HeavenStudio/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
Seanski2 922408ca46 Tunnel Backgrounds (#713)
* field + desert bgs

we're just getting started

* city bg wooo

* New camera positioning in car

thank you maddy and meta

* night time zzz

* moai + crop stomp bgs

* new sheet

goodbye bluetooth wheel

* tunnel bg changer

* quiz bg wip

* quiz show bg animated

i am far too stupid to understand what's going on with the code

* far anim disappeared??? fsr???

* bgs are done woooo

this might be huge for the tunnel community

* Revert "bgs are done woooo"

This reverts commit f4ca272731.

* Revert "Revert "bgs are done woooo""

This reverts commit b75ca2be15.

* Revert "Revert "Revert "bgs are done woooo"""

This reverts commit 7d2e47ccbc.

* i dont know man

* redo lost anims

* add quiz bg

lol

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
2024-02-24 01:23:15 +00:00

23 lines
647 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &1
MonoBehaviour:
m_ObjectHideFlags: 53
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c40623a0469766b4095282517245602d, type: 3}
m_Name:
m_EditorClassIdentifier:
AutoEmitOnScriptUpdate: 1
AutoEmitDisabledPaths: []
DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0
ImportedScriptPaths:
- Assets/Scripts/Games/Tunnel/Tunnel.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []