65a243fa68
* ready to pr i think Fixed Alphabetical Sorting. Fixed Chronological Sorting by adding a sorting value to every minigame. Added Sort By Usage. * i accidentally removed a bunch of work from yall oops this should fix that i think
503 lines
18 KiB
C#
503 lines
18 KiB
C#
using NaughtyBezierCurves;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class MobTrickLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List<GameAction>()
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{
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new GameAction("bop", "Bop")
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{
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function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("bop", true, "Bop", "Toggle if the girl and boy should bop for the duration of this event."),
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new Param("autoBop", false, "Bop (Auto)", "Toggle if the girl and boy should automatically bop until another Bop event is reached.")
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}
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},
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new GameAction("toss", "Toss Object")
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{
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preFunction = delegate
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{
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EventCaller ec = eventCaller;
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var e = ec.currentEntity;
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TrickClass.PreTossObject(ec.gameManager, e.beat, (int)e["obj"], e["nx"]);
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},
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defaultLength = 2,
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parameters = new List<Param>()
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{
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new Param("obj", TrickClass.TrickObjTypeEditor.PaperBall, "Object", "Choose the object that the girl should throw.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (int)x == (int)TrickClass.TrickObjTypeEditor.Phone, new string[] { "nx" }),
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}),
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new Param("nx", false, "Switch", "Toggle if the phone should be replaced with a Nintendo Switch."),
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}
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},
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new GameAction("plane", "Plane")
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{
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preFunction = delegate
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{
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EventCaller ec = eventCaller;
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var e = ec.currentEntity;
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TrickClass.PreTossObject(ec.gameManager, e.beat, (int)TrickClass.TrickObjType.Plane);
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},
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defaultLength = 3,
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},
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new GameAction("blast", "Optic Blast")
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{
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preFunction = delegate
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{
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TrickClass.PreBlast(eventCaller.currentEntity.beat);
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},
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defaultLength = 4,
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},
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new GameAction("chair", "Chair")
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{
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preFunction = delegate
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{
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EventCaller ec = eventCaller;
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var e = ec.currentEntity;
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TrickClass.PreTossObject(ec.gameManager, e.beat, (int)TrickClass.TrickObjType.Chair);
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},
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defaultLength = 2,
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hidden = true,
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},
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new GameAction("phone", "Phone")
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{
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preFunction = delegate
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{
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EventCaller ec = eventCaller;
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var e = ec.currentEntity;
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TrickClass.PreTossObject(ec.gameManager, e.beat, (int)TrickClass.TrickObjType.Phone, eventCaller.currentEntity["nx"]);
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},
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defaultLength = 2,
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hidden = true,
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parameters = new List<Param>()
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{
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new Param("nx", false, "Switch", "Replace the phone with a Switch"),
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}
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},
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new GameAction("shock", "Lightning Bolt")
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{
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preFunction = delegate
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{
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EventCaller ec = eventCaller;
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var e = ec.currentEntity;
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TrickClass.PreTossObject(ec.gameManager, e.beat, (int)TrickClass.TrickObjType.Shock);
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},
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defaultLength = 2,
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hidden = true,
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},
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},
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new List<string>() { "mob", "normal" },
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"mobtrick", "en",
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new List<string>() { },
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chronologicalSortKey: 20170124 // source: this sketchy site https://rhythm-heaven-fever.appstor.io/ it was the only mention of it online that had a date attached
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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/**
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mob_Trick
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**/
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using Scripts_TrickClass;
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public class TrickClass : Minigame
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{
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public enum TrickObjTypeEditor : int
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{
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PaperBall,
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Chair,
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Lightning,
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Phone,
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}
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public enum TrickObjType : int
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{
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Ball,
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Chair,
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Shock,
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Phone,
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Plane,
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Blast
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}
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public struct QueuedObject
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{
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public double beat;
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public int type;
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public bool variant;
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}
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public static List<QueuedObject> queuedInputs = new List<QueuedObject>();
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[Header("Objects")]
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public Animator playerAnim;
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public Animator girlAnim;
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public Animator warnAnim;
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[Header("References")]
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public GameObject[] objPrefab;
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public GameObject[] objPrefabVariant;
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public string[] objWarnAnim;
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public string[] objWarnAnimVariant;
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public string[] objThrowAnim;
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public Transform objHolder;
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[Header("Curves")]
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public BezierCurve3D ballTossCurve;
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public BezierCurve3D ballMissCurve;
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public BezierCurve3D planeTossCurve;
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public BezierCurve3D planeMissCurve;
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public BezierCurve3D shockTossCurve;
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public static TrickClass instance;
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public GameEvent bop = new GameEvent();
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bool goBop = true;
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public double playerCanDodge = double.MinValue;
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double playerBopStart = double.MinValue;
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double girlBopStart = double.MinValue;
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bool showBubble = true;
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bool playerReady, girlBopEnable;
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public static PlayerInput.InputAction InputAction_TouchPressing =
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new("PcoTrickTouching", new int[] { IAEmptyCat, IAPressingCat, IAEmptyCat },
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IA_Empty, IA_TouchBasicPressing, IA_Empty);
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void OnDestroy()
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{
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queuedInputs.Clear();
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foreach (var evt in scheduledInputs)
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{
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evt.Disable();
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}
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}
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private void Awake()
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{
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instance = this;
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SetupBopRegion("trickClass", "bop", "autoBop");
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girlBopEnable = true;
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}
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public override void OnBeatPulse(double beat)
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{
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var cond = Conductor.instance;
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if (!BeatIsInBopRegion(beat)) return;
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if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
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playerAnim.DoScaledAnimationAsync("Bop");
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if (cond.songPositionInBeatsAsDouble > girlBopStart && girlBopEnable)
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girlAnim.DoScaledAnimationAsync("Bop");
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}
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public override void OnPlay(double beat)
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{
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queuedInputs.Clear();
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}
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public override void OnGameSwitch(double beat)
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{
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if (!Conductor.instance.isPlaying) return;
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if (queuedInputs.Count > 0)
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{
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foreach (var input in queuedInputs)
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{
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if (input.type is (int)TrickObjType.Blast)
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{
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(input.beat, delegate
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{
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instance.DoBlast(input.beat);
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})
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});
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}
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else
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{
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(input.beat - 1f, delegate
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{
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warnAnim.Play(input.variant ? objWarnAnimVariant[input.type] : objWarnAnim[input.type], 0, 0);
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}),
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new BeatAction.Action(input.beat, delegate
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{
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warnAnim.Play("NoPose", 0, 0);
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TossObject(input.beat, input.type, input.variant);
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})
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});
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}
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}
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}
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queuedInputs.Clear();
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}
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private void Update()
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{
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if (PlayerInput.GetIsAction(InputAction_TouchPressing) && (!playerReady) && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
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{
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playerAnim.DoScaledAnimationAsync("Prepare");
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playerReady = true;
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}
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if ((!PlayerInput.GetIsAction(InputAction_TouchPressing)) && playerReady && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
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{
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playerAnim.DoScaledAnimationAsync("UnPrepare");
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playerReady = false;
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}
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if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress) && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
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{
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PlayerDodge(true);
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playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.6f;
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}
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}
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public void Bop(double beat, float length, bool shouldBop, bool autoBop)
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{
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var cond = Conductor.instance;
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goBop = autoBop;
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if (shouldBop)
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{
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for (int i = 0; i < length; i++)
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{
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + i, delegate
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{
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if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
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playerAnim.DoScaledAnimationAsync("Bop");
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if (cond.songPositionInBeatsAsDouble > girlBopStart)
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girlAnim.DoScaledAnimationAsync("Bop");
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})
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});
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}
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}
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}
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public void BubbleToggle()
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{
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instance.showBubble = !instance.showBubble;
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}
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public static void PreTossObject(GameManager gm, double beat, int type, bool variant = false)
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{
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if (gm.currentGame == "trickClass" && gm.minigameObj.TryGetComponent(out TrickClass tc))
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{
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BeatAction.New(tc, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat - 1, delegate
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{
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if (tc.showBubble == true)
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{
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tc.warnAnim.Play(variant ? tc.objWarnAnimVariant[type] : tc.objWarnAnim[type], 0, 0);
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}
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}),
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new BeatAction.Action(beat, delegate
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{
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tc.warnAnim.Play("NoPose", 0, 0);
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tc.TossObject(beat, type, variant);
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})
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});
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}
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else
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{
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queuedInputs.Add(new QueuedObject
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{
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beat = beat,
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type = type,
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variant = variant
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});
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}
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switch (type)
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{
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case (int)TrickObjType.Plane:
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PlaySoundSequence("trickClass", "planeThrow", beat);
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break;
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case (int)TrickObjType.Chair:
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PlaySoundSequence("trickClass", "chairThrow", beat);
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break;
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case (int)TrickObjType.Shock:
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PlaySoundSequence("trickClass", "shockThrow", beat);
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break;
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case (int)TrickObjType.Phone:
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PlaySoundSequence("trickClass", "phoneThrow", beat);
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break;
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default:
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PlaySoundSequence("trickClass", "ballThrow", beat);
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break;
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}
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}
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public void TossObject(double beat, int type, bool variant = false)
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{
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SpawnObject(beat, type, variant);
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girlAnim.DoScaledAnimationAsync(objThrowAnim[type]);
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girlBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
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}
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public void SpawnObject(double beat, int type, bool variant = false)
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{
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GameObject objectToSpawn;
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BezierCurve3D curve;
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switch (type)
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{
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case (int)TrickObjType.Plane:
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curve = planeTossCurve;
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break;
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case (int)TrickObjType.Shock:
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curve = shockTossCurve;
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break;
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default:
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curve = ballTossCurve;
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break;
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}
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objectToSpawn = variant ? objPrefabVariant[type] : objPrefab[type];
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var mobj = Instantiate(objectToSpawn, objHolder);
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var thinker = mobj.GetComponent<MobTrickObj>();
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thinker.startBeat = beat;
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thinker.curve = curve;
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// thinker.type = type;
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mobj.SetActive(true);
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}
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public static void PreBlast(double beat)
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{
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PlaySoundSequence("trickClass", "girlCharge", beat);
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if (GameManager.instance.currentGame == "trickClass")
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{
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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instance.DoBlast(beat);
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})
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});
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}
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else
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{
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queuedInputs.Add(new QueuedObject
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{
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beat = beat,
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type = (int)TrickObjType.Blast,
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variant = false
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});
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}
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}
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public void DoBlast(double beat)
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{
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ScheduleInput(beat, 2, InputAction_FlickPress, BlastJustOrNg, BlastMiss, Through, CanDodge);
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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girlBopEnable = false;
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girlAnim.DoScaledAnimationAsync("Charge0");
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}),
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new BeatAction.Action(beat + 0.75, delegate
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{
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girlAnim.DoScaledAnimationAsync("Charge1");
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}),
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new BeatAction.Action(beat + 1.5, delegate
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{
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girlAnim.DoScaledAnimationAsync("Charge1");
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}),
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new BeatAction.Action(beat + 4, delegate
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{
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girlBopEnable = true;
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}),
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});
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}
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public bool CanDodge()
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{
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return playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble;
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}
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public void BlastJustOrNg(PlayerActionEvent caller, float state)
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{
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if (state <= -1f || state >= 1f)
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{
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SoundByte.PlayOneShotGame("trickClass/shock_impact");
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girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f);
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PlayerDodgeNg(true);
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return;
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}
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girlAnim.DoScaledAnimationAsync("BlastDodged", 0.5f);
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if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return;
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SoundByte.PlayOneShotGame("trickClass/blast_dodge");
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playerAnim.DoScaledAnimationAsync("DodgeBlast0", 1f);
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playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.25;
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playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 1;
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playerReady = false;
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SoundByte.PlayOneShotGame("trickClass/blast_dodge_return", caller.startBeat + caller.timer + 1f);
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate
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{
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playerAnim.DoScaledAnimationAsync("DodgeBlast1", 1f);
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}),
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});
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}
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public void BlastMiss(PlayerActionEvent caller)
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{
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girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f);
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SoundByte.PlayOneShotGame("trickClass/blast_miss");
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playerAnim.DoScaledAnimationAsync("ThroughBlast");
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playerReady = false;
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playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.5f;
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playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.5f;
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}
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public void Through(PlayerActionEvent caller) { }
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public void PlayerDodge(bool slow = false, bool type = false)
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{
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if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return;
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//anim
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SoundByte.PlayOneShotGame("trickClass/player_dodge");
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playerAnim.DoScaledAnimationAsync(type ? "DodgeAlt" : "Dodge", slow ? 0.6f : 1f);
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playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
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playerReady = false;
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}
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public void PlayerDodgeNg(bool shock = false)
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{
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playerAnim.DoScaledAnimationAsync(shock ? "DodgeNgShock" : "DodgeNg");
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playerReady = false;
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playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
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playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
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}
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public void PlayerThrough(bool shock = false)
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{
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playerAnim.DoScaledAnimationAsync(shock ? "ThroughShock" : "Through");
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playerReady = false;
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playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
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playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
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}
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}
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} |