1dda4f9477
* Loading improvements: prepwork for loading from assetbundles * note for sfx * cleaner code * correct type * put loaded assetbundle in the minigame data instead also lays groundwork for future localization stuff * add samurai slice gold, coin toss assetbundles * very messy "already loaded" checks * make Dj School load from assetbundle
8 lines
170 B
Plaintext
8 lines
170 B
Plaintext
fileFormatVersion: 2
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName: ctrpillow/common
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assetBundleVariant:
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