HeavenStudio/Assets/Bundled/Games/Fireworks/Sprites/city.png.meta
MiiKEmblem c812ed215c Misc Release 1 Customization (#945)
* Add files via upload

* Recolorable Dazzles

idk how github works lol

* Fork Lifter - new gradients + extra customization

Currently doesn't have proper support for old charts, those will be made to default to the Classic gradient at some point in the future

* Fork Lifter - Megamix Floor + Backwards Compat

also includes better gradients

* oops

new gradients start as version = 1 now lol. my bad

* oops part 2

fork lifter lines can be toggled off properly now lol

* Recolorable Fireworks

note to self - make sure everything new is actually in the bundles before PRing all this because im realizing i forgot to do that for the bg gradient here

* Recolorable Space Soccer Kicker/Platform (+ assbunning things)

just dazzles easing + a doublecheck of everything left and i'm pr-ing

* Dazzles BG Color Easing

pr soon™️

* Proper Space Soccer sheet + minor text rewrites

can prolly pr now. lemme figure that out

* removing unused stuff + fixing space soccer

i downloaded github desktop and wow this is so much easier lol

also apparently i did an oopsie with space soccer so. fixed that

* removing my settings stuff

oopsy

* small fork lifter fix

for some reason the flicking guy's shadow peeked out of the viewcircle so here's an incredibly lazy fix for that. should work fine enough

* i thought i got rid of these earlier

oopsie

* Update TheDazzles.cs

i love minor text errors!!!!!

* Update SpaceSoccer.cs

forgot to update a thing while changing the star colors, oops
2024-05-19 21:44:06 +00:00

262 lines
6 KiB
Plaintext

fileFormatVersion: 2
guid: 68bf694a5844f554ab51f1e9ce2e8a02
TextureImporter:
internalIDToNameTable:
- first:
213: -1656166294940094332
second: city_0
- first:
213: -2735879413682148437
second: city_1
- first:
213: 8399850596505791986
second: city_2
- first:
213: -3980211991217024205
second: city_3
- first:
213: -4113892033949338959
second: city_4
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
cookieLightType: 1
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: city_1
rect:
serializedVersion: 2
x: 77
y: 2202
width: 3084
height: 1798
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: babeb272b24380ad0800000000000000
internalID: -2735879413682148437
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: city_3
rect:
serializedVersion: 2
x: 11
y: 0
width: 1301
height: 1873
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 33352c4384273c8c0800000000000000
internalID: -3980211991217024205
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: city_4
rect:
serializedVersion: 2
x: 1381
y: 19
width: 1907
height: 1856
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 1b2f320ddf488e6c0800000000000000
internalID: -4113892033949338959
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: city_5
rect:
serializedVersion: 2
x: 77
y: 1924
width: 3069
height: 260
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 250}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 765a75cb1a0a62e4d8638a3ba46b422a
internalID: -1414428263
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: city_2
rect:
serializedVersion: 2
x: 105
y: 1924
width: 2834
height: 260
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 250}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 92dcadc3ac15e0145b83ec46a4deb5c7
internalID: 8399850596505791986
vertices: []
indices:
edges: []
weights: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable:
city_0: -1656166294940094332
city_1: -2735879413682148437
city_2: 8399850596505791986
city_3: -3980211991217024205
city_4: -4113892033949338959
city_5: -1414428263
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName: agbexplode/common
assetBundleVariant: