HeavenStudio/Assets/Scripts/Games/ShootEmUp/Enemy.cs
2024-03-11 19:33:46 +09:00

23 lines
414 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_ShootEmUp
{
public class Enemy : MonoBehaviour
{
public double targetBeat;
public Transform SpawnEffect;
private ShootEmUp game;
public void Init()
{
game = ShootEmUp.instance;
}
}
}