43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Editor
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{
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public class TempoFinder : MonoBehaviour
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{
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[SerializeField] private GameObject tempoFinder;
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private bool pressed;
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private float timePressed;
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[SerializeField] private BPMText bpmText;
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private void Awake()
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{
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pressed = false;
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timePressed = 0f;
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}
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public void SwitchTempoDialog()
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{
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if(tempoFinder.activeSelf) {
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tempoFinder.SetActive(false);
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timePressed = 0;
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bpmText.ResetText();
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} else {
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tempoFinder.SetActive(true);
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}
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}
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public void TapBPM()
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{
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pressed = true;
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}
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private void Update()
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{
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timePressed += Time.deltaTime;
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if(pressed)
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{
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pressed = false;
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bpmText.ChangeText(timePressed);
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timePressed = 0;
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}
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}
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}
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} |