11044922d3
* first things first, kill mr. downbeat. now onto fixing meat grinder forrealzies * meat grinder fix * fixed munchy monk icon + mr upbeat ding bug * a few little changes * lotta stuff yeahh just look at the pr description * point and clap * anim Adjustment * new sheet + adjustments for it * IM USING THE INTERNET i hate merge conflicts * grrr merge conflicts * insane changes * progress * fixed The Spaceball Camera Bug (literally a single line of code wtf guys) * colrs * k im done :3 --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
273 lines
9.7 KiB
C#
273 lines
9.7 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
|
|
public static class AgbBatterLoader
|
|
{
|
|
public static Minigame AddGame(EventCaller eventCaller) {
|
|
return new Minigame("spaceball", "Spaceball", "000073", false, false, new List<GameAction>()
|
|
{
|
|
new GameAction("shoot", "Pitch Ball")
|
|
{
|
|
function = delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity["type"]); },
|
|
preFunction = delegate { Spaceball.instance.PrepareDispenser(); },
|
|
preFunctionLength = 1,
|
|
defaultLength = 2,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot")
|
|
}
|
|
},
|
|
new GameAction("shootHigh", "Pitch High Ball")
|
|
{
|
|
function = delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity["type"]); },
|
|
preFunction = delegate { Spaceball.instance.PrepareDispenser(); },
|
|
preFunctionLength = 1,
|
|
defaultLength = 3,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot")
|
|
}
|
|
},
|
|
new GameAction("costume", "Change Batter Costume")
|
|
{
|
|
function = delegate { Spaceball.instance.Costume(eventCaller.currentEntity["type"]); },
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to")
|
|
}
|
|
},
|
|
new GameAction("alien", "Show Alien")
|
|
{
|
|
function = delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat, eventCaller.currentEntity["hide"]); },
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("hide", false, "Hide", "Should the alien be hidden?")
|
|
}
|
|
},
|
|
new GameAction("camera", "Zoom Camera")
|
|
{
|
|
defaultLength = 4,
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "The camera's zoom level (Lower value = Zoomed in)"),
|
|
new Param("ease", EasingFunction.Ease.Linear, "Ease", "The easing function to use while zooming")
|
|
}
|
|
},
|
|
new GameAction("prepare dispenser", "Dispenser Prepare")
|
|
{
|
|
function = delegate { Spaceball.instance.PrepareDispenser(); },
|
|
},
|
|
},
|
|
new List<string>() {"agb", "normal"},
|
|
"agbbatter", "en",
|
|
new List<string>() {}
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
using Scripts_Spaceball;
|
|
|
|
public class Spaceball : Minigame
|
|
{
|
|
public enum BallType {
|
|
Baseball = 0,
|
|
Onigiri = 1,
|
|
Alien = 2,
|
|
Tacobell = 3,
|
|
}
|
|
|
|
public enum CostumeType {
|
|
Standard,
|
|
Bunny,
|
|
SphereHead
|
|
}
|
|
|
|
[SerializeField] GameObject Ball;
|
|
[SerializeField] GameObject BallsHolder;
|
|
|
|
[SerializeField] GameObject Dispenser;
|
|
public GameObject Dust;
|
|
|
|
private float lastCamDistance;
|
|
private float currentZoomCamBeat;
|
|
private float currentZoomCamLength;
|
|
private float currentZoomCamDistance;
|
|
|
|
private int currentZoomIndex;
|
|
|
|
[SerializeField] Sprite[] BallSprites;
|
|
[SerializeField] Material[] CostumeColors;
|
|
|
|
private List<DynamicBeatmap.DynamicEntity> _allCameraEvents = new List<DynamicBeatmap.DynamicEntity>();
|
|
|
|
public Alien alien;
|
|
|
|
private EasingFunction.Ease lastEase;
|
|
|
|
public static Spaceball instance { get; set; }
|
|
|
|
public override void OnGameSwitch(float beat)
|
|
{
|
|
for (int i = 1; i < BallsHolder.transform.childCount; i++)
|
|
Destroy(BallsHolder.transform.GetChild(i).gameObject);
|
|
GameCamera.instance.camera.orthographic = false;
|
|
|
|
if (EligibleHits.Count > 0)
|
|
EligibleHits.RemoveRange(0, EligibleHits.Count);
|
|
}
|
|
|
|
public override void OnTimeChange()
|
|
{
|
|
UpdateCameraZoom();
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
var camEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "camera" });
|
|
List<DynamicBeatmap.DynamicEntity> tempEvents = new List<DynamicBeatmap.DynamicEntity>();
|
|
for (int i = 0; i < camEvents.Count; i++)
|
|
{
|
|
if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeats)
|
|
{
|
|
tempEvents.Add(camEvents[i]);
|
|
}
|
|
}
|
|
|
|
_allCameraEvents = tempEvents;
|
|
|
|
currentZoomCamDistance = -10;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (_allCameraEvents.Count > 0)
|
|
{
|
|
if (currentZoomIndex < _allCameraEvents.Count && currentZoomIndex >= 0)
|
|
{
|
|
if (Conductor.instance.songPositionInBeats >= _allCameraEvents[currentZoomIndex].beat)
|
|
{
|
|
UpdateCameraZoom();
|
|
currentZoomIndex++;
|
|
}
|
|
}
|
|
|
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, currentZoomCamLength);
|
|
|
|
if (normalizedBeat >= 0)
|
|
{
|
|
if (normalizedBeat > 1)
|
|
{
|
|
GameCamera.additionalPosition = new Vector3(0, 0, currentZoomCamDistance + 10);
|
|
}
|
|
else
|
|
{
|
|
if (currentZoomCamLength < 0)
|
|
{
|
|
GameCamera.additionalPosition = new Vector3(0, 0, currentZoomCamDistance + 10);
|
|
}
|
|
else
|
|
{
|
|
EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase);
|
|
|
|
float newPosZ = func(lastCamDistance + 10, currentZoomCamDistance + 10, normalizedBeat);
|
|
GameCamera.additionalPosition = new Vector3(0, 0, newPosZ);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// ?
|
|
GameCamera.additionalPosition = new Vector3(0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateCameraZoom()
|
|
{
|
|
if (_allCameraEvents.Count == 0)
|
|
currentZoomCamDistance = -10;
|
|
|
|
if (currentZoomIndex < _allCameraEvents.Count && currentZoomIndex >= 0)
|
|
{
|
|
if (currentZoomIndex - 1 >= 0)
|
|
lastCamDistance = _allCameraEvents[currentZoomIndex - 1]["valA"] * -1;
|
|
else
|
|
{
|
|
if (currentZoomIndex == 0)
|
|
lastCamDistance = -10;
|
|
else
|
|
lastCamDistance = _allCameraEvents[0]["valA"] * -1;
|
|
}
|
|
|
|
currentZoomCamBeat = _allCameraEvents[currentZoomIndex].beat;
|
|
currentZoomCamLength = _allCameraEvents[currentZoomIndex].length;
|
|
|
|
float dist = _allCameraEvents[currentZoomIndex]["valA"] * -1;
|
|
|
|
if (dist > 0)
|
|
currentZoomCamDistance = 0;
|
|
else
|
|
currentZoomCamDistance = dist;
|
|
|
|
lastEase = (EasingFunction.Ease) _allCameraEvents[currentZoomIndex]["ease"];
|
|
}
|
|
}
|
|
|
|
public void Shoot(float beat, bool high, int type)
|
|
{
|
|
GameObject ball = Instantiate(Ball);
|
|
ball.transform.parent = Ball.transform.parent;
|
|
ball.SetActive(true);
|
|
ball.GetComponent<SpaceballBall>().startBeat = beat;
|
|
|
|
if (high)
|
|
{
|
|
ball.GetComponent<SpaceballBall>().high = true;
|
|
Jukebox.PlayOneShotGame("spaceball/longShoot");
|
|
}
|
|
else
|
|
{
|
|
Jukebox.PlayOneShotGame("spaceball/shoot");
|
|
}
|
|
|
|
ball.GetComponent<SpaceballBall>().Sprite.sprite = BallSprites[type];
|
|
switch(type)
|
|
{
|
|
case (int)BallType.Baseball:
|
|
break;
|
|
case (int)BallType.Onigiri:
|
|
ball.transform.localScale = new Vector3(1.2f, 1.2f, 1);
|
|
break;
|
|
case (int)BallType.Alien:
|
|
break;
|
|
case (int)BallType.Tacobell:
|
|
ball.transform.localScale = new Vector3(2f, 2f, 1);
|
|
ball.GetComponent<SpaceballBall>().isTacobell = true;
|
|
break;
|
|
}
|
|
|
|
Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0);
|
|
}
|
|
|
|
public void PrepareDispenser()
|
|
{
|
|
Dispenser.GetComponent<Animator>().Play("DispenserPrepare", 0, 0);
|
|
}
|
|
|
|
public void Costume(int type)
|
|
{
|
|
SpaceballPlayer.instance.SetCostume(CostumeColors[type], type);
|
|
}
|
|
}
|
|
} |