caf7d9465f
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
293 lines
11 KiB
C#
293 lines
11 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
|
|
namespace HeavenStudio.Common
|
|
{
|
|
public class OverlaysManager : MonoBehaviour
|
|
{
|
|
public static OverlaysManager instance { get; private set; }
|
|
public static bool OverlaysEnabled;
|
|
|
|
const float WIDTH_SPAN = 10f;
|
|
const float HEIGHT_SPAN = 10f * (9f / 16f);
|
|
|
|
[Header("Prefabs")]
|
|
[SerializeField] GameObject TimingDisplayPrefab;
|
|
[SerializeField] GameObject SkillStarPrefab;
|
|
[SerializeField] GameObject ChartSectionPrefab;
|
|
[SerializeField] SectionMedalsManager SectionMedalsManager;
|
|
|
|
[Header("Components")]
|
|
[SerializeField] Transform ComponentHolder;
|
|
|
|
List<OverlaysManager.OverlayOption> lytElements = new List<OverlaysManager.OverlayOption>();
|
|
|
|
public static bool OverlaysReady {get { return instance != null &&
|
|
TimingAccuracyDisplay.instance != null &&
|
|
SkillStarManager.instance != null &&
|
|
SectionMedalsManager.instance != null &&
|
|
HeavenStudio.Games.Global.Textbox.instance != null;}}
|
|
|
|
// Start is called before the first frame update
|
|
public void Start()
|
|
{
|
|
RefreshOverlaysLayout();
|
|
instance = this;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
|
|
public void TogleOverlaysVisibility(bool visible)
|
|
{
|
|
OverlaysEnabled = visible;
|
|
RepositionElements();
|
|
}
|
|
|
|
public void RefreshOverlaysLayout()
|
|
{
|
|
if (PersistentDataManager.gameSettings.timingDisplayComponents == null || PersistentDataManager.gameSettings.timingDisplayComponents.Count == 0)
|
|
{
|
|
PersistentDataManager.gameSettings.timingDisplayComponents = new List<TimingDisplayComponent>()
|
|
{
|
|
TimingDisplayComponent.CreateDefaultDual()
|
|
};
|
|
}
|
|
if (PersistentDataManager.gameSettings.skillStarComponents == null || PersistentDataManager.gameSettings.skillStarComponents.Count == 0)
|
|
{
|
|
PersistentDataManager.gameSettings.skillStarComponents = new List<SkillStarComponent>()
|
|
{
|
|
SkillStarComponent.CreateDefault()
|
|
};
|
|
}
|
|
if (PersistentDataManager.gameSettings.sectionComponents == null || PersistentDataManager.gameSettings.sectionComponents.Count == 0)
|
|
{
|
|
PersistentDataManager.gameSettings.sectionComponents = new List<SectionComponent>()
|
|
{
|
|
SectionComponent.CreateDefault()
|
|
};
|
|
}
|
|
|
|
lytElements = new List<OverlaysManager.OverlayOption>();
|
|
foreach (var c in PersistentDataManager.gameSettings.timingDisplayComponents) { lytElements.Add(c); }
|
|
foreach (var c in PersistentDataManager.gameSettings.skillStarComponents) { lytElements.Add(c); }
|
|
foreach (var c in PersistentDataManager.gameSettings.sectionComponents) { lytElements.Add(c); }
|
|
|
|
foreach (Transform child in ComponentHolder.transform)
|
|
{
|
|
Destroy(child.gameObject);
|
|
}
|
|
|
|
foreach (var c in lytElements)
|
|
{
|
|
if (c is TimingDisplayComponent) {
|
|
c.CreateElement(TimingDisplayPrefab, ComponentHolder);
|
|
Debug.Log("Create TimingDisplayComponent");
|
|
}
|
|
else if (c is SkillStarComponent) {
|
|
c.CreateElement(SkillStarPrefab, ComponentHolder);
|
|
Debug.Log("Create SkillStarComponent");
|
|
}
|
|
else if (c is SectionComponent) {
|
|
c.CreateElement(ChartSectionPrefab, ComponentHolder);
|
|
Debug.Log("Create SectionComponent");
|
|
}
|
|
c.PositionElement();
|
|
}
|
|
}
|
|
|
|
void RepositionElements()
|
|
{
|
|
lytElements = new List<OverlaysManager.OverlayOption>();
|
|
foreach (var c in PersistentDataManager.gameSettings.timingDisplayComponents) { lytElements.Add(c); }
|
|
foreach (var c in PersistentDataManager.gameSettings.skillStarComponents) { lytElements.Add(c); }
|
|
foreach (var c in PersistentDataManager.gameSettings.sectionComponents) { lytElements.Add(c); }
|
|
foreach (var c in lytElements)
|
|
{
|
|
c.PositionElement();
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class TimingDisplayComponent : OverlayOption
|
|
{
|
|
public enum TimingDisplayType
|
|
{
|
|
Dual,
|
|
Single,
|
|
}
|
|
|
|
[NonSerialized] GameObject go2;
|
|
[SerializeField] public TimingDisplayType tdType;
|
|
|
|
public TimingDisplayComponent(TimingDisplayType type, bool enable, Vector2 position, float scale, float rotation)
|
|
{
|
|
tdType = type;
|
|
this.enable = enable;
|
|
this.position = position;
|
|
this.scale = scale;
|
|
this.rotation = rotation;
|
|
}
|
|
|
|
public override void CreateElement(GameObject prefab, Transform holder)
|
|
{
|
|
if (go == null) go = Instantiate(prefab, holder);
|
|
if (go2 == null) go2 = Instantiate(prefab, holder);
|
|
}
|
|
|
|
public override void PositionElement()
|
|
{
|
|
if (go != null)
|
|
{
|
|
switch (tdType)
|
|
{
|
|
case TimingDisplayType.Dual:
|
|
go.transform.localPosition = position * new Vector2(WIDTH_SPAN, HEIGHT_SPAN) * new Vector2(-1, 1);
|
|
go.transform.localScale = Vector3.one * scale;
|
|
go.transform.localRotation = Quaternion.Euler(0, 0, -rotation);
|
|
|
|
go2.transform.localPosition = position * new Vector2(WIDTH_SPAN, HEIGHT_SPAN);
|
|
go2.transform.localScale = Vector3.one * scale;
|
|
go2.transform.localRotation = Quaternion.Euler(0, 0, rotation);
|
|
|
|
go.SetActive(enable && OverlaysManager.OverlaysEnabled);
|
|
go2.SetActive(enable && OverlaysManager.OverlaysEnabled);
|
|
break;
|
|
case TimingDisplayType.Single:
|
|
go.transform.localPosition = position * new Vector2(WIDTH_SPAN, HEIGHT_SPAN);
|
|
go.transform.localScale = Vector3.one * scale;
|
|
go.transform.localRotation = Quaternion.Euler(0, 0, rotation);
|
|
go.SetActive(enable && OverlaysManager.OverlaysEnabled);
|
|
go2.SetActive(false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void EnablePreview() {}
|
|
public override void DisablePreview() {}
|
|
|
|
public static TimingDisplayComponent CreateDefaultDual()
|
|
{
|
|
return new TimingDisplayComponent(TimingDisplayType.Dual, true, new Vector2(-0.84f, 0), 1f, 0f);
|
|
}
|
|
|
|
public static TimingDisplayComponent CreateDefaultSingle()
|
|
{
|
|
return new TimingDisplayComponent(TimingDisplayType.Single, true, new Vector2(0, -0.8f), 1f, 90f);
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class SkillStarComponent : OverlayOption
|
|
{
|
|
public SkillStarComponent(bool enable, Vector2 position, float scale, float rotation)
|
|
{
|
|
this.enable = enable;
|
|
this.position = position;
|
|
this.scale = scale;
|
|
this.rotation = rotation;
|
|
}
|
|
|
|
public override void PositionElement()
|
|
{
|
|
if (go != null)
|
|
{
|
|
go.transform.localPosition = position * new Vector2(WIDTH_SPAN, HEIGHT_SPAN);
|
|
go.transform.localScale = Vector3.one * scale;
|
|
go.transform.localRotation = Quaternion.Euler(0, 0, rotation);
|
|
go.SetActive(enable && OverlaysManager.OverlaysEnabled);
|
|
}
|
|
}
|
|
|
|
public override void EnablePreview() { SkillStarManager.instance?.DoStarPreview(); }
|
|
public override void DisablePreview() { SkillStarManager.instance.ResetStarPreview(); }
|
|
|
|
public static SkillStarComponent CreateDefault()
|
|
{
|
|
return new SkillStarComponent(true, new Vector2(0.75f, -0.7f), 1f, 0f);
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class SectionComponent : OverlayOption
|
|
{
|
|
public SectionComponent(bool enable, Vector2 position, float scale, float rotation)
|
|
{
|
|
this.enable = enable;
|
|
this.position = position;
|
|
this.scale = scale;
|
|
this.rotation = rotation;
|
|
}
|
|
|
|
public override void PositionElement()
|
|
{
|
|
if (go != null)
|
|
{
|
|
go.transform.localPosition = position * new Vector2(WIDTH_SPAN, HEIGHT_SPAN);
|
|
go.transform.localScale = Vector3.one * scale;
|
|
go.transform.localRotation = Quaternion.Euler(0, 0, rotation);
|
|
go.SetActive(enable && OverlaysManager.OverlaysEnabled);
|
|
|
|
HeavenStudio.Common.SectionMedalsManager.instance?.AnchorToOverlay(go);
|
|
}
|
|
}
|
|
|
|
public override void EnablePreview()
|
|
{
|
|
if (go != null)
|
|
{
|
|
go.GetComponent<Image>().enabled = true;
|
|
}
|
|
}
|
|
|
|
public override void DisablePreview()
|
|
{
|
|
if (go != null)
|
|
{
|
|
go.GetComponent<Image>().enabled = false;
|
|
}
|
|
}
|
|
|
|
public static SectionComponent CreateDefault()
|
|
{
|
|
return new SectionComponent(true, new Vector2(0.7f, 0.765f), 1f, 0f);
|
|
}
|
|
|
|
}
|
|
|
|
[Serializable]
|
|
public abstract class OverlayOption
|
|
{
|
|
static long uuidCounter = 0;
|
|
[NonSerialized] protected GameObject go;
|
|
[NonSerialized] public long uuid = GenerateUUID();
|
|
[SerializeField] public bool enable;
|
|
[SerializeField] public Vector2 position;
|
|
[SerializeField] public float scale;
|
|
[SerializeField] public float rotation;
|
|
|
|
static long GenerateUUID()
|
|
{
|
|
return uuidCounter++;
|
|
}
|
|
|
|
public virtual void CreateElement(GameObject prefab, Transform holder)
|
|
{
|
|
if (go == null)
|
|
go = Instantiate(prefab, holder);
|
|
}
|
|
|
|
public abstract void PositionElement();
|
|
public abstract void EnablePreview();
|
|
public abstract void DisablePreview();
|
|
}
|
|
}
|
|
} |