HeavenStudio/Assets
minenice55 bccd88e164
Beatmap Sections & Latency Reduction (#170)
* prep UI for chart section

* all special layers now on one area

todo: have buttons toggle between special layers  (selection mode shows all?), use the tabs system for this

* swapping between special timelines - prelim

* special entities can be placed

* spec. timeline base functions complete

music volume changes should work now

* attempt at input lag reduction

needs testing

* fix dsp issues

* smaller DSP buffer?

* Revert "smaller DSP buffer?"

This reverts commit 9d36db5ff9.

* make conductor clock use real time (double)

change order of execution of input-related scripts to further attempt a reduction in input latency

* start values can be changed

make the old special entity bar visible when the corresponding type is selected

* creation of Chart Sections (TODO: GO REFERENCE)

* added GO references

* section edit dialog

* disable wrapping on chart section obj

* backspace can now delete entities

* entities don't shift when duplicated

* fix PlayerActionEvent order of operations

- fixed remix loading trying to clear special timeline while it's writing to itself

* make oop check match parity

* more operation order fix

* fix Karate Man BG initialization

* show section progress in editor

todo: section progress in-game

* more fix for entity duping
2022-09-18 16:48:14 -04:00
..
Auto Letterbox Icon Improvement Concept & Resizeable Window (#104) 2022-06-13 22:24:41 -07:00
Editor upscaled assets 2022-08-11 17:08:47 -04:00
GUIWindows First Contact & Tap Trial 2022-07-11 13:53:25 +08:00
Materials URP drank all my Pepsi and called me a bitch 2022-03-07 08:23:28 -07:00
Plugins First Contact, Tap Trial, Air Rally 2022-07-25 10:04:55 +08:00
PostProcessingOutlines Small Bugfixes (#95) 2022-06-08 20:35:15 -07:00
Resources Beatmap Sections & Latency Reduction (#170) 2022-09-18 16:48:14 -04:00
Scenes Beatmap Sections & Latency Reduction (#170) 2022-09-18 16:48:14 -04:00
Scripts Beatmap Sections & Latency Reduction (#170) 2022-09-18 16:48:14 -04:00
Shaders upscaled assets 2022-08-11 17:08:47 -04:00
StreamingAssets Coin Toss - Improvement 2022-09-10 20:56:26 +08:00
Tests DJ School sounds 2022-02-02 21:09:50 -05:00
TextMesh Pro Fix compilation errors 2022-09-04 13:55:12 +08:00
Auto Letterbox.meta Icon Improvement Concept & Resizeable Window (#104) 2022-06-13 22:24:41 -07:00
Editor.meta bread2unity started but not really (read desc) 2022-02-09 01:16:16 -05:00
GUIWindows.meta First Contact & Tap Trial 2022-07-11 13:53:25 +08:00
icon.png Branding changes 2022-02-21 20:27:00 -07:00
icon.png.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Materials.meta Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
New Lighting Settings.lighting Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
New Lighting Settings.lighting.meta Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
Plugins.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
PostProcessingOutlines.meta BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
Resources.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Scenes.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Scripts.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Shaders.meta Proper namespaces 2021-12-20 20:10:49 -05:00
StreamingAssets.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
Test.meta Spaceball swing + low ball throw + perspective camera 2021-12-25 07:16:40 -05:00
Tests.meta Basic saving and loading system 2022-01-30 07:03:37 -05:00
TextMesh Pro.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00