caf7d9465f
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
246 lines
10 KiB
C#
246 lines
10 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using System;
|
|
|
|
using TMPro;
|
|
using Starpelly;
|
|
|
|
namespace HeavenStudio.Editor.Track
|
|
{
|
|
public class SpecialTimeline : MonoBehaviour
|
|
{
|
|
[Header("References")]
|
|
[SerializeField] private RectTransform RefTempoChange;
|
|
[SerializeField] private RectTransform RefVolumeChange;
|
|
[SerializeField] private RectTransform RefSectionChange;
|
|
|
|
[Header("Components")]
|
|
private RectTransform rectTransform;
|
|
|
|
public List<SpecialTimelineObj> specialTimelineObjs = new List<SpecialTimelineObj>();
|
|
|
|
[System.Flags]
|
|
public enum HoveringTypes
|
|
{
|
|
TempoChange = 1,
|
|
VolumeChange = 2,
|
|
SectionChange = 4,
|
|
}
|
|
public static HoveringTypes hoveringTypes = 0;
|
|
|
|
private bool firstUpdate;
|
|
|
|
public static SpecialTimeline instance;
|
|
|
|
private void Start()
|
|
{
|
|
instance = this;
|
|
rectTransform = this.GetComponent<RectTransform>();
|
|
|
|
Setup();
|
|
}
|
|
|
|
public void Setup()
|
|
{
|
|
ClearSpecialTimeline();
|
|
|
|
foreach (var tempoChange in GameManager.instance.Beatmap.tempoChanges)
|
|
AddTempoChange(false, tempoChange);
|
|
|
|
foreach (var volumeChange in GameManager.instance.Beatmap.volumeChanges)
|
|
AddVolumeChange(false, volumeChange);
|
|
|
|
foreach (var sectionChange in GameManager.instance.Beatmap.beatmapSections)
|
|
AddChartSection(false, sectionChange);
|
|
|
|
Timeline.instance.timelineState.SetState(Timeline.CurrentTimelineState.State.Selection);
|
|
FixObjectsVisibility();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (!firstUpdate)
|
|
{
|
|
hoveringTypes = 0;
|
|
firstUpdate = true;
|
|
}
|
|
|
|
if (Timeline.instance.userIsEditingInputField || Editor.instance.inAuthorativeMenu)
|
|
return;
|
|
|
|
if (!Conductor.instance.NotStopped())
|
|
{
|
|
if (RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera))
|
|
{
|
|
if (Input.GetMouseButtonDown(0))
|
|
{
|
|
switch (Timeline.instance.timelineState.currentState)
|
|
{
|
|
case Timeline.CurrentTimelineState.State.TempoChange:
|
|
if (!hoveringTypes.HasFlag(HoveringTypes.TempoChange))
|
|
AddTempoChange(true);
|
|
break;
|
|
case Timeline.CurrentTimelineState.State.MusicVolume:
|
|
if (!hoveringTypes.HasFlag(HoveringTypes.VolumeChange))
|
|
AddVolumeChange(true);
|
|
break;
|
|
case Timeline.CurrentTimelineState.State.ChartSection:
|
|
if (!hoveringTypes.HasFlag(HoveringTypes.SectionChange))
|
|
AddChartSection(true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
hoveringTypes = 0;
|
|
}
|
|
|
|
public void FixObjectsVisibility()
|
|
{
|
|
foreach (SpecialTimelineObj obj in specialTimelineObjs)
|
|
{
|
|
obj.SetVisibility(Timeline.instance.timelineState.currentState);
|
|
}
|
|
}
|
|
|
|
public void ClearSpecialTimeline()
|
|
{
|
|
foreach (SpecialTimelineObj obj in specialTimelineObjs)
|
|
{
|
|
Destroy(obj.gameObject);
|
|
}
|
|
specialTimelineObjs.Clear();
|
|
}
|
|
|
|
public void AddTempoChange(bool create, DynamicBeatmap.TempoChange tempoChange_ = null)
|
|
{
|
|
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
|
|
|
|
tempoChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();
|
|
tempoChange.transform.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();
|
|
tempoChange.transform.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();
|
|
|
|
tempoChange.SetActive(true);
|
|
|
|
TempoTimelineObj tempoTimelineObj = tempoChange.GetComponent<TempoTimelineObj>();
|
|
|
|
if (create == true)
|
|
{
|
|
tempoChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, tempoChange.transform.position.y);
|
|
tempoChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(tempoChange.transform.localPosition.x, Timeline.SnapInterval()), tempoChange.transform.localPosition.y);
|
|
|
|
DynamicBeatmap.TempoChange tempoC = new DynamicBeatmap.TempoChange();
|
|
tempoC.beat = tempoChange.transform.localPosition.x;
|
|
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
|
|
{
|
|
tempoC.tempo = GameManager.instance.Beatmap.bpm * 2f;
|
|
}
|
|
else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
|
|
{
|
|
tempoC.tempo = GameManager.instance.Beatmap.bpm / 2f;
|
|
}
|
|
else
|
|
{
|
|
tempoC.tempo = GameManager.instance.Beatmap.bpm;
|
|
}
|
|
|
|
tempoTimelineObj.tempoChange = tempoC;
|
|
GameManager.instance.Beatmap.tempoChanges.Add(tempoC);
|
|
}
|
|
else
|
|
{
|
|
tempoChange.transform.localPosition = new Vector3(tempoChange_.beat, tempoChange.transform.localPosition.y);
|
|
|
|
tempoTimelineObj.tempoChange = tempoChange_;
|
|
}
|
|
tempoTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
|
|
|
|
specialTimelineObjs.Add(tempoTimelineObj);
|
|
|
|
Timeline.instance.FitToSong();
|
|
}
|
|
|
|
public void AddVolumeChange(bool create, DynamicBeatmap.VolumeChange volumeChange_ = null)
|
|
{
|
|
GameObject volumeChange = Instantiate(RefVolumeChange.gameObject, this.transform);
|
|
|
|
volumeChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB();
|
|
volumeChange.transform.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB();
|
|
volumeChange.transform.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB();
|
|
|
|
volumeChange.SetActive(true);
|
|
|
|
VolumeTimelineObj volumeTimelineObj = volumeChange.GetComponent<VolumeTimelineObj>();
|
|
|
|
if (create == true)
|
|
{
|
|
volumeChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, volumeChange.transform.position.y);
|
|
volumeChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(volumeChange.transform.localPosition.x, Timeline.SnapInterval()), volumeChange.transform.localPosition.y);
|
|
|
|
DynamicBeatmap.VolumeChange volumeC = new DynamicBeatmap.VolumeChange();
|
|
volumeC.beat = volumeChange.transform.localPosition.x;
|
|
volumeC.volume = GameManager.instance.Beatmap.musicVolume;
|
|
|
|
volumeTimelineObj.volumeChange = volumeC;
|
|
GameManager.instance.Beatmap.volumeChanges.Add(volumeC);
|
|
}
|
|
else
|
|
{
|
|
volumeChange.transform.localPosition = new Vector3(volumeChange_.beat, volumeChange.transform.localPosition.y);
|
|
|
|
volumeTimelineObj.volumeChange = volumeChange_;
|
|
}
|
|
volumeTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
|
|
|
|
specialTimelineObjs.Add(volumeTimelineObj);
|
|
}
|
|
|
|
public void AddChartSection(bool create, DynamicBeatmap.ChartSection chartSection_ = null)
|
|
{
|
|
GameObject chartSection = Instantiate(RefSectionChange.gameObject, this.transform);
|
|
|
|
chartSection.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB();
|
|
chartSection.transform.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB();
|
|
chartSection.transform.GetChild(2).GetComponent<Image>().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB();
|
|
chartSection.transform.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB();
|
|
|
|
chartSection.SetActive(true);
|
|
|
|
SectionTimelineObj sectionTimelineObj = chartSection.GetComponent<SectionTimelineObj>();
|
|
|
|
if (create == true)
|
|
{
|
|
chartSection.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, chartSection.transform.position.y);
|
|
chartSection.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(chartSection.transform.localPosition.x, Timeline.SnapInterval()), chartSection.transform.localPosition.y);
|
|
|
|
DynamicBeatmap.ChartSection sectionC = new DynamicBeatmap.ChartSection();
|
|
sectionC.beat = chartSection.transform.localPosition.x;
|
|
sectionC.sectionName = "New Section";
|
|
sectionC.startPerfect = false;
|
|
sectionC.isCheckpoint = false;
|
|
|
|
sectionTimelineObj.chartSection = sectionC;
|
|
GameManager.instance.Beatmap.beatmapSections.Add(sectionC);
|
|
}
|
|
else
|
|
{
|
|
chartSection.transform.localPosition = new Vector3(chartSection_.beat, chartSection.transform.localPosition.y);
|
|
|
|
sectionTimelineObj.chartSection = chartSection_;
|
|
}
|
|
sectionTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
|
|
|
|
specialTimelineObjs.Add(sectionTimelineObj);
|
|
//auto-open the dialog
|
|
sectionTimelineObj.OnRightClick();
|
|
}
|
|
|
|
public bool InteractingWithEvents()
|
|
{
|
|
return specialTimelineObjs.FindAll(c => c.hovering == true).Count > 0 || specialTimelineObjs.FindAll(c => c.moving == true).Count > 0;
|
|
}
|
|
}
|
|
}
|