HeavenStudio/Assets/Scripts/Games/TrickClass/TrickClass.cs
playinful 65a243fa68
Editor Sorting Fixes & Upgrades (#808)
* ready to pr i think

Fixed Alphabetical Sorting.
Fixed Chronological Sorting by adding a sorting value to every minigame.
Added Sort By Usage.

* i accidentally removed a bunch of work from yall oops this should fix that i think
2024-03-29 02:35:07 +00:00

503 lines
18 KiB
C#

using NaughtyBezierCurves;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class MobTrickLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{
function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("bop", true, "Bop", "Toggle if the girl and boy should bop for the duration of this event."),
new Param("autoBop", false, "Bop (Auto)", "Toggle if the girl and boy should automatically bop until another Bop event is reached.")
}
},
new GameAction("toss", "Toss Object")
{
preFunction = delegate
{
EventCaller ec = eventCaller;
var e = ec.currentEntity;
TrickClass.PreTossObject(ec.gameManager, e.beat, (int)e["obj"], e["nx"]);
},
defaultLength = 2,
parameters = new List<Param>()
{
new Param("obj", TrickClass.TrickObjTypeEditor.PaperBall, "Object", "Choose the object that the girl should throw.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (int)x == (int)TrickClass.TrickObjTypeEditor.Phone, new string[] { "nx" }),
}),
new Param("nx", false, "Switch", "Toggle if the phone should be replaced with a Nintendo Switch."),
}
},
new GameAction("plane", "Plane")
{
preFunction = delegate
{
EventCaller ec = eventCaller;
var e = ec.currentEntity;
TrickClass.PreTossObject(ec.gameManager, e.beat, (int)TrickClass.TrickObjType.Plane);
},
defaultLength = 3,
},
new GameAction("blast", "Optic Blast")
{
preFunction = delegate
{
TrickClass.PreBlast(eventCaller.currentEntity.beat);
},
defaultLength = 4,
},
new GameAction("chair", "Chair")
{
preFunction = delegate
{
EventCaller ec = eventCaller;
var e = ec.currentEntity;
TrickClass.PreTossObject(ec.gameManager, e.beat, (int)TrickClass.TrickObjType.Chair);
},
defaultLength = 2,
hidden = true,
},
new GameAction("phone", "Phone")
{
preFunction = delegate
{
EventCaller ec = eventCaller;
var e = ec.currentEntity;
TrickClass.PreTossObject(ec.gameManager, e.beat, (int)TrickClass.TrickObjType.Phone, eventCaller.currentEntity["nx"]);
},
defaultLength = 2,
hidden = true,
parameters = new List<Param>()
{
new Param("nx", false, "Switch", "Replace the phone with a Switch"),
}
},
new GameAction("shock", "Lightning Bolt")
{
preFunction = delegate
{
EventCaller ec = eventCaller;
var e = ec.currentEntity;
TrickClass.PreTossObject(ec.gameManager, e.beat, (int)TrickClass.TrickObjType.Shock);
},
defaultLength = 2,
hidden = true,
},
},
new List<string>() { "mob", "normal" },
"mobtrick", "en",
new List<string>() { },
chronologicalSortKey: 20170124 // source: this sketchy site https://rhythm-heaven-fever.appstor.io/ it was the only mention of it online that had a date attached
);
}
}
}
namespace HeavenStudio.Games
{
/**
mob_Trick
**/
using Scripts_TrickClass;
public class TrickClass : Minigame
{
public enum TrickObjTypeEditor : int
{
PaperBall,
Chair,
Lightning,
Phone,
}
public enum TrickObjType : int
{
Ball,
Chair,
Shock,
Phone,
Plane,
Blast
}
public struct QueuedObject
{
public double beat;
public int type;
public bool variant;
}
public static List<QueuedObject> queuedInputs = new List<QueuedObject>();
[Header("Objects")]
public Animator playerAnim;
public Animator girlAnim;
public Animator warnAnim;
[Header("References")]
public GameObject[] objPrefab;
public GameObject[] objPrefabVariant;
public string[] objWarnAnim;
public string[] objWarnAnimVariant;
public string[] objThrowAnim;
public Transform objHolder;
[Header("Curves")]
public BezierCurve3D ballTossCurve;
public BezierCurve3D ballMissCurve;
public BezierCurve3D planeTossCurve;
public BezierCurve3D planeMissCurve;
public BezierCurve3D shockTossCurve;
public static TrickClass instance;
public GameEvent bop = new GameEvent();
bool goBop = true;
public double playerCanDodge = double.MinValue;
double playerBopStart = double.MinValue;
double girlBopStart = double.MinValue;
bool showBubble = true;
bool playerReady, girlBopEnable;
public static PlayerInput.InputAction InputAction_TouchPressing =
new("PcoTrickTouching", new int[] { IAEmptyCat, IAPressingCat, IAEmptyCat },
IA_Empty, IA_TouchBasicPressing, IA_Empty);
void OnDestroy()
{
queuedInputs.Clear();
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
}
private void Awake()
{
instance = this;
SetupBopRegion("trickClass", "bop", "autoBop");
girlBopEnable = true;
}
public override void OnBeatPulse(double beat)
{
var cond = Conductor.instance;
if (!BeatIsInBopRegion(beat)) return;
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
playerAnim.DoScaledAnimationAsync("Bop");
if (cond.songPositionInBeatsAsDouble > girlBopStart && girlBopEnable)
girlAnim.DoScaledAnimationAsync("Bop");
}
public override void OnPlay(double beat)
{
queuedInputs.Clear();
}
public override void OnGameSwitch(double beat)
{
if (!Conductor.instance.isPlaying) return;
if (queuedInputs.Count > 0)
{
foreach (var input in queuedInputs)
{
if (input.type is (int)TrickObjType.Blast)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(input.beat, delegate
{
instance.DoBlast(input.beat);
})
});
}
else
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(input.beat - 1f, delegate
{
warnAnim.Play(input.variant ? objWarnAnimVariant[input.type] : objWarnAnim[input.type], 0, 0);
}),
new BeatAction.Action(input.beat, delegate
{
warnAnim.Play("NoPose", 0, 0);
TossObject(input.beat, input.type, input.variant);
})
});
}
}
}
queuedInputs.Clear();
}
private void Update()
{
if (PlayerInput.GetIsAction(InputAction_TouchPressing) && (!playerReady) && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
{
playerAnim.DoScaledAnimationAsync("Prepare");
playerReady = true;
}
if ((!PlayerInput.GetIsAction(InputAction_TouchPressing)) && playerReady && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
{
playerAnim.DoScaledAnimationAsync("UnPrepare");
playerReady = false;
}
if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress) && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
{
PlayerDodge(true);
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.6f;
}
}
public void Bop(double beat, float length, bool shouldBop, bool autoBop)
{
var cond = Conductor.instance;
goBop = autoBop;
if (shouldBop)
{
for (int i = 0; i < length; i++)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + i, delegate
{
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
playerAnim.DoScaledAnimationAsync("Bop");
if (cond.songPositionInBeatsAsDouble > girlBopStart)
girlAnim.DoScaledAnimationAsync("Bop");
})
});
}
}
}
public void BubbleToggle()
{
instance.showBubble = !instance.showBubble;
}
public static void PreTossObject(GameManager gm, double beat, int type, bool variant = false)
{
if (gm.currentGame == "trickClass" && gm.minigameObj.TryGetComponent(out TrickClass tc))
{
BeatAction.New(tc, new List<BeatAction.Action>()
{
new BeatAction.Action(beat - 1, delegate
{
if (tc.showBubble == true)
{
tc.warnAnim.Play(variant ? tc.objWarnAnimVariant[type] : tc.objWarnAnim[type], 0, 0);
}
}),
new BeatAction.Action(beat, delegate
{
tc.warnAnim.Play("NoPose", 0, 0);
tc.TossObject(beat, type, variant);
})
});
}
else
{
queuedInputs.Add(new QueuedObject
{
beat = beat,
type = type,
variant = variant
});
}
switch (type)
{
case (int)TrickObjType.Plane:
PlaySoundSequence("trickClass", "planeThrow", beat);
break;
case (int)TrickObjType.Chair:
PlaySoundSequence("trickClass", "chairThrow", beat);
break;
case (int)TrickObjType.Shock:
PlaySoundSequence("trickClass", "shockThrow", beat);
break;
case (int)TrickObjType.Phone:
PlaySoundSequence("trickClass", "phoneThrow", beat);
break;
default:
PlaySoundSequence("trickClass", "ballThrow", beat);
break;
}
}
public void TossObject(double beat, int type, bool variant = false)
{
SpawnObject(beat, type, variant);
girlAnim.DoScaledAnimationAsync(objThrowAnim[type]);
girlBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
}
public void SpawnObject(double beat, int type, bool variant = false)
{
GameObject objectToSpawn;
BezierCurve3D curve;
switch (type)
{
case (int)TrickObjType.Plane:
curve = planeTossCurve;
break;
case (int)TrickObjType.Shock:
curve = shockTossCurve;
break;
default:
curve = ballTossCurve;
break;
}
objectToSpawn = variant ? objPrefabVariant[type] : objPrefab[type];
var mobj = Instantiate(objectToSpawn, objHolder);
var thinker = mobj.GetComponent<MobTrickObj>();
thinker.startBeat = beat;
thinker.curve = curve;
// thinker.type = type;
mobj.SetActive(true);
}
public static void PreBlast(double beat)
{
PlaySoundSequence("trickClass", "girlCharge", beat);
if (GameManager.instance.currentGame == "trickClass")
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
instance.DoBlast(beat);
})
});
}
else
{
queuedInputs.Add(new QueuedObject
{
beat = beat,
type = (int)TrickObjType.Blast,
variant = false
});
}
}
public void DoBlast(double beat)
{
ScheduleInput(beat, 2, InputAction_FlickPress, BlastJustOrNg, BlastMiss, Through, CanDodge);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
girlBopEnable = false;
girlAnim.DoScaledAnimationAsync("Charge0");
}),
new BeatAction.Action(beat + 0.75, delegate
{
girlAnim.DoScaledAnimationAsync("Charge1");
}),
new BeatAction.Action(beat + 1.5, delegate
{
girlAnim.DoScaledAnimationAsync("Charge1");
}),
new BeatAction.Action(beat + 4, delegate
{
girlBopEnable = true;
}),
});
}
public bool CanDodge()
{
return playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble;
}
public void BlastJustOrNg(PlayerActionEvent caller, float state)
{
if (state <= -1f || state >= 1f)
{
SoundByte.PlayOneShotGame("trickClass/shock_impact");
girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f);
PlayerDodgeNg(true);
return;
}
girlAnim.DoScaledAnimationAsync("BlastDodged", 0.5f);
if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return;
SoundByte.PlayOneShotGame("trickClass/blast_dodge");
playerAnim.DoScaledAnimationAsync("DodgeBlast0", 1f);
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.25;
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 1;
playerReady = false;
SoundByte.PlayOneShotGame("trickClass/blast_dodge_return", caller.startBeat + caller.timer + 1f);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate
{
playerAnim.DoScaledAnimationAsync("DodgeBlast1", 1f);
}),
});
}
public void BlastMiss(PlayerActionEvent caller)
{
girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f);
SoundByte.PlayOneShotGame("trickClass/blast_miss");
playerAnim.DoScaledAnimationAsync("ThroughBlast");
playerReady = false;
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.5f;
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.5f;
}
public void Through(PlayerActionEvent caller) { }
public void PlayerDodge(bool slow = false, bool type = false)
{
if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return;
//anim
SoundByte.PlayOneShotGame("trickClass/player_dodge");
playerAnim.DoScaledAnimationAsync(type ? "DodgeAlt" : "Dodge", slow ? 0.6f : 1f);
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
playerReady = false;
}
public void PlayerDodgeNg(bool shock = false)
{
playerAnim.DoScaledAnimationAsync(shock ? "DodgeNgShock" : "DodgeNg");
playerReady = false;
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
}
public void PlayerThrough(bool shock = false)
{
playerAnim.DoScaledAnimationAsync(shock ? "ThroughShock" : "Through");
playerReady = false;
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
}
}
}