64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
namespace RhythmHeavenMania.Util
|
|
{
|
|
public class MultiSound : MonoBehaviour
|
|
{
|
|
private float startBeat;
|
|
private int index;
|
|
private bool game;
|
|
public List<Sound> sounds = new List<Sound>();
|
|
|
|
public class Sound
|
|
{
|
|
public string name { get; set; }
|
|
public float beat { get; set; }
|
|
|
|
public Sound(string name, float beat)
|
|
{
|
|
this.name = name;
|
|
this.beat = beat;
|
|
}
|
|
}
|
|
|
|
|
|
public static void Play(Sound[] snds, bool game = true)
|
|
{
|
|
List<Sound> sounds = snds.ToList();
|
|
GameObject gameObj = new GameObject();
|
|
MultiSound ms = gameObj.AddComponent<MultiSound>();
|
|
ms.sounds = sounds;
|
|
ms.startBeat = sounds[0].beat;
|
|
ms.game = game;
|
|
gameObj.name = "MultiSound";
|
|
|
|
GameManager.instance.SoundObjects.Add(gameObj);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
float songPositionInBeats = Conductor.instance.songPositionInBeats;
|
|
|
|
for (int i = 0; i < sounds.Count; i++)
|
|
{
|
|
if (songPositionInBeats >= sounds[i].beat && index == i)
|
|
{
|
|
if (game)
|
|
Jukebox.PlayOneShotGame(sounds[i].name);
|
|
else
|
|
Jukebox.PlayOneShot(sounds[i].name);
|
|
|
|
index++;
|
|
}
|
|
}
|
|
|
|
if (songPositionInBeats >= (sounds[sounds.Count - 1].beat))
|
|
{
|
|
Destroy(this.gameObject);
|
|
}
|
|
}
|
|
}
|
|
} |