bb2ae74339
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
106 lines
3.4 KiB
C#
106 lines
3.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using DG.Tweening;
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namespace HeavenStudio.Editor.Track
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{
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public class SpecialTimelineObj : MonoBehaviour
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{
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[Header("Components")]
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[SerializeField] private RectTransform rectTransform;
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[SerializeField] private RectTransform raycastRect;
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private float startPosX;
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private float lastPosX;
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public bool moving = false;
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public bool hovering;
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public bool first = false;
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private void Start()
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{
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rectTransform = GetComponent<RectTransform>();
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}
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protected void Update()
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{
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if (!Conductor.instance.NotStopped())
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{
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if (RectTransformUtility.RectangleContainsScreenPoint(raycastRect, Input.mousePosition, Editor.instance.EditorCamera))
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{
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if (Input.GetMouseButtonDown(0))
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{
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OnLeftClick();
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}
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else if (Input.GetMouseButtonDown(1))
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{
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OnRightClick();
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}
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hovering = true;
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}
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else
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{
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hovering = false;
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}
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if (moving)
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{
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Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
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transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0);
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transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), transform.localPosition.y);
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if (Input.GetMouseButtonUp(0))
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{
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if (!OnMove(transform.localPosition.x))
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transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
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moving = false;
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lastPosX = transform.localPosition.x;
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}
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}
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}
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else
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{
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if (moving)
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{
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if (!OnMove(transform.localPosition.x))
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transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
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moving = false;
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lastPosX = transform.localPosition.x;
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}
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hovering = false;
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}
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}
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public void StartMove()
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{
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if (first) return;
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Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
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startPosX = mousePos.x - transform.position.x;
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moving = true;
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lastPosX = transform.localPosition.x;
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}
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public void DeleteObj()
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{
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if (first) return;
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transform.parent.GetComponent<SpecialTimeline>().specialTimelineObjs.Remove(this);
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Destroy(this.gameObject);
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}
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//events
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public virtual void Init() {}
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public virtual void OnLeftClick() {}
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public virtual void OnRightClick() {}
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public virtual bool OnMove(float beat)
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{
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return true;
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}
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public virtual void SetVisibility(Timeline.CurrentTimelineState.State state) {}
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}
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} |