HeavenStudio/Assets/Resources/Sprites/Games/DogNinja/DogNinja.png.meta
AstrlJelly 09e9ad4a0b
Dog Ninja (#268)
* starting out with double date stuff :D

not even the background is finished
i just wanna get this on my fork so that it's safe

* double date getting more initialized

no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune

* initialization done!!!!!

gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances

* ughhhh animation stuff.

this is gonna take me a day or two to even comprehend

* starting on animation

committing cause im traveling, i might work on this if i have time

* replace sounds, extend some stuff

replaced the rhre3 sounds and added a few things to make camera movements not look so out-of-bounds janky. still working on it, but it's coming along good so far

* starting on dog ninja

waiting for bread2unity to get merged, and i'm still probably gonna keep working on dog ninja until it's done even if it does.

* initialization and sprite trimming done

reference is from angrytapper2's video

Throw Object,
Cut Everything!, and
Here We Go!

were the cues added, in that order.

* temp icon w/ mask + bezier curves!!

the icon is temporary, but i did add a mask. i think it looks pretty good :) especially for  what it is. also bezier curves. i just figured those out, now i just need to figure out how to implement them into the object.

* getting there

i'm so close to getting the "Cut Everything!" block to work. i'm trying to figure out how to not play it as the default when the game is rendered

* added sfx
* added bird animations
* looked at double date for like 2 minutes
* have been editing blue bear's "treat" block to fit dog ninja for a while now

(im gonna try doing these commit notes from now on)

* keeping trying

* cues have sfx now
 - the "throw object" cues are not accurate yet
* animations adjusted to not keep bird on screen

* not much progress rn, getting into the harder stuff

* added more sfx
 - it's from rhre3, if somebody can find a clean rip that would be great, cause i can't)
* made a bop animation
 - still trying to figure out how to get it to play every beat :/
* replaced throw sfx, was using whiff sfx before
* extended background using a slice of the sky gradient and color picked blocks
* some code added to dogninja.cs and throwobject.cs is... bad. it's just torn from other games.

* i need to work out conflicts

really this is just pushing all my stuff so i don't lose it, tambourine is giving my fork conflicts for some reason 💀

* blehhh

figuring out git some more

* doesn't look like much. but

I GOT ANIMATIONS WORKING.
(god, i suck at C#)

* bop animations, on every beat (will soon make it a toggle)
* bird fly in and out, flies in when not on screen and out when on screen
* did more work on "throwObject.cs" but not anything applicable yet
* also found out how assigning scripts to a prefab works. ugh. so, got all those holders and objects assigned

* trying to get different sfx working for each item

really i just established some structure code. i don't understand it too well, so there are a few things commented out.

* starting with inputs

rn they're broken and i can't tell why :(

* heavily commented out code in ThrowObject.cs
* added option to disable the bird's FlyIn SFX
* some debug stuff
* some scheduled inputs (that AREN'T. WORKING.)

* fixed the input bug

tysm ymf <333 ur my hero
technically this is a functioning game! gonna get different sfx/sprites working, try to get bezier curves working, then i'll make a pr

* fixed that input bug
* changed some variable names
* getting some more infrastructure for getting the game fully working

* double date stuff!!!! (improvements, playability)

* purged SO much code
* combined SoccerBall.cs and Basketball.cs into Ball.cs
 - might do that for Football.cs too, but we'll see
* removed bop animation, it looked bad and made double date as a whole look bad cause it didn't reset. so the boy looked a bit off.
 - also fixed an error pertaining to animations
* basic input stuff for when bread2unity gets merged
* oh so much infrastructure stuff

* lol commit

* some animation stuff

* sfx stuff

all the different options have sfx tied to them for the throw and slice. now onto sprites and animation...

* added tacobell too :)

* dog ninja going into WIP :D

(commiting rn cause i wanna do some experimental animation)

* one more object :)
* optimized some code
* new sprites are almost done; i've got a list of both the sprites and their halves.

* sprites are in! and goodnight.

UGHHH BEZIER CURVES I DONT UNDERSTAND YOU

* all the sprites go with their corresponding option and sfx
* bird improved slightly

* BEZIER CURVES

* actual fruit animation
* toggle for random fruits (doesn't work yet)
* textbox for custom objects (doesn't work yet)
 - not user-submitted stuff, just stuff that doesn't really fit in the main dropdown menu
* some stuff i don't remember, but it's definitely stuff that's working towards making everything work.

miss anims don't work yet. at all. the objects just go flying. also the slice animation needs to be finished for both sides, and a bool needs to be added for which side to play (will be easy to do) also when you randomly slice, which is determined completely randomly (thank god)

gura-nyuuu :3 (i'm sorry)
* added a single sfx

* custom objects!!

tbh a lot more's coming but i need to merge my stuff
i don't feel like taking notes here

* working on halves

* misc cleaning up stuff
* started on the logic for halves

* progress on halves, cleaning out variables

i need to sync between laptop and pc

* im pretty sure that's all the double date stuff taken out

👍

* neatened up code + better bezier curves

* adjusted bezier curves
 - sooo close to perfection but very noticeable stuttering at lower speeds
* changed random to default object option instead of a bool; makes more sense this way
* renaming things, getting code ready for new animations
* commented a bunch of my code
* re-fixing a bunch of stuff that has since broken from updating stuff
 - i.e random fruit, sprites, "here we go!" in general, etc.

* new font, stuff fixed

* added [about friend font](https://www.deviantart.com/matthewtheprep/art/About-Friend-Extended-Now-with-Greek-and-Cyrillic-832264925)
* fixed "here we go!"
* some more left or right object animation stuff

* so many things

* fully added custom items
 - accessible through a cheat code type system in the drop-down for cues
* changed how the bezier curves function
 - only three points now (much smoother) and i just start it much later on the curve
* added AboutFriend font, basically kurokane except free to use
* started more on halves

god, halves are gonna be hard tho

* quick commit

by [d]

* got temp animations in

* temp animations for ev
* replaced ai sprites with ev's (thank you <333)
* getting progress on halves
* cleaned up files

* hi res sprites

* throw both objects + prepare anim

title

though, i still need to work out how the prepare animation will not play when you need to slice (cues a beat or less apart)

* all dog ninja animations

* forgot some stuff lol

* prep anim done

yay :)

* oops! blend tree moment

(more stuff)

* animation fixes

* more anim fixes lol

* done for the night

* added seanski's new icon
* fixed the sound for both objects getting thrown
* still working on the prepare animation, but for now it's gonna be a block
 - if literally anybody wants to implement an auto-prepare that isn't jank be my guest
* halves progress, as usual
* added a new item 😄

* fix conflicts

just saw these in the pr, this commit should fix them

* clean up code/fix prepare block

thank you ymf!!! <333

* code optimizations

* both slice anim + prepare anim fixed

* i have stashed changes i need to work on

* stashed changes

* remade halves lists
* renamed some sprites
 -i had funny little names like "tater" and "cuc" but that's a bit confusing
* custom halves don't have the framework for them yet so i was building that too

* half sprites work now

onto making the curve an animation!
(also fixing the text ig)
(ALSO i fixed the prepare stuff (i think))

* unity animation 💀

death

* Fixed text stuff

* push changes so nothing breaks

hi ymf

* i'll work on this more later

* halves r workin
* oops! all mp3s!
 -converted mp3 sfx to ogg

still need to do barelies, then everything is done

* barelies are so close to being done!!!

tweaking + figuring out how position works depending on which side the object was thrown

* stopping for the night

barelies are actually so insanely close to being done it's just a little bit of jank that's holding them back

ill finish this tomorrow.

* it's over. it's finally over. PR TIME!

* final adjustments
* the rest of the barely stuff
* clean up the code a little

:D

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patataofcourse <patataofcourse@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-03-07 22:55:44 +00:00

1423 lines
32 KiB
Plaintext

fileFormatVersion: 2
guid: 1c59b9cd0adef0941bc4bd4bde66a759
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: DogPrepare1_Right
rect:
serializedVersion: 2
x: 628
y: 3707
width: 433
height: 330
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: bb80a8ddb780d38e0800000000000000
internalID: -1712202955240109893
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogPrepare2_Right
rect:
serializedVersion: 2
x: 1804
y: 3730
width: 463
height: 284
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 6ecc653348501e5f0800000000000000
internalID: -729295599302161178
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogPrepare3_Right
rect:
serializedVersion: 2
x: 2984
y: 3781
width: 493
height: 165
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 31d37e6700c8ec510800000000000000
internalID: 1571347253621636371
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Slash
rect:
serializedVersion: 2
x: 3557
y: 3401
width: 503
height: 652
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 5a6c32caabe125e70800000000000000
internalID: 9102371583969969829
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogPrepare2_Left
rect:
serializedVersion: 2
x: 1184
y: 3669
width: 489
height: 240
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: f48daea1c91d27ca0800000000000000
internalID: -6020519283444230065
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogPrepare3_Left
rect:
serializedVersion: 2
x: 2378
y: 3739
width: 466
height: 151
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: f98390a5b46c1adf0800000000000000
internalID: -170637283927967585
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogPrepare1_Left
rect:
serializedVersion: 2
x: 54
y: 3639
width: 439
height: 240
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 36cae879cceaee4a0800000000000000
internalID: -6562115413292962717
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogNinja_10
rect:
serializedVersion: 2
x: 3478
y: 3802
width: 4
height: 4
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 9fae07da56c22e3e0800000000000000
internalID: -2026008067150124295
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogNinja_12
rect:
serializedVersion: 2
x: 1495
y: 3032
width: 370
height: 485
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 05c80b40bb2d98f40800000000000000
internalID: 5731343701485063248
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogNinja_13
rect:
serializedVersion: 2
x: 1957
y: 3028
width: 371
height: 499
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: ec81305c40e118250800000000000000
internalID: 5945065988939782350
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogNinja_14
rect:
serializedVersion: 2
x: 2425
y: 3023
width: 336
height: 501
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 7670d76a702b23860800000000000000
internalID: 7508259274707765095
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogNinja_16
rect:
serializedVersion: 2
x: 556
y: 3067
width: 357
height: 423
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: b81c7e728436fb220800000000000000
internalID: 2503829079399580043
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogNinja_18
rect:
serializedVersion: 2
x: 1011
y: 3096
width: 378
height: 365
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 5e8ce863b362628e0800000000000000
internalID: -1718644172035012379
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogNinja_21
rect:
serializedVersion: 2
x: 0
y: 3084
width: 467
height: 328
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 5c1bb076df44fb7d0800000000000000
internalID: -2900523779857075771
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogNinja_23
rect:
serializedVersion: 2
x: 1010
y: 3370
width: 4
height: 4
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: b7fc16d49c1e1f740800000000000000
internalID: 5184172900783083387
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Bone_Full
rect:
serializedVersion: 2
x: 2859
y: 3149
width: 160
height: 166
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 189dee4bd76d10bd0800000000000000
internalID: -2665613669031814783
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Broccoli_Full
rect:
serializedVersion: 2
x: 3117
y: 3151
width: 170
height: 161
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 2953a79c3155b1980800000000000000
internalID: -8567160322669267566
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Apple_Full
rect:
serializedVersion: 2
x: 3375
y: 3128
width: 157
height: 180
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: df3894056830ceff0800000000000000
internalID: -5625624126716931
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Apple_Right
rect:
serializedVersion: 2
x: 3854
y: 3129
width: 138
height: 180
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: ffbf319134d42cbd0800000000000000
internalID: -2611439883342578689
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogNinja_29
rect:
serializedVersion: 2
x: 558
y: 3220
width: 8
height: 6
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: c6b98b54c8ab75f40800000000000000
internalID: 5717243363598048108
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Apple_Left
rect:
serializedVersion: 2
x: 3627
y: 3122
width: 125
height: 145
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: ba804d2db8526de10800000000000000
internalID: 2222004748621711531
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Potato_Full
rect:
serializedVersion: 2
x: 2874
y: 2869
width: 148
height: 158
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: cf27eb9fee5745530800000000000000
internalID: 3842826051306550012
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Cucumber_Full
rect:
serializedVersion: 2
x: 3129
y: 2874
width: 149
height: 157
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 1e5161b7e83a6f160800000000000000
internalID: 7059009298295559649
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Pepper_Full
rect:
serializedVersion: 2
x: 3370
y: 2870
width: 140
height: 156
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 75145b786297bbf60800000000000000
internalID: 8051161965247414615
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Carrot_Full
rect:
serializedVersion: 2
x: 3595
y: 2856
width: 166
height: 167
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: b76980227f9377b30800000000000000
internalID: 4284957304057009787
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Pan_Left
rect:
serializedVersion: 2
x: 3847
y: 2864
width: 206
height: 171
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 60c5f2861aba56db0800000000000000
internalID: -4799241118167376890
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Pan_Full
rect:
serializedVersion: 2
x: 2860
y: 2493
width: 326
height: 275
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 98d0e58103366f200800000000000000
internalID: 213467090565074313
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Tire_Full
rect:
serializedVersion: 2
x: 3271
y: 2488
width: 329
height: 281
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 730a5518dfc2e04d0800000000000000
internalID: -3166544020686659529
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Cucumber_Left
rect:
serializedVersion: 2
x: 3692
y: 2663
width: 105
height: 110
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 038941b54ead30d10800000000000000
internalID: 2090755326345517104
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Cucumber_Right
rect:
serializedVersion: 2
x: 3878
y: 2665
width: 103
height: 103
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: dce56e2fecd8488b0800000000000000
internalID: -5150836153827041587
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Carrot_Left
rect:
serializedVersion: 2
x: 3703
y: 2490
width: 100
height: 110
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 44dd362b809150160800000000000000
internalID: 6991021521705884996
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Bone_Right
rect:
serializedVersion: 2
x: 2865
y: 2286
width: 95
height: 96
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: d2d87812c7ee91fe0800000000000000
internalID: -1217680007321121491
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Bone_Left
rect:
serializedVersion: 2
x: 3050
y: 2282
width: 102
height: 105
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 0e499103214500af0800000000000000
internalID: -432253127134440224
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Broccoli_Left
rect:
serializedVersion: 2
x: 3240
y: 2259
width: 127
height: 133
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 32f7744754b0a7b40800000000000000
internalID: 5438671892934786851
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Broccoli_Right
rect:
serializedVersion: 2
x: 3471
y: 2293
width: 158
height: 98
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: e5a0681d465c2c560800000000000000
internalID: 7332640180115212894
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Carrot_Right
rect:
serializedVersion: 2
x: 3688
y: 2218
width: 178
height: 173
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: e30d8ea9514017e30800000000000000
internalID: 4499381993559609406
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Potato_Right
rect:
serializedVersion: 2
x: 2854
y: 2003
width: 146
height: 152
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: a1dbd7f71f31b95b0800000000000000
internalID: -5360669003507450598
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Potato_Left
rect:
serializedVersion: 2
x: 3078
y: 2028
width: 135
height: 136
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 88961840ecdbe3160800000000000000
internalID: 7007246762771573128
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Pepper_Left
rect:
serializedVersion: 2
x: 3310
y: 2008
width: 115
height: 119
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 5ad13abe932383a60800000000000000
internalID: 7653922791064018341
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Pepper_Right
rect:
serializedVersion: 2
x: 3531
y: 1994
width: 132
height: 136
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: c81f76d02222a7040800000000000000
internalID: 4646063495235236236
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Tire_Left
rect:
serializedVersion: 2
x: 3206
y: 1671
width: 276
height: 239
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 71f9ce4cfe0122440800000000000000
internalID: 4909505165774331671
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Tire_Right
rect:
serializedVersion: 2
x: 3567
y: 1669
width: 256
height: 232
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 9aed941529b4b77a0800000000000000
internalID: -6378421355439071575
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Pan_Right
rect:
serializedVersion: 2
x: 2862
y: 1657
width: 245
height: 250
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 1cfa82078f4936ee0800000000000000
internalID: -1269006875233833023
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Inspiration5
rect:
serializedVersion: 2
x: 33
y: 936
width: 702
height: 16
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: dc571415ba2ff84d0800000000000000
internalID: -3130016398382631475
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Inspiration2
rect:
serializedVersion: 2
x: 36
y: 1033
width: 216
height: 174
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 456ee80224b455850800000000000000
internalID: 6365076395744224852
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Inspiration6
rect:
serializedVersion: 2
x: 73
y: 837
width: 622
height: 22
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 6b80ef102383aa060800000000000000
internalID: 6965441561114839222
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Inspiration1
rect:
serializedVersion: 2
x: 205
y: 1297
width: 358
height: 94
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: c77d90bae200e8420800000000000000
internalID: 2634043032496363388
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Inspiration3
rect:
serializedVersion: 2
x: 329
y: 1049
width: 206
height: 139
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: fa1acfe52b78d1020800000000000000
internalID: 2314154983705846191
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Inspiration4
rect:
serializedVersion: 2
x: 612
y: 1060
width: 120
height: 120
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 27b7a657d7d1db6a0800000000000000
internalID: -6431952268137170062
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogBody
rect:
serializedVersion: 2
x: 810
y: 995
width: 265
height: 410
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: e27518294f298c550800000000000000
internalID: 6181352067693631278
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Cut
rect:
serializedVersion: 2
x: 813
y: 261
width: 678
height: 670
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: e0d91b654649df4f0800000000000000
internalID: -793314800675218162
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogHead
rect:
serializedVersion: 2
x: 1158
y: 1067
width: 339
height: 271
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 3051988125256b2a0800000000000000
internalID: -6722094881251453693
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Inspiration7
rect:
serializedVersion: 2
x: 33
y: 577
width: 190
height: 190
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 1106abeea26faa0f0800000000000000
internalID: -1104800094311784431
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogNinja_102
rect:
serializedVersion: 2
x: 296
y: 645
width: 112
height: 115
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 887495883b369db90800000000000000
internalID: -7216627305146660984
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogNinja_103
rect:
serializedVersion: 2
x: 492
y: 644
width: 104
height: 119
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 24b0d6ec74c360e90800000000000000
internalID: -7059889086753076414
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogNinja_104
rect:
serializedVersion: 2
x: 670
y: 686
width: 4
height: 4
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 71e245f5aa856ee50800000000000000
internalID: 6838250572975713815
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: DogNinja_105
rect:
serializedVersion: 2
x: 672
y: 675
width: 64
height: 57
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 3058aa557229e7f80800000000000000
internalID: -8106881581581695741
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Bird2
rect:
serializedVersion: 2
x: 2281
y: 101
width: 669
height: 630
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: a12ce4b46354c7f00800000000000000
internalID: 1115842907175043610
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Sword
rect:
serializedVersion: 2
x: 464
y: 75
width: 257
height: 490
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 29f552c3b9918e260800000000000000
internalID: 7126974564833517458
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: CutEverythingSign
rect:
serializedVersion: 2
x: 3055
y: 88
width: 833
height: 336
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 82a695c10795c79a0800000000000000
internalID: -6234009446140777944
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Inspiration8
rect:
serializedVersion: 2
x: 876
y: 77
width: 552
height: 98
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: debe8006942c75830800000000000000
internalID: 4059927209497390061
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Bird1
rect:
serializedVersion: 2
x: 1577
y: 101
width: 669
height: 630
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 2f78de8a8417e2750800000000000000
internalID: 6282083087114143730
vertices: []
indices:
edges: []
weights: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant: