HeavenStudio/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
2023-08-06 20:28:21 +02:00

28 lines
735 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_MonkeyWatch
{
public class MonkeyClockArrow : MonoBehaviour
{
[Header("Components")]
[SerializeField] private Animator anim;
[SerializeField] private Transform anchorRotateTransform;
public void Move()
{
anchorRotateTransform.localEulerAngles = new Vector3(0, 0, anchorRotateTransform.localEulerAngles.z - 6);
anim.DoScaledAnimationAsync("Click", 0.5f);
}
public void MoveToAngle(float angle)
{
anchorRotateTransform.localEulerAngles = new Vector3(0, 0, -angle);
}
}
}