1162 lines
		
	
	
		
			43 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			1162 lines
		
	
	
		
			43 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using TMPro;
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using Jukebox;
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using Newtonsoft.Json;
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using System.Linq;
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using BurstLinq;
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using HeavenStudio.Util;
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namespace HeavenStudio.Editor.Track
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{
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    public class Timeline : MonoBehaviour
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    {
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        [Header("Song Positions")]
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        [SerializeField] private TMP_Text SongBeat;
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        [SerializeField] private TMP_Text SongPos;
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        [SerializeField] private TMP_Text CurrentTempo;
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        [Header("Timeline Properties")]
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        private bool lastFrameDrag;
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        public int LayerCount = 5;
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        public bool metronomeEnabled;
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        public bool resizable;
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        private bool movingPlayback;
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        public CurrentTimelineState timelineState = new CurrentTimelineState();
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        public float snapInterval = 0.25f; // 4/4
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        [Header("Components")]
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        [SerializeField] private RawImage waveform;
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        [SerializeField] private Image layerBG;
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        [SerializeField] private TimelineZoom zoomComponent;
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        public Texture2D resizeCursor;
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        public float WidthPerBeat { get; private set; } = 100.0f;
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        public float PixelsPerBeat => WidthPerBeat * Zoom;
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        public float Zoom { get; private set; } = 1.0f;
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        public float VerticalZoom { get; private set; } = 1.0f;
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        public float MousePos2Beat { get; private set; }
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        public float MousePos2Layer { get; private set; }
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        public float MousePos2BeatSnap => HeavenStudio.Util.MathUtils.Round2Nearest(MousePos2Beat + (SnapInterval() * 0.5f), SnapInterval());
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        public bool MouseInTimeline { get; private set; }
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        private Vector2 relativeMousePos;
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        public Vector2 RelativeMousePos => relativeMousePos;
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        public double PlaybackBeat = 0d;
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        public static float SnapInterval() { return instance.snapInterval; }
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        public void SetSnap(float snap) { snapInterval = snap; }
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        public class CurrentTimelineState
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        {
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            public enum State
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            {
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                Selection,
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                TempoChange,
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                MusicVolume,
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                ChartSection
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            }
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            public State currentState = State.Selection;
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            public bool selected { get { return currentState == State.Selection; } }
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            public bool tempoChange { get { return currentState == State.TempoChange; } }
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            public bool musicVolume { get { return currentState == State.MusicVolume; } }
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            public bool chartSection { get { return currentState == State.ChartSection; } }
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            public void SetState(bool selected, bool tempoChange, bool musicVolume)
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            {
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                if (Conductor.instance.NotStopped()) return;
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                if (selected)
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                {
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                    currentState = State.Selection;
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                    instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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                    instance.SelectionsBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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                }
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                else
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                    instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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                if (tempoChange)
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                {
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                    currentState = State.TempoChange;
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                    instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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                    instance.TempoChangeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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                }
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                else
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                    instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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                if (musicVolume)
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                {
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                    currentState = State.MusicVolume;
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                    instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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                    instance.MusicVolumeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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                }
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                else
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                    instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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            }
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            public void SetState(State state)
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            {
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                if (Conductor.instance.NotStopped()) return;
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                currentState = state;
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                if (selected)
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                {
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                    instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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                    instance.SelectionsBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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                }
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                else
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                    instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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                if (tempoChange)
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                {
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                    instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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                    instance.TempoChangeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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                }
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                else
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                    instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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                if (musicVolume)
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                {
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                    instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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                    instance.MusicVolumeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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                }
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                else
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                    instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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                if (chartSection)
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                {
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                    instance.ChartSectionBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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                    instance.ChartSectionBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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                }
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                else
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                    instance.ChartSectionBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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            }
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        }
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        [Header("Panels")]
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        [SerializeField] private RectTransform TopPanel;
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        [SerializeField] private RectTransform TopPanelContent;
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        [SerializeField] private RectTransform ContentPanel;
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        [SerializeField] private RectTransform OverlayPanel, OverlayPanelContent;
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        [Header("Timeline Components")]
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        [SerializeField] private RectTransform TimelineSlider;
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        [SerializeField] private RectTransform TimelineGridSelect;
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        [SerializeField] private RectTransform TimelineEventGrid;
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        [SerializeField] private TMP_Text TimelinePlaybackBeat;
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        public ScrollRect TimelineScroll;
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        [SerializeField] private RectTransform RealTimelineContent;
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        [SerializeField] private RectTransform TimelineContent;
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        public RectTransform EventContent;
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        [SerializeField] private RectTransform TimelineSongPosLineRef;
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        [SerializeField] private RectTransform TimelineEventObjRef;
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        public RectTransform TimelineEventsHolder;
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        [SerializeField] private RectTransform LayersRect;
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        [Header("Timeline Inputs")]
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        public TMP_InputField FirstBeatOffset;
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        public TMP_InputField StartingTempoSpecialAll;
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        public TMP_InputField StartingTempoSpecialTempo;
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        public TMP_InputField StartingVolumeSpecialVolume;
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        public SpecialTimeline SpecialInfo;
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        [Header("Timeline Playbar")]
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        public Button PlayBTN;
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        public Button PauseBTN;
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        public Button StopBTN;
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        public Button MetronomeBTN;
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        public Button AutoplayBTN;
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        public Button SelectionsBTN;
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        public Button TempoChangeBTN;
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        public Button MusicVolumeBTN;
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        public Button ChartSectionBTN;
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        public Button ZoomInBTN;
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        public Button ZoomOutBTN;
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        public Button ZoomResetBTN;
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        public Button WaveformBTN;
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        public Slider PlaybackSpeed;
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        public Vector3[] LayerCorners = new Vector3[4];
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        // Beats
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        public float leftSide => (RealTimelineContent.anchoredPosition.x / PixelsPerBeat) * -1;
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        public float rightSide => (TimelineScroll.viewport.rect.width / PixelsPerBeat) + leftSide;
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        // Layer Height
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        public float topSide => RealTimelineContent.anchoredPosition.y / LayerHeight();
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        public float bottomSide => topSide + (TimelineScroll.viewport.rect.height / LayerHeight());
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        private Vector2 lastScreenSize;
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        public static Timeline instance { get; private set; }
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        [HideInInspector]
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        public List<RiqEntity> CopiedEntities = new();
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        public bool userIsEditingInputField
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        {
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            get
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            {
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                var selectedGO = EventSystem.current.currentSelectedGameObject;
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                return selectedGO != null && (selectedGO.GetComponent<InputField>() != null || selectedGO.GetComponent<TMP_InputField>() != null);
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            }
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        }
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        #region Initializers
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        public void LoadRemix()
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        {
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            /*
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            for (int i = 0; i < GameManager.instance.Beatmap.Entities.Count; i++)
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            {
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                var e = GameManager.instance.Beatmap.Entities[i];
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                AddEventObject(e.datamodel, false, new Vector3((float)e.beat, -e["track"] * LayerHeight()), e, false);
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            }
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            */
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            TimelineBlockManager.Instance.Load();
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            SpecialInfo.Setup();
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            UpdateOffsetText();
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            UpdateStartingBPMText();
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            UpdateStartingVolText();
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            GameManager.instance.SortEventsList();
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        }
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        public void Init()
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        {
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            instance = this;
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            for (var i = 0; i < LayerCount; i++)
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            {
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                var bg = Instantiate(layerBG.gameObject, layerBG.rectTransform.parent).GetComponent<Image>();
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                if (i % 2 == 0) bg.enabled = false;
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            }
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            layerBG.gameObject.SetActive(false);
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            LoadRemix();
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            TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
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            TimelineSlider.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
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            TimelineSlider.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
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            TimelineSlider.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
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            TimelineSongPosLineRef.GetComponent<Image>().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB();
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            TimelineSongPosLineRef.gameObject.SetActive(false);
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            PlayBTN.onClick.AddListener(delegate
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            {
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                if (Conductor.instance.isPaused)
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                    PlayCheck(false);
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                else
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                    PlayCheck(true);
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            });
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            PauseBTN.onClick.AddListener(delegate
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            {
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                if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
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                    PlayCheck(false);
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            });
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            StopBTN.onClick.AddListener(delegate
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            {
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                if (Conductor.instance.isPlaying || Conductor.instance.isPaused)
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                    PlayCheck(true);
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            });
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            MetronomeBTN.onClick.AddListener(delegate
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            {
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                MetronomeToggle();
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            });
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            AutoplayBTN.onClick.AddListener(delegate
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            {
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                AutoPlayToggle();
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            });
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            SelectionsBTN.onClick.AddListener(delegate
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            {
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                timelineState.SetState(CurrentTimelineState.State.Selection);
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            });
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            TempoChangeBTN.onClick.AddListener(delegate
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            {
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                timelineState.SetState(CurrentTimelineState.State.TempoChange);
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            });
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            MusicVolumeBTN.onClick.AddListener(delegate
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            {
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                timelineState.SetState(CurrentTimelineState.State.MusicVolume);
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            });
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            ChartSectionBTN.onClick.AddListener(delegate
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            {
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                timelineState.SetState(CurrentTimelineState.State.ChartSection);
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            });
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            ZoomInBTN.onClick.AddListener(delegate
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            {
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                zoomComponent.Zoom(0.25f * zoomComponent.Scale.x, Vector2.zero, true);
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            });
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            ZoomOutBTN.onClick.AddListener(delegate
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            {
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                zoomComponent.Zoom(-0.2f * zoomComponent.Scale.x, Vector2.zero, true);
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            });
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            ZoomResetBTN.onClick.AddListener(delegate
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            {
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                zoomComponent.ResetZoom();
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            });
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            WaveformBTN.onClick.AddListener(delegate
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            {
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                WaveformToggle();
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            });
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            Tooltip.AddTooltip(WaveformBTN.gameObject, "Waveform Toggle");
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            SetTimeButtonColors(true, false, false);
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            MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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            MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = Color.gray;
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            MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = Color.gray;
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            timelineState.SetState(CurrentTimelineState.State.Selection);
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            AutoBtnUpdate();
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            resizeCursor = Resources.Load<Texture2D>("Cursors/horizontal_resize");
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        }
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        public void FitToSong()
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        {
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            var currentSizeDelta = RealTimelineContent.sizeDelta;
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            float songBeats = Conductor.instance.SongLengthInBeats();
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            if (songBeats == 0) songBeats = 320;
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            else songBeats += 10;
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            TimelineContent.sizeDelta = new Vector2(songBeats * PixelsPerBeat, currentSizeDelta.y * RealTimelineContent.localScale.y);
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            // TimelineEventGrid.sizeDelta = new Vector2(songBeats * PixelsPerBeat, currentSizeDelta.y);
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            RealTimelineContent.sizeDelta = new Vector2(TimelineContent.sizeDelta.x / Zoom, RealTimelineContent.sizeDelta.y);
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        }
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        public void CreateWaveform()
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        {
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            // DrawWaveform();
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            // StartCoroutine(DrawWaveformRealtime());
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        }
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        public void AutoBtnUpdate()
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        {
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            var animName = GameManager.instance.autoplay ? "Idle" : "Disabled";
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            AutoplayBTN.GetComponent<Animator>().Play(animName, 0, 0);
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        }
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        public void AutoPlayToggle()
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        {
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            if (!GameManager.instance.autoplay)
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            {
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                AutoplayBTN.GetComponent<Animator>().Play("Idle", 0, 0);
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                GameManager.instance.ToggleAutoplay(true);
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            }
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            else
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            {
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                AutoplayBTN.GetComponent<Animator>().Play("Disabled", 0, 0);
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                GameManager.instance.ToggleAutoplay(false);
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            }
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        }
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        public void MetronomeToggle()
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        {
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            if (!Conductor.instance.metronome)
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            {
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                MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "009FC6".Hex2RGB();
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                MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = "009FC6".Hex2RGB();
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                MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = "009FC6".Hex2RGB();
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                Conductor.instance.metronome = true;
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            }
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            else
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            {
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                MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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                MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = Color.gray;
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                MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = Color.gray;
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                Conductor.instance.metronome = false;
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            }
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        }
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        #endregion
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        private void Update()
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        {
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            RectTransformUtility.ScreenPointToLocalPointInRectangle(EventContent, Input.mousePosition, Editor.instance.EditorCamera, out relativeMousePos);
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            MouseInTimeline = this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(EventContent, Input.mousePosition, Editor.instance.EditorCamera);
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            if (MouseInTimeline)
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                MouseInTimeline = RectTransformUtility.RectangleContainsScreenPoint(TimelineScroll.viewport,
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                    Input.mousePosition, Editor.instance.EditorCamera);
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            PlaybackSpeed.interactable = !Conductor.instance.isPaused;
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            foreach (var rect in GameObject.FindGameObjectsWithTag("BlocksEditor"))
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            {
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                if (!rect.activeInHierarchy) continue;
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                if (rect.TryGetComponent(out RectTransform rectTransform))
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                {
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                    if (RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Camera.main))
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                    {
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                        MouseInTimeline = false;
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                        break;
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                    }
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                }
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            }
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            MousePos2Beat = relativeMousePos.x / PixelsPerBeat;
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            MousePos2Layer = Mathf.Clamp(Mathf.FloorToInt(-(relativeMousePos.y) / LayerHeight()), 0, LayerCount - 1);
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            Conductor cond = Conductor.instance;
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            if (!cond.isPlaying && !cond.isPaused)
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            {
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                SongBeat.text = $"Beat {string.Format("{0:0.000}", PlaybackBeat)}";
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                SongPos.text = FormatTime(cond.GetSongPosFromBeat(PlaybackBeat));
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            }
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            else
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            {
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                SongBeat.text = $"Beat {string.Format("{0:0.000}", cond.songPositionInBeatsAsDouble)}";
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                SongPos.text = FormatTime(cond.songPositionAsDouble);
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						|
            }
 | 
						|
 | 
						|
            // Metronome animation
 | 
						|
            {
 | 
						|
                RectTransform rectTransform = MetronomeBTN.transform.GetChild(1).GetComponent<RectTransform>();
 | 
						|
                float rot = 0f;
 | 
						|
                if (cond.metronome)
 | 
						|
                {
 | 
						|
                    int startBeat = (int)Math.Floor(cond.songPositionInBeats - 0.5);
 | 
						|
                    float nm = cond.GetLoopPositionFromBeat(0.5f, 1f, ignoreSwing: false);
 | 
						|
                    float loop = (startBeat % 2 == 0) ? Mathf.SmoothStep(-1.1f, 1f, nm) : Mathf.SmoothStep(1f, -1f, nm);
 | 
						|
 | 
						|
                    rot = loop * 45f;
 | 
						|
                }
 | 
						|
                else
 | 
						|
                {
 | 
						|
                    rot = Mathf.LerpAngle(rectTransform.localEulerAngles.z, 0.0f, Time.deltaTime * 16);
 | 
						|
                }
 | 
						|
 | 
						|
                rectTransform.localEulerAngles =
 | 
						|
                    new Vector3(rectTransform.localEulerAngles.x, rectTransform.localEulerAngles.y,
 | 
						|
                    rot);
 | 
						|
            }
 | 
						|
 | 
						|
 | 
						|
            SliderControl();
 | 
						|
 | 
						|
            #region Keyboard Shortcuts
 | 
						|
            if ((!userIsEditingInputField) && Editor.instance.isShortcutsEnabled)
 | 
						|
            {
 | 
						|
 | 
						|
                if (Input.GetKeyDown(KeyCode.Space))
 | 
						|
                {
 | 
						|
                    if (Input.GetKey(KeyCode.LeftShift))
 | 
						|
                    {
 | 
						|
                        PlayCheck(false);
 | 
						|
                    }
 | 
						|
                    else
 | 
						|
                    {
 | 
						|
                        PlayCheck(true);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
 | 
						|
                if (Input.GetKeyDown(KeyCode.P))
 | 
						|
                {
 | 
						|
                    AutoPlayToggle();
 | 
						|
                }
 | 
						|
 | 
						|
                if (Input.GetKeyDown(KeyCode.M))
 | 
						|
                {
 | 
						|
                    MetronomeToggle();
 | 
						|
                }
 | 
						|
 | 
						|
                if (Input.GetKeyDown(KeyCode.Alpha1))
 | 
						|
                {
 | 
						|
                    timelineState.SetState(CurrentTimelineState.State.Selection);
 | 
						|
                }
 | 
						|
                else if (Input.GetKeyDown(KeyCode.Alpha2))
 | 
						|
                {
 | 
						|
                    timelineState.SetState(CurrentTimelineState.State.TempoChange);
 | 
						|
                }
 | 
						|
                else if (Input.GetKeyDown(KeyCode.Alpha3))
 | 
						|
                {
 | 
						|
                    timelineState.SetState(CurrentTimelineState.State.MusicVolume);
 | 
						|
                }
 | 
						|
                else if (Input.GetKeyDown(KeyCode.Alpha4))
 | 
						|
                {
 | 
						|
                    timelineState.SetState(CurrentTimelineState.State.ChartSection);
 | 
						|
                }
 | 
						|
 | 
						|
                if (Input.GetKeyDown(KeyCode.F))
 | 
						|
                {
 | 
						|
                    PlaybackFocus(false);
 | 
						|
                }
 | 
						|
 | 
						|
                float moveSpeed = 750;
 | 
						|
                if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) moveSpeed *= 6;
 | 
						|
 | 
						|
                if (Input.GetKey(KeyCode.LeftArrow) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.A)))
 | 
						|
                {
 | 
						|
                    RealTimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
 | 
						|
                }
 | 
						|
                else if (Input.GetKey(KeyCode.RightArrow) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.D)))
 | 
						|
                {
 | 
						|
                    RealTimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            #endregion
 | 
						|
 | 
						|
            if (Input.GetMouseButton(1) && !cond.isPlaying && Editor.MouseInRectTransform(TimelineGridSelect))
 | 
						|
            {
 | 
						|
                movingPlayback = true;
 | 
						|
            }
 | 
						|
            else if (Input.GetMouseButtonUp(1) || cond.isPlaying)
 | 
						|
            {
 | 
						|
                movingPlayback = false;
 | 
						|
            }
 | 
						|
            if (movingPlayback)
 | 
						|
            {
 | 
						|
                var playbackBeat = Mathf.Max(MousePos2BeatSnap, 0);
 | 
						|
                TimelineSlider.localPosition = new Vector3(playbackBeat * PixelsPerBeat, TimelineSlider.transform.localPosition.y);
 | 
						|
 | 
						|
                cond.SetBeat(playbackBeat);
 | 
						|
                this.PlaybackBeat = playbackBeat;
 | 
						|
            }
 | 
						|
 | 
						|
            if (cond.isPlaying)
 | 
						|
                PlaybackFocus(true);
 | 
						|
 | 
						|
            RealTimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(RealTimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), RealTimelineContent.transform.localPosition.y);
 | 
						|
 | 
						|
            CurrentTempo.text = $"    = {cond.songBpm}";
 | 
						|
 | 
						|
            LayersRect.GetWorldCorners(LayerCorners);
 | 
						|
 | 
						|
            for (var i = 0; i < LayersRect.childCount; i++)
 | 
						|
            {
 | 
						|
                var layerRect = LayersRect.GetChild(i).GetComponent<RectTransform>();
 | 
						|
                layerRect.anchoredPosition = new Vector2(layerRect.anchoredPosition.x, -LayerHeight() * (i - 1));
 | 
						|
                layerRect.sizeDelta = new Vector2(layerRect.sizeDelta.x, LayerHeight());
 | 
						|
            }
 | 
						|
 | 
						|
            for (var i = 0; i < layerBG.rectTransform.parent.childCount; i++)
 | 
						|
            {
 | 
						|
                var layerRect = layerBG.rectTransform.parent.GetChild(i).GetComponent<RectTransform>();
 | 
						|
                layerRect.anchoredPosition = new Vector2(layerRect.anchoredPosition.x, -LayerHeight() * (i - 1));
 | 
						|
                layerRect.sizeDelta = new Vector2(layerRect.sizeDelta.x, LayerHeight());
 | 
						|
            }
 | 
						|
 | 
						|
            RealTimelineContent.sizeDelta = new Vector2(RealTimelineContent.sizeDelta.x, (LayerHeight() * LayerCount) / VerticalZoom);
 | 
						|
        }
 | 
						|
 | 
						|
        public void LateUpdate()
 | 
						|
        {
 | 
						|
            TimelineBlockManager.Instance.UpdateMarkers();
 | 
						|
            BoxSelection.instance.LayerSelectUpdate();
 | 
						|
 | 
						|
            TimelineContent.anchoredPosition = RealTimelineContent.anchoredPosition;
 | 
						|
 | 
						|
            TopPanelContent.anchoredPosition = new Vector2(TimelineContent.anchoredPosition.x, TopPanelContent.anchoredPosition.y);
 | 
						|
            TopPanelContent.sizeDelta = new Vector2(TimelineContent.sizeDelta.x, TopPanelContent.sizeDelta.y);
 | 
						|
 | 
						|
            OverlayPanelContent.anchoredPosition = new Vector2(TimelineContent.anchoredPosition.x, OverlayPanelContent.anchoredPosition.y);
 | 
						|
            OverlayPanelContent.sizeDelta = new Vector2(TimelineContent.sizeDelta.x, OverlayPanelContent.sizeDelta.y);
 | 
						|
 | 
						|
            LayersRect.anchoredPosition = new Vector2(LayersRect.anchoredPosition.x, TimelineContent.anchoredPosition.y);
 | 
						|
        }
 | 
						|
 | 
						|
        public static float GetScaleModifier()
 | 
						|
        {
 | 
						|
            Camera cam = Editor.instance.EditorCamera;
 | 
						|
            return Mathf.Pow(cam.pixelWidth / 1280f, 1f) * Mathf.Pow(cam.pixelHeight / 720f, 0f);
 | 
						|
        }
 | 
						|
 | 
						|
        public Vector2 LayerCornersToDist()
 | 
						|
        {
 | 
						|
            Vector3[] v = LayerCorners;
 | 
						|
            return new Vector2(Mathf.Abs(v[1].x - v[2].x), Mathf.Abs(v[3].y - v[1].y));
 | 
						|
        }
 | 
						|
 | 
						|
        private void SliderControl()
 | 
						|
        {
 | 
						|
            TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", PlaybackBeat)}";
 | 
						|
 | 
						|
            if (TimelineSongPosLineRef != null && !Conductor.instance.WaitingForDsp)
 | 
						|
            {
 | 
						|
                if (Conductor.instance.isPlaying && !TimelineSongPosLineRef.gameObject.activeSelf)
 | 
						|
                {
 | 
						|
                    TimelineSongPosLineRef.gameObject.SetActive(true);
 | 
						|
                }
 | 
						|
                TimelineSongPosLineRef.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats * PixelsPerBeat, TimelineSongPosLineRef.transform.localPosition.y);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        #region PlayChecks
 | 
						|
        public void PlayCheck(bool fromStart)
 | 
						|
        {
 | 
						|
            if (fromStart)
 | 
						|
            {
 | 
						|
                if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
 | 
						|
                {
 | 
						|
                    Play(false, PlaybackBeat);
 | 
						|
                }
 | 
						|
                else
 | 
						|
                {
 | 
						|
                    Stop(PlaybackBeat);
 | 
						|
                }
 | 
						|
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                if (!Conductor.instance.isPlaying)
 | 
						|
                {
 | 
						|
                    if (Conductor.instance.isPaused)
 | 
						|
                    {
 | 
						|
                        Play(false, Conductor.instance.songPositionInBeats);
 | 
						|
                    }
 | 
						|
                    else
 | 
						|
                    {
 | 
						|
                        Play(false, PlaybackBeat);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
                else if (!Conductor.instance.isPaused)
 | 
						|
                {
 | 
						|
                    Pause();
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public void Play(bool fromStart, double time)
 | 
						|
        {
 | 
						|
            GameManager.instance.SafePlay(time, 0, false);
 | 
						|
            if (!Conductor.instance.isPaused)
 | 
						|
            {
 | 
						|
                TimelineSongPosLineRef.transform.localPosition = new Vector3((float)time * PixelsPerBeat, TimelineSongPosLineRef.transform.localPosition.y);
 | 
						|
            }
 | 
						|
 | 
						|
            SetTimeButtonColors(false, true, true);
 | 
						|
        }
 | 
						|
 | 
						|
        public void Pause()
 | 
						|
        {
 | 
						|
            GameManager.instance.Pause();
 | 
						|
 | 
						|
            SetTimeButtonColors(true, false, true);
 | 
						|
        }
 | 
						|
 | 
						|
        public void Stop(double time)
 | 
						|
        {
 | 
						|
            if (TimelineSongPosLineRef != null)
 | 
						|
                TimelineSongPosLineRef.gameObject.SetActive(false);
 | 
						|
 | 
						|
            GameManager.instance.Stop(time);
 | 
						|
 | 
						|
            SetTimeButtonColors(true, false, false);
 | 
						|
        }
 | 
						|
 | 
						|
        public void SetTimeButtonColors(bool playEnabled, bool pauseEnabled, bool stopEnabled)
 | 
						|
        {
 | 
						|
            if (playEnabled)
 | 
						|
            {
 | 
						|
                PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
 | 
						|
                PlayBTN.enabled = true;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
 | 
						|
                PlayBTN.enabled = false;
 | 
						|
            }
 | 
						|
 | 
						|
            if (pauseEnabled)
 | 
						|
            {
 | 
						|
                PauseBTN.enabled = true;
 | 
						|
                PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
 | 
						|
                PauseBTN.enabled = false;
 | 
						|
            }
 | 
						|
 | 
						|
            if (stopEnabled)
 | 
						|
            {
 | 
						|
                StopBTN.enabled = true;
 | 
						|
                StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
 | 
						|
                StopBTN.enabled = false;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        #endregion
 | 
						|
 | 
						|
 | 
						|
        #region Extras
 | 
						|
        private string FormatTime(double time)
 | 
						|
        {
 | 
						|
            int minutes = (int)time / 60;
 | 
						|
            int seconds = (int)time - 60 * minutes;
 | 
						|
            int milliseconds = (int)(1000 * (time - minutes * 60 - seconds));
 | 
						|
            return string.Format("{0:00}:{1:00}:{2:000}", minutes, seconds, milliseconds);
 | 
						|
        }
 | 
						|
 | 
						|
        #endregion
 | 
						|
 | 
						|
        #region Functions
 | 
						|
 | 
						|
        public void PlaybackFocus(bool lerp)
 | 
						|
        {
 | 
						|
            var lerpSpd = (lerp) ? 12f : 10000000; // im lazy
 | 
						|
 | 
						|
            var newPos = new Vector3((-Conductor.instance.songPositionInBeats * PixelsPerBeat) + 200, RealTimelineContent.transform.localPosition.y);
 | 
						|
            newPos.x = Mathf.Max(newPos.x, -(TimelineContent.rect.width - TimelineScroll.viewport.rect.width));
 | 
						|
            RealTimelineContent.transform.localPosition =
 | 
						|
                Vector3.Lerp(RealTimelineContent.transform.localPosition, newPos, Time.deltaTime * lerpSpd);
 | 
						|
        }
 | 
						|
 | 
						|
        public void WaveformToggle()
 | 
						|
        {
 | 
						|
            if (Conductor.instance.musicSource.clip == null) return;
 | 
						|
 | 
						|
            // waveform.gameObject.SetActive(!waveform.gameObject.activeInHierarchy);
 | 
						|
            waveform.gameObject.SetActive(false);
 | 
						|
        }
 | 
						|
 | 
						|
        public IEnumerator DrawWaveformRealtime()
 | 
						|
        {
 | 
						|
            var clip = Conductor.instance.musicSource.clip;
 | 
						|
 | 
						|
            if (!clip)
 | 
						|
                yield break;
 | 
						|
 | 
						|
            waveform.rectTransform.sizeDelta = new Vector2(Conductor.instance.SongLengthInBeats() + 0.15f, waveform.rectTransform.sizeDelta.y);
 | 
						|
            waveform.color = Color.white;
 | 
						|
 | 
						|
            var num = 12000;
 | 
						|
            var num2 = 1f;
 | 
						|
            var num3 = clip.samples * clip.channels;
 | 
						|
            var array = new float[num3];
 | 
						|
            var wave = new float[num];
 | 
						|
            clip.GetData(array, 0);
 | 
						|
            int packsize = num3 / num;
 | 
						|
            Debug.Log($"drawing waveform. samples:, {clip.samples}, packsize: {packsize}");
 | 
						|
            float num5 = 0f;
 | 
						|
            int num6 = 0;
 | 
						|
            int num7 = 0;
 | 
						|
            for (int i = 0; i < num3; i++)
 | 
						|
            {
 | 
						|
                wave[num6] += Mathf.Abs(array[i]);
 | 
						|
                num7++;
 | 
						|
                if (num7 > packsize)
 | 
						|
                {
 | 
						|
                    if (num5 < wave[num6])
 | 
						|
                    {
 | 
						|
                        num5 = wave[num6];
 | 
						|
                    }
 | 
						|
                    num6++;
 | 
						|
                    num7 = 0;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            for (int j = 0; j < num; j++)
 | 
						|
            {
 | 
						|
                wave[j] /= num5 * num2;
 | 
						|
                if (wave[j] > 1f)
 | 
						|
                {
 | 
						|
                    wave[j] = 1f;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            int height = 200;
 | 
						|
            Color col = "727272".Hex2RGB();
 | 
						|
            col.a = 0.25f;
 | 
						|
 | 
						|
            Texture2D tex = new Texture2D(wave.Length, height, TextureFormat.RGBA32, false);
 | 
						|
 | 
						|
            FillColorAlpha(tex, new Color32(0, 0, 0, 0));
 | 
						|
 | 
						|
            this.waveform.texture = tex;
 | 
						|
            int waveI = 0;
 | 
						|
            while (waveI < wave.Length)
 | 
						|
            {
 | 
						|
                int num8 = waveI;
 | 
						|
                while (num8 < waveI + 100 && waveI < wave.Length)
 | 
						|
                {
 | 
						|
                    int num9 = 0;
 | 
						|
                    while ((float)num9 <= wave[num8] * (float)height / 2f)
 | 
						|
                    {
 | 
						|
                        tex.SetPixel(num8, height / 2 + num9, col);
 | 
						|
                        tex.SetPixel(num8, height / 2 - num9, col);
 | 
						|
                        num9++;
 | 
						|
                    }
 | 
						|
                    num8++;
 | 
						|
                }
 | 
						|
                waveI += 100;
 | 
						|
                tex.Apply();
 | 
						|
                yield return null;
 | 
						|
            }
 | 
						|
            tex.Apply();
 | 
						|
            yield break;
 | 
						|
        }
 | 
						|
 | 
						|
        public Texture2D FillColorAlpha(Texture2D tex2D, Color32? fillColor = null)
 | 
						|
        {
 | 
						|
            if (fillColor == null)
 | 
						|
            {
 | 
						|
                fillColor = Color.clear;
 | 
						|
            }
 | 
						|
            Color32[] fillPixels = new Color32[tex2D.width * tex2D.height];
 | 
						|
            for (int i = 0; i < fillPixels.Length; i++)
 | 
						|
            {
 | 
						|
                fillPixels[i] = (Color32)fillColor;
 | 
						|
            }
 | 
						|
            tex2D.SetPixels32(fillPixels);
 | 
						|
            return tex2D;
 | 
						|
        }
 | 
						|
 | 
						|
        public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), RiqEntity entity = null, bool addEvent = false)
 | 
						|
        {
 | 
						|
            string[] split = eventName.Split('/');
 | 
						|
            var action = EventCaller.instance.GetGameAction(split[0], split[1]);
 | 
						|
 | 
						|
            if (addEvent)
 | 
						|
            {
 | 
						|
                RiqEntity tempEntity = entity;
 | 
						|
 | 
						|
                if (entity == null)
 | 
						|
                {
 | 
						|
                    RiqEntity en = GameManager.instance.Beatmap.AddNewEntity(eventName, 0, action.defaultLength);
 | 
						|
 | 
						|
                    tempEntity = en;
 | 
						|
 | 
						|
                    // default param values
 | 
						|
                    var ep = action.parameters;
 | 
						|
 | 
						|
                    if (ep != null)
 | 
						|
                    {
 | 
						|
                        for (int i = 0; i < ep.Count; i++)
 | 
						|
                        {
 | 
						|
                            object returnVal = ep[i].parameter switch
 | 
						|
                            {
 | 
						|
                                EntityTypes.Integer intVal => intVal.val,
 | 
						|
                                EntityTypes.Note noteVal => noteVal.val,
 | 
						|
                                EntityTypes.Float floatVal => floatVal.val,
 | 
						|
                                EntityTypes.Button buttonVal => buttonVal.defaultLabel,
 | 
						|
                                EntityTypes.Dropdown ddVal => new EntityTypes.DropdownObj(ddVal),
 | 
						|
                                EntityTypes.NoteSampleDropdown noteDDVal => (int)noteDDVal.defaultValue,
 | 
						|
                                _ => ep[i].parameter,
 | 
						|
                            };
 | 
						|
 | 
						|
                            if (returnVal.GetType().IsEnum)
 | 
						|
                            {
 | 
						|
                                returnVal = (int)ep[i].parameter;
 | 
						|
                            }
 | 
						|
 | 
						|
                            tempEntity.CreateProperty(ep[i].propertyName, returnVal);
 | 
						|
                        }
 | 
						|
                    }
 | 
						|
                }
 | 
						|
                else
 | 
						|
                {
 | 
						|
                    // GameManager.instance.Beatmap.Entities.Add(tempEntity);
 | 
						|
                    Debug.LogWarning("Weird as fuck case called?");
 | 
						|
                }
 | 
						|
 | 
						|
                GameManager.instance.SortEventsList();
 | 
						|
                TimelineBlockManager.Instance.SetEntityToSet(tempEntity);
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                TimelineBlockManager.Instance.SetEntityToSet(entity);
 | 
						|
            }
 | 
						|
 | 
						|
            var marker = TimelineBlockManager.Instance.Pool.Get();
 | 
						|
 | 
						|
            marker.SetMarkerInfo();
 | 
						|
 | 
						|
            if (dragNDrop)
 | 
						|
            {
 | 
						|
                Selections.instance.ClickSelect(marker);
 | 
						|
                marker.moving = true;
 | 
						|
                marker.entity.beat = Mathf.Max(MousePos2BeatSnap, 0);
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                entity["track"] = marker.GetTrack();
 | 
						|
            }
 | 
						|
 | 
						|
            CommandManager.Instance.AddCommand(new Commands.Place(marker.entity, marker.entity.guid));
 | 
						|
 | 
						|
            return marker;
 | 
						|
        }
 | 
						|
 | 
						|
        public void CopySelected()
 | 
						|
        {
 | 
						|
            CopyEntities(Selections.instance.eventsSelected.Select(c => c.entity).ToList());
 | 
						|
        }
 | 
						|
 | 
						|
        public void CopyEntities(List<RiqEntity> original)
 | 
						|
        {
 | 
						|
            if (original.Count <= 0) return;
 | 
						|
 | 
						|
            CopiedEntities.Clear();
 | 
						|
 | 
						|
            foreach (RiqEntity entity in original)
 | 
						|
            {
 | 
						|
                var newEntity = entity.DeepCopy();
 | 
						|
                // there's gotta be a better way to do this. i just don't know how... -AJ
 | 
						|
                foreach ((var key, var value) in new Dictionary<string, dynamic>(newEntity.dynamicData))
 | 
						|
                {
 | 
						|
                    if (value is EntityTypes.DropdownObj dd)
 | 
						|
                    {
 | 
						|
                        newEntity[key] = new EntityTypes.DropdownObj(dd.value, dd.Values);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
                CopiedEntities.Add(newEntity);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public void Paste()
 | 
						|
        {
 | 
						|
            CommandManager.Instance.AddCommand(new Commands.Paste(CopiedEntities));
 | 
						|
        }
 | 
						|
 | 
						|
        private List<TimelineEventObj> duplicatedEventObjs = new List<TimelineEventObj>();
 | 
						|
        public TimelineEventObj CopyEventObject(TimelineEventObj e)
 | 
						|
        {
 | 
						|
            RiqEntity clone = e.entity.DeepCopy();
 | 
						|
            TimelineEventObj dup = AddEventObject(clone.datamodel, false, new Vector3((float)clone.beat, -clone["track"] * Timeline.instance.LayerHeight()), clone, true);
 | 
						|
            duplicatedEventObjs.Add(dup);
 | 
						|
 | 
						|
            return dup;
 | 
						|
        }
 | 
						|
 | 
						|
        public void InsertSpace()
 | 
						|
        {
 | 
						|
            List<RiqEntity> originalEntities = new();
 | 
						|
            List<double> newBeats = new();
 | 
						|
 | 
						|
            var beatmap = GameManager.instance.Beatmap;
 | 
						|
            var specialEntities = new[] { beatmap.TempoChanges, beatmap.VolumeChanges, beatmap.SectionMarkers }
 | 
						|
                                        .SelectMany(list => list);
 | 
						|
 | 
						|
            foreach (var entity in beatmap.Entities)
 | 
						|
            {
 | 
						|
                var entityBeat = entity.beat;
 | 
						|
                if (entityBeat >= PlaybackBeat)
 | 
						|
                {
 | 
						|
                    originalEntities.Add(entity);
 | 
						|
                    newBeats.Add(entityBeat + snapInterval);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            foreach (var entity in specialEntities)
 | 
						|
            {
 | 
						|
                var entityBeat = entity.beat;
 | 
						|
                if (entityBeat >= PlaybackBeat && entityBeat > 0)
 | 
						|
                {
 | 
						|
                    originalEntities.Add(entity);
 | 
						|
                    newBeats.Add(entityBeat + snapInterval);
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            if (originalEntities.Count > 0) CommandManager.Instance.AddCommand(new Commands.MoveEntity(originalEntities, newBeats));
 | 
						|
        }
 | 
						|
 | 
						|
        public void DeleteSpace()
 | 
						|
        {
 | 
						|
            List<RiqEntity> originalEntities = new();
 | 
						|
            List<double> newBeats = new();
 | 
						|
 | 
						|
            var beatmap = GameManager.instance.Beatmap;
 | 
						|
            var specialEntities = new[] { beatmap.TempoChanges, beatmap.VolumeChanges, beatmap.SectionMarkers }
 | 
						|
                                        .SelectMany(list => list);
 | 
						|
 | 
						|
            foreach (var entity in beatmap.Entities)
 | 
						|
            {
 | 
						|
                var entityBeat = entity.beat;
 | 
						|
                if (entityBeat - snapInterval >= PlaybackBeat)
 | 
						|
                {
 | 
						|
                    originalEntities.Add(entity);
 | 
						|
                    newBeats.Add(entityBeat - snapInterval);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            foreach (var entity in specialEntities)
 | 
						|
            {
 | 
						|
                var entityBeat = entity.beat;
 | 
						|
                if (entityBeat - snapInterval >= PlaybackBeat && entityBeat > 0)
 | 
						|
                {
 | 
						|
                    originalEntities.Add(entity);
 | 
						|
                    newBeats.Add(entityBeat - snapInterval);
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            if (originalEntities.Count > 0) CommandManager.Instance.AddCommand(new Commands.MoveEntity(originalEntities, newBeats));
 | 
						|
        }
 | 
						|
 | 
						|
        public float SnapToLayer(float y)
 | 
						|
        {
 | 
						|
            float size = LayerHeight();
 | 
						|
            return Mathf.Clamp(MathUtils.Round2Nearest(y, size), -size * (LayerCount - 1), 0f);
 | 
						|
        }
 | 
						|
 | 
						|
        public float LayerHeight()
 | 
						|
        {
 | 
						|
            var defaultHeight = 32 * VerticalZoom;
 | 
						|
            return Mathf.Max(defaultHeight, (LayersRect.rect.height / LayerCount) * VerticalZoom);
 | 
						|
            // return LayersRect.rect.height / LayerCount;
 | 
						|
        }
 | 
						|
 | 
						|
        public float LayerToY(int layer)
 | 
						|
        {
 | 
						|
            return (-layer * LayerHeight());
 | 
						|
        }
 | 
						|
 | 
						|
        const float SpeedSnap = 0.25f;
 | 
						|
        public void SetPlaybackSpeed(float speed)
 | 
						|
        {
 | 
						|
            if (Conductor.instance.isPaused)
 | 
						|
            {
 | 
						|
                float spd = Conductor.instance.TimelinePitch;
 | 
						|
                PlaybackSpeed.transform.GetChild(3).GetComponent<TMP_Text>().text = $"Playback Speed: {spd}x";
 | 
						|
                PlaybackSpeed.value = spd;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                float spd = MathUtils.Round2Nearest(speed, SpeedSnap);
 | 
						|
                PlaybackSpeed.transform.GetChild(3).GetComponent<TMP_Text>().text = $"Playback Speed: {spd}x";
 | 
						|
                Conductor.instance.SetTimelinePitch(spd);
 | 
						|
                PlaybackSpeed.value = spd;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public void ResetPlaybackSpeed()
 | 
						|
        {
 | 
						|
            if (Conductor.instance.isPaused)
 | 
						|
            {
 | 
						|
                float spd = Conductor.instance.TimelinePitch;
 | 
						|
                PlaybackSpeed.transform.GetChild(3).GetComponent<TMP_Text>().text = $"Playback Speed: {spd}x";
 | 
						|
                PlaybackSpeed.value = spd;
 | 
						|
            }
 | 
						|
            else if (Input.GetMouseButton(1))
 | 
						|
            {
 | 
						|
                PlaybackSpeed.transform.GetChild(3).GetComponent<TMP_Text>().text = $"Playback Speed: 1x";
 | 
						|
                PlaybackSpeed.value = 1f;
 | 
						|
                Conductor.instance.SetTimelinePitch(PlaybackSpeed.value);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public void OnZoom(float zoom)
 | 
						|
        {
 | 
						|
            Zoom = zoom;
 | 
						|
 | 
						|
            TimelineSlider.localPosition = new Vector3(Conductor.instance.songPositionInBeats * PixelsPerBeat, TimelineSlider.transform.localPosition.y);
 | 
						|
 | 
						|
            FitToSong();
 | 
						|
            TimelineBlockManager.Instance.OnZoom();
 | 
						|
        }
 | 
						|
 | 
						|
        public void OnZoomVertical(float zoom)
 | 
						|
        {
 | 
						|
            VerticalZoom = zoom;
 | 
						|
 | 
						|
            FitToSong();
 | 
						|
            TimelineBlockManager.Instance.OnZoom();
 | 
						|
        }
 | 
						|
 | 
						|
        public void UpdateOffsetText()
 | 
						|
        {
 | 
						|
            // show up to 4 decimal places
 | 
						|
            FirstBeatOffset.text = (GameManager.instance.Beatmap.data.offset * 1000f).ToString("F0");
 | 
						|
        }
 | 
						|
 | 
						|
        public void UpdateOffsetFromText()
 | 
						|
        {
 | 
						|
            // Failsafe against empty string.
 | 
						|
            if (String.IsNullOrEmpty(FirstBeatOffset.text))
 | 
						|
                FirstBeatOffset.text = "0";
 | 
						|
 | 
						|
            // Convert ms to s.
 | 
						|
            double newOffset = Convert.ToDouble(FirstBeatOffset.text) / 1000f;
 | 
						|
 | 
						|
            GameManager.instance.Beatmap.data.offset = newOffset;
 | 
						|
 | 
						|
            UpdateOffsetText();
 | 
						|
            FitToSong();
 | 
						|
        }
 | 
						|
 | 
						|
        public void UpdateStartingBPMText()
 | 
						|
        {
 | 
						|
            StartingTempoSpecialAll.text = GameManager.instance.Beatmap.TempoChanges[0]["tempo"].ToString("G");
 | 
						|
            StartingTempoSpecialTempo.text = StartingTempoSpecialAll.text;
 | 
						|
        }
 | 
						|
 | 
						|
        public void UpdateStartingBPMFromText(bool all)
 | 
						|
        {
 | 
						|
            string text = all ? StartingTempoSpecialAll.text : StartingTempoSpecialTempo.text;
 | 
						|
            // Failsafe against empty string.
 | 
						|
            if (String.IsNullOrEmpty(text))
 | 
						|
                text = "120";
 | 
						|
 | 
						|
            var newBPM = Convert.ToDouble(text);
 | 
						|
 | 
						|
            // Failsafe against negative BPM.
 | 
						|
            if (newBPM < 1f)
 | 
						|
            {
 | 
						|
                text = "1";
 | 
						|
                newBPM = 1;
 | 
						|
            }
 | 
						|
 | 
						|
            // Limit decimal places to 4.
 | 
						|
            newBPM = System.Math.Round(newBPM, 4);
 | 
						|
 | 
						|
            RiqEntity tempoChange = GameManager.instance.Beatmap.TempoChanges[0];
 | 
						|
            tempoChange["tempo"] = (float)newBPM;
 | 
						|
            GameManager.instance.Beatmap.TempoChanges[0] = tempoChange;
 | 
						|
 | 
						|
            // In case the newBPM ended up differing from the inputted string.
 | 
						|
            UpdateStartingBPMText();
 | 
						|
 | 
						|
            Timeline.instance.FitToSong();
 | 
						|
        }
 | 
						|
 | 
						|
        public void UpdateStartingVolText()
 | 
						|
        {
 | 
						|
            StartingVolumeSpecialVolume.text = (GameManager.instance.Beatmap.VolumeChanges[0]["volume"]).ToString("G");
 | 
						|
        }
 | 
						|
 | 
						|
        public void UpdateStartingVolFromText()
 | 
						|
        {
 | 
						|
            // Failsafe against empty string.
 | 
						|
            if (String.IsNullOrEmpty(StartingVolumeSpecialVolume.text))
 | 
						|
                StartingVolumeSpecialVolume.text = "100";
 | 
						|
 | 
						|
            var newVol = Convert.ToInt32(StartingVolumeSpecialVolume.text);
 | 
						|
            newVol = Mathf.Clamp(newVol, 0, 100);
 | 
						|
 | 
						|
            RiqEntity volChange = GameManager.instance.Beatmap.VolumeChanges[0];
 | 
						|
            volChange["volume"] = newVol;
 | 
						|
            GameManager.instance.Beatmap.VolumeChanges[0] = volChange;
 | 
						|
 | 
						|
            UpdateStartingVolText();
 | 
						|
        }
 | 
						|
 | 
						|
        #endregion
 | 
						|
 | 
						|
        #region Commands
 | 
						|
 | 
						|
        public void Move()
 | 
						|
        {
 | 
						|
        }
 | 
						|
 | 
						|
        public void Undo()
 | 
						|
        {
 | 
						|
 | 
						|
        }
 | 
						|
 | 
						|
        #endregion
 | 
						|
    }
 | 
						|
} |