HeavenStudio/Assets/Scripts/UI/Prologue.cs
2021-12-20 20:10:49 -05:00

39 lines
1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania
{
public class Prologue : MonoBehaviour
{
[SerializeField] private float waitSeconds;
public GameObject Holder;
public GameObject pressAny;
bool inPrologue = false;
private void Update()
{
if (Input.anyKeyDown && !inPrologue)
{
pressAny.SetActive(false);
Holder.SetActive(true);
StartCoroutine(Wait());
inPrologue = true;
}
}
IEnumerator Wait()
{
transform.GetChild(0).gameObject.SetActive(false);
yield return new WaitForSeconds(1);
transform.GetChild(0).gameObject.SetActive(true);
yield return new WaitForSeconds(waitSeconds);
transform.GetChild(0).gameObject.SetActive(false);
yield return new WaitForSeconds(2);
UnityEngine.SceneManagement.SceneManager.LoadScene(1);
}
}
}