495cc5ad4c
* Spaceball cleanup and small bug fix * Replace old hit sound in spaceball * Camera filters * added 9 new filters, including 3 types of sepia * oops * remark * normalization of fade out and fade in on filters are by 100 * GenerateFilterTypeEnum comments * Pure black and white filter * Zooming * Constant playback bar offset * Prepare box selector rewrite * Update icons, finalize
33 lines
858 B
C#
33 lines
858 B
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace HeavenStudio.Editor.Track
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{
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public class KeepSizeRelativeToContent : MonoBehaviour
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{
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private RectTransform rectTransform;
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public float sizeDeltaXInternal;
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public float sizeDeltaX = 1.0f;
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public float multiply;
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private void Start()
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{
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rectTransform = GetComponent<RectTransform>();
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SetScale(Timeline.instance.TimelineContent.localScale.x);
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}
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private void LateUpdate()
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{
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SetScale(Timeline.instance.TimelineContent.localScale.x);
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}
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private void SetScale(float scale)
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{
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rectTransform.localScale = new Vector3((1.0f / scale) * multiply, transform.localScale.y, 1);
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LayoutRebuilder.ForceRebuildLayoutImmediate(rectTransform);
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}
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}
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}
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