53 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
Shader "Custom/Invert" 
 | 
						|
{
 | 
						|
    Properties 
 | 
						|
    {
 | 
						|
        _Color ("Color", Color) = (1,1,1,1)
 | 
						|
        _MainTex ("Albedo (RGB)", 2D) = "white" {}
 | 
						|
    }
 | 
						|
    SubShader 
 | 
						|
    {
 | 
						|
        Tags { "RenderType"="Transparent" "Queue"="Transparent" }
 | 
						|
        LOD 200
 | 
						|
        Blend OneMinusDstColor Zero
 | 
						|
 | 
						|
        PASS
 | 
						|
        {
 | 
						|
            CGPROGRAM
 | 
						|
 | 
						|
            #pragma vertex vert
 | 
						|
            #pragma fragment frag
 | 
						|
            #pragma target 3.0 Alpha:Blend
 | 
						|
 | 
						|
            struct appdata
 | 
						|
            {
 | 
						|
                float4 vertex : POSITION;
 | 
						|
                float2 uv : TEXCOORD0;
 | 
						|
            };
 | 
						|
 | 
						|
            struct v2f
 | 
						|
            {
 | 
						|
                float2 uv : TEXCOORD0;
 | 
						|
                float4 vertex : SV_POSITION;
 | 
						|
            };
 | 
						|
 | 
						|
            fixed4 _Color;
 | 
						|
 | 
						|
            v2f vert (appdata v)
 | 
						|
            {
 | 
						|
                v2f o;
 | 
						|
                o.vertex = UnityObjectToClipPos(v.vertex);
 | 
						|
                o.uv = float2(0,0);
 | 
						|
                return o;
 | 
						|
            }
 | 
						|
        
 | 
						|
            fixed4 frag (v2f i) : SV_Target
 | 
						|
            {
 | 
						|
                return _Color;
 | 
						|
            }
 | 
						|
 | 
						|
            ENDCG
 | 
						|
        }
 | 
						|
    }
 | 
						|
    FallBack "Diffuse"
 | 
						|
} |