)
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{
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line.color -= new Color(1f, 1f, 1f, 0.02f);
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if (line.color.a <= 0)
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{
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line.color = new Color(1f, 1f, 1f, 0f);
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rngMiddleLine = Random.Range(0, 101);
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transform.position = new Vector3(0, Random.Range(-1, 5));
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checkAnother = false;
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checkOnce = false;
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}
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}
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}
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}
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}
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