HeavenStudio/Assets/Scripts/Common/MemRenderer.cs
2024-01-21 18:10:23 -05:00

32 lines
962 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MemRenderer : MonoBehaviour
{
private GameObject[] prefabs;
[SerializeField] private float rotationDegreesPerSecond = 15f;
GameObject _instance;
// Start is called before the first frame update
void Start()
{
prefabs = Resources.LoadAll<GameObject>("Sprites/UI/Mems/Prefabs");
_instance = Instantiate(prefabs[UnityEngine.Random.Range(0, prefabs.Length)], transform);
_instance.layer = LayerMask.NameToLayer("Mem");
}
public void ChangeMem()
{
Destroy(_instance);
_instance = Instantiate(prefabs[UnityEngine.Random.Range(0, prefabs.Length)], transform);
_instance.layer = LayerMask.NameToLayer("Mem");
}
void Update()
{
_instance.transform.eulerAngles = new Vector3(0, _instance.transform.eulerAngles.y + (rotationDegreesPerSecond * Time.deltaTime), 0);
}
}