HeavenStudio/Assets/Resources/Sfx/bassDrumNTR.wav
AstrlJelly a35e492d0d
Slot Monster (#699)
* slot monster GO!

* Rearrangement

+ work on prep anim

* A bit more anim work

* oops

* oops! again!

* grayscale buttons

* basic code + sfx

huzzah!

* bg

* unassigned animation clip, oops

* basic logic, sfx

🤩

* more anim stuff

slowly

* tweaks

no the bounce on the release anim isnt done that crap is way too elastic rn

* icon

* eye sprites!! ill do more later

* baby's first text changes

* push before i revert the prepare

* flash/inputs actually working, create SlotButton.cs

flash now lerps in the SlotButton class, which makes things so. so much easier.

* coin pile,,,

(+ some tweaked anims, may further tweak)

* test block is kil

oops

* slight eyes rework + early barely anims

kill

* fixed eye 3

i am foolish

* eye barelies, consecutive c&rs

we're so close!

* reimport spritesheet

goodbye spritesheet weirdness

* Revert "reimport spritesheet"

This reverts commit f7bd24d149.

* okay reimported for realsies this time

* lose anim + larger coins

* I'm stupid + button tweaks

* READY FOR RECORDING

particles, win animation, etc.

* fix particles

* so close to being done :(( but weird input bug

* cleaning up

fix some bugs, add some stuff. this is almost ready for pr!!

* ITS DONE... FINALLY DONE...

* oops star tweak

* ass buns

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Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2024-02-18 01:43:20 +00:00

46 KiB