80 lines
2.6 KiB
C#
80 lines
2.6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Scripts_LumBEARjack
|
|
{
|
|
public class LBJBigObject : MonoBehaviour
|
|
{
|
|
private LBJBear _bear;
|
|
private LumBEARjack.BigType _type;
|
|
private PlayerActionEvent _cutActionEvent;
|
|
|
|
public void Init(LBJBear bear, double beat, double length, LumBEARjack.BigType type, double startUpBeat = -1)
|
|
{
|
|
_bear = bear;
|
|
_type = type;
|
|
|
|
if (startUpBeat <= beat + (length / 4 * 2)) LumBEARjack.instance.ScheduleInput(beat, length / 4 * 2, Minigame.InputAction_BasicPress, JustHit, Miss, Blank);
|
|
_cutActionEvent = LumBEARjack.instance.ScheduleInput(beat, length / 4 * 3, Minigame.InputAction_BasicPress, JustCut, Miss, Blank);
|
|
}
|
|
|
|
private void JustHit(PlayerActionEvent caller, float state)
|
|
{
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
_bear.SwingWhiff(false, true);
|
|
Miss(caller);
|
|
return;
|
|
}
|
|
|
|
SoundByte.PlayOneShotGame("lumbearjack/hitVoice" + (Random.Range(1, 3) == 1 ? "A" : "B"));
|
|
SoundByte.PlayOneShotGame("lumbearjack/baseHit");
|
|
|
|
string hitSound = _type switch
|
|
{
|
|
LumBEARjack.BigType.log => "bigLogHit",
|
|
_ => throw new System.NotImplementedException(),
|
|
};
|
|
SoundByte.PlayOneShotGame("lumbearjack/" + hitSound);
|
|
_bear.CutMid();
|
|
}
|
|
|
|
private void JustCut(PlayerActionEvent caller, float state)
|
|
{
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
_bear.SwingWhiff(false, true);
|
|
Miss(caller);
|
|
return;
|
|
}
|
|
|
|
SoundByte.PlayOneShotGame("lumbearjack/bigLogCutVoice");
|
|
|
|
string cutSound = _type switch
|
|
{
|
|
LumBEARjack.BigType.log => "bigLogCut",
|
|
_ => throw new System.NotImplementedException(),
|
|
};
|
|
SoundByte.PlayOneShotGame("lumbearjack/" + cutSound);
|
|
_bear.Cut(caller.startBeat + caller.timer, false, false);
|
|
Destroy(gameObject);
|
|
}
|
|
|
|
private void Miss(PlayerActionEvent caller)
|
|
{
|
|
SoundByte.PlayOneShot("miss");
|
|
if (_cutActionEvent != null)
|
|
{
|
|
_cutActionEvent.Disable();
|
|
_cutActionEvent.QueueDeletion();
|
|
}
|
|
Destroy(gameObject);
|
|
}
|
|
|
|
private void Blank(PlayerActionEvent caller) { }
|
|
}
|
|
}
|
|
|