143 lines
4.5 KiB
C#
143 lines
4.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using RhythmHeavenMania.Util;
|
|
|
|
namespace RhythmHeavenMania.Games.KarateMan
|
|
{
|
|
public class Bomb : PlayerActionObject
|
|
{
|
|
private Animator anim;
|
|
|
|
private float startBeat;
|
|
private float hitBeat;
|
|
private float missBeat;
|
|
|
|
public bool kicked;
|
|
private bool missed;
|
|
private bool eligible;
|
|
|
|
public GameObject Holder;
|
|
public GameObject RotHolder;
|
|
private Vector3 lastRot;
|
|
|
|
public GameObject shadow;
|
|
private float shadowY;
|
|
|
|
[Header("Curves")]
|
|
[SerializeField] private AnimationCurve outCurve;
|
|
[SerializeField] private AnimationCurve shadowHitCurve;
|
|
|
|
private void Start()
|
|
{
|
|
anim = GetComponent<Animator>();
|
|
|
|
startBeat = Conductor.instance.songPositionInBeats;
|
|
eligible = true;
|
|
|
|
PlayerActionInit(this.gameObject, startBeat);
|
|
}
|
|
|
|
public override void OnAce()
|
|
{
|
|
Hit();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
shadow.transform.localPosition = new Vector3(Holder.transform.localPosition.x, shadow.transform.localPosition.y);
|
|
if (!kicked)
|
|
{
|
|
if (!missed)
|
|
{
|
|
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 1.25f);
|
|
|
|
anim.Play("BombOut", 0, normalizedBeatAnim);
|
|
anim.speed = 0;
|
|
|
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 0.75f);
|
|
|
|
StateCheckNoList(normalizedBeat);
|
|
|
|
RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0, -90, outCurve.Evaluate(normalizedBeatAnim)));
|
|
lastRot = RotHolder.transform.eulerAngles;
|
|
|
|
shadowY = shadow.transform.localPosition.y;
|
|
|
|
if (normalizedBeat > 1.5f)
|
|
{
|
|
eligible = false;
|
|
// explode animation
|
|
if (normalizedBeat > 4)
|
|
Destroy(this.gameObject);
|
|
}
|
|
|
|
|
|
if (PlayerInput.PressedUp())
|
|
{
|
|
if (state.perfect)
|
|
{
|
|
Hit();
|
|
}
|
|
else
|
|
{
|
|
Miss();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(missBeat, 1f);
|
|
anim.Play("BombMiss", 0, normalizedBeatAnim);
|
|
anim.speed = 0;
|
|
RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot.z, lastRot.z - 180, normalizedBeatAnim));
|
|
|
|
if (normalizedBeatAnim > 2)
|
|
{
|
|
Destroy(this.gameObject);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(hitBeat, 3f);
|
|
anim.Play("BombHit", 0, normalizedBeatAnim);
|
|
anim.speed = 0;
|
|
|
|
RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot.z, lastRot.z - 180, normalizedBeatAnim));
|
|
|
|
shadow.transform.localPosition = new Vector3(shadow.transform.localPosition.x, Mathf.Lerp(shadowY, 0.881f, shadowHitCurve.Evaluate(normalizedBeatAnim)));
|
|
shadow.transform.localScale = Holder.transform.localScale;
|
|
|
|
if (normalizedBeatAnim > 1)
|
|
{
|
|
Destroy(this.gameObject);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Hit()
|
|
{
|
|
KarateJoe.instance.HitEffectF(new Vector3(0.9f, 2.0549f));
|
|
|
|
Jukebox.PlayOneShotGame("karateman/bombKick");
|
|
hitBeat = Conductor.instance.songPositionInBeats;
|
|
kicked = true;
|
|
RotHolder.transform.eulerAngles = lastRot;
|
|
|
|
KarateJoe.instance.ResetKick();
|
|
KarateJoe.instance.AnimPlay("Kick");
|
|
}
|
|
|
|
public void Miss()
|
|
{
|
|
missBeat = Conductor.instance.songPositionInBeats;
|
|
missed = true;
|
|
Jukebox.PlayOneShot("miss");
|
|
|
|
KarateJoe.instance.ResetKick();
|
|
KarateJoe.instance.AnimPlay("Kick");
|
|
}
|
|
}
|
|
} |