HeavenStudio/Assets/Scripts/Games/OctopusMachine
AstrlJelly c30ac8e282 add entity to collapse function, start on new animation thingy
im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas

also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/
2023-10-18 21:52:24 -04:00
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Octopus.cs Integration of Jukebox Library (#451) 2023-06-10 15:13:29 -04:00
Octopus.cs.meta Octopus Machine (Initialization) (#367) 2023-03-27 03:30:11 +00:00
OctopusMachine.cs add entity to collapse function, start on new animation thingy 2023-10-18 21:52:24 -04:00
OctopusMachine.cs.meta Octopus Machine (Initialization) (#367) 2023-03-27 03:30:11 +00:00