bbca7457cc
* sprites and stuff lolol
* oops
* Real
* akahitanim
* lots of anims done
* more anims
* many anims many sprites
* LOLLL OOPS
* oops 2
* all anims done
* oops2
* oops3
* special overlay
* Basics
* Inputs stuff
* Basic pass ball implemented
* Transitions 🔥
* Nvm transitions are gay
* Dual toss added
* Idiot proof toss boys
* prepare anims
* Some special logic
* Done with special for dual toss and added bops
* little anim tweak
* Added pop ball and fixed some things
* Funny sound offsets
* Added high toss + fixed a bug
* icons and more animations
* epic insane particle changes (CRAZY!!!!!!!!!!!)
* FIXES!
* Added call and fixed a bug
* Panning added
* Lightning toss added
* Blur toss Added
* Added fade in for the special overlay and fixed a bug
* cool animation shit
* animations and sprites fully done
* set up basic curves
* The toss boys main script just needs to set the state of the ball now
* All curves implemented - untested though
* Smol fix!
* slightly new sheet
* Bg Recolor + ball anims + whiff cooldown
* Specials now properly handle themselves when chained together
* ball anims
* Fixes and tweaks
* Fixed a bug with lightning toss
* small tweaks
* Only thing toss boys needs is the pitch warble now
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
102 lines
2.8 KiB
Plaintext
102 lines
2.8 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!1102 &-5888213272388381218
|
|
AnimatorState:
|
|
serializedVersion: 6
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: FadeIn
|
|
m_Speed: 1
|
|
m_CycleOffset: 0
|
|
m_Transitions: []
|
|
m_StateMachineBehaviours: []
|
|
m_Position: {x: 50, y: 50, z: 0}
|
|
m_IKOnFeet: 0
|
|
m_WriteDefaultValues: 1
|
|
m_Mirror: 0
|
|
m_SpeedParameterActive: 0
|
|
m_MirrorParameterActive: 0
|
|
m_CycleOffsetParameterActive: 0
|
|
m_TimeParameterActive: 0
|
|
m_Motion: {fileID: 7400000, guid: fd2fea69de7067b4da764fc7f58a9b09, type: 2}
|
|
m_Tag:
|
|
m_SpeedParameter:
|
|
m_MirrorParameter:
|
|
m_CycleOffsetParameter:
|
|
m_TimeParameter:
|
|
--- !u!1102 &-1513461702627138759
|
|
AnimatorState:
|
|
serializedVersion: 6
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: Neutral
|
|
m_Speed: 1
|
|
m_CycleOffset: 0
|
|
m_Transitions: []
|
|
m_StateMachineBehaviours: []
|
|
m_Position: {x: 50, y: 50, z: 0}
|
|
m_IKOnFeet: 0
|
|
m_WriteDefaultValues: 1
|
|
m_Mirror: 0
|
|
m_SpeedParameterActive: 0
|
|
m_MirrorParameterActive: 0
|
|
m_CycleOffsetParameterActive: 0
|
|
m_TimeParameterActive: 0
|
|
m_Motion: {fileID: 7400000, guid: 3590568c75e1e454b8a9eaba0eeb8110, type: 2}
|
|
m_Tag:
|
|
m_SpeedParameter:
|
|
m_MirrorParameter:
|
|
m_CycleOffsetParameter:
|
|
m_TimeParameter:
|
|
--- !u!91 &9100000
|
|
AnimatorController:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: SpecialOverlay
|
|
serializedVersion: 5
|
|
m_AnimatorParameters: []
|
|
m_AnimatorLayers:
|
|
- serializedVersion: 5
|
|
m_Name: Base Layer
|
|
m_StateMachine: {fileID: 7914368958034770664}
|
|
m_Mask: {fileID: 0}
|
|
m_Motions: []
|
|
m_Behaviours: []
|
|
m_BlendingMode: 0
|
|
m_SyncedLayerIndex: -1
|
|
m_DefaultWeight: 0
|
|
m_IKPass: 0
|
|
m_SyncedLayerAffectsTiming: 0
|
|
m_Controller: {fileID: 9100000}
|
|
--- !u!1107 &7914368958034770664
|
|
AnimatorStateMachine:
|
|
serializedVersion: 6
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: Base Layer
|
|
m_ChildStates:
|
|
- serializedVersion: 1
|
|
m_State: {fileID: -1513461702627138759}
|
|
m_Position: {x: 200, y: 0, z: 0}
|
|
- serializedVersion: 1
|
|
m_State: {fileID: -5888213272388381218}
|
|
m_Position: {x: 235, y: 65, z: 0}
|
|
m_ChildStateMachines: []
|
|
m_AnyStateTransitions: []
|
|
m_EntryTransitions: []
|
|
m_StateMachineTransitions: {}
|
|
m_StateMachineBehaviours: []
|
|
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
|
m_EntryPosition: {x: 50, y: 120, z: 0}
|
|
m_ExitPosition: {x: 800, y: 120, z: 0}
|
|
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
|
m_DefaultState: {fileID: -5888213272388381218}
|