HeavenStudio/Assets/X-PostProcessing/Utility/XPostProcessingUtility.cs
wookywok 92962fef26
Retro VFX! (also airboarder works now) (#780)
* Super Retro VFX!

* Updated Screen Jump default

* also airboarder works now

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-11 21:21:51 +00:00

99 lines
2.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace XPostProcessing
{
public class XPostProcessingUtility
{
#region Instance
private static XPostProcessingUtility _instance;
public static XPostProcessingUtility Instance
{
get
{
if (_instance == null)
{
_instance = new XPostProcessingUtility();
}
return _instance;
}
}
#endregion
//-----------------------------------------------------------------------------------------------------
static int resetFrameCount = 0;
static Color srcColor;
static Color dstColor;
public static Color GetRandomLerpColor(int RandomFrameCount, float lerpSpeed)
{
// Color version
if (resetFrameCount == 0)
{
srcColor = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f), 1);
}
float lerp = lerpSpeed;
dstColor = Color.Lerp(dstColor, srcColor, lerp);
resetFrameCount++;
if (resetFrameCount > RandomFrameCount)
{
resetFrameCount = 0;
}
return dstColor;
}
public static Color RandomColor()
{
return new Color(Random.value, Random.value, Random.value, Random.value);
}
public int LastSelectedCategory;
public int ThumbWidth;
public int ThumbHeight;
public int cache_ThumbWidth;
public int cache_ThumbHeight;
public bool cache_IsLinear;
public RenderTexture PreviewRT;
public static void DumpRenderTexture(RenderTexture rt, string pngOutPath)
{
var oldRT = RenderTexture.active;
var tex = new Texture2D(rt.width, rt.height);
RenderTexture.active = rt;
tex.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0);
tex.Apply();
File.WriteAllBytes(pngOutPath, tex.EncodeToPNG());
RenderTexture.active = oldRT;
}
static string TypePreFix = "XPostProcessing.";
public static System.Type GetSettingByName(string typeFullName)
{
var type = System.Type.GetType(TypePreFix + typeFullName);
//Debug.Log("Utllity Type : " + type);
return type;
}
}
}