HeavenStudio/Assets/Resources/Sprites/Games/KarateMan/anime/karateman
minenice55 2d4af47609 facial expressions
- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
..
Head facial expressions 2022-08-05 22:37:06 -04:00
BackHand.anim facial expressions 2022-08-05 22:37:06 -04:00
BackHand.anim.meta combo input 2022-07-28 22:09:48 -04:00
Beat.anim facial expressions 2022-08-05 22:37:06 -04:00
Beat.anim.meta start karate man redo 2022-07-26 11:37:02 -04:00
Head.meta facial expressions 2022-08-05 22:37:06 -04:00
Jab.anim facial expressions 2022-08-05 22:37:06 -04:00
Jab.anim.meta start karate man redo 2022-07-26 11:37:02 -04:00
KarateMan.controller fully functional combo, several object types 2022-07-29 12:18:17 -04:00
KarateMan.controller.meta start karate man redo 2022-07-26 11:37:02 -04:00
LowJab.anim facial expressions 2022-08-05 22:37:06 -04:00
LowJab.anim.meta combo input 2022-07-28 22:09:48 -04:00
LowKick.anim facial expressions 2022-08-05 22:37:06 -04:00
LowKick.anim.meta combo input 2022-07-28 22:09:48 -04:00
LowKickMiss.anim facial expressions 2022-08-05 22:37:06 -04:00
LowKickMiss.anim.meta combo input 2022-07-28 22:09:48 -04:00
ManCharge.anim facial expressions 2022-08-05 22:37:06 -04:00
ManCharge.anim.meta create classes 2022-07-27 18:35:18 -04:00
ManKick.anim facial expressions 2022-08-05 22:37:06 -04:00
ManKick.anim.meta create classes 2022-07-27 18:35:18 -04:00
NoPose.anim facial expressions 2022-08-05 22:37:06 -04:00
NoPose.anim.meta start karate man redo 2022-07-26 11:37:02 -04:00
Straight.anim facial expressions 2022-08-05 22:37:06 -04:00
Straight.anim.meta create classes 2022-07-27 18:35:18 -04:00
ToReady.anim facial expressions 2022-08-05 22:37:06 -04:00
ToReady.anim.meta fully functional combo, several object types 2022-07-29 12:18:17 -04:00
UpperCut.anim facial expressions 2022-08-05 22:37:06 -04:00
UpperCut.anim.meta fully functional combo, several object types 2022-07-29 12:18:17 -04:00