455692a2cd
* Got the inputs and audio in * Fixed some things * kick anim * more stuff * anim stuff * particle mistake oops * Oops. I am sorry * Implemented visual stuff * Made animations scaled to be faster * Fixes * lots of anims * More anims implemented --------- Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
30 lines
545 B
C#
30 lines
545 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_DoubleDate
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{
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public class DoubleDateBoy : MonoBehaviour
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{
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private DoubleDate game;
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void Awake()
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{
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game = DoubleDate.instance;
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}
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//Animation events are silly
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public void DisableBop()
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{
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game.ToggleBop(false);
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}
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public void EnableBop()
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{
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game.ToggleBop(true);
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}
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}
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}
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