e6667bb34d
* Marcher changes As the title suggests, this implements da marcher changes, but also adds a nearMiss sound which was strangely missing. * Fix some problems, add sound seqs Fixes the game from not loading due to an asset bundle error, and removes some currently non-functioning stuff, and uses sound sequences for attention, march, and halt. * correct grammar in display * fix sarge sound sequences fix marching inputs being unreliable --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
56 lines
1.6 KiB
Plaintext
56 lines
1.6 KiB
Plaintext
ManifestFileVersion: 0
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CRC: 2977933673
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- AssemblyName: Assembly-CSharp
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ClassName: HeavenStudio.Util.SoundSequence
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ClassName: HeavenStudio.Util.SoundSequence/SequenceClip
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ClassName: HeavenStudio.Util.SoundSequence/SequenceKeyValue
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Assets:
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- Assets/Resources/Sfx/games/marchingOrders/halt2.ogg
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- Assets/Resources/Sfx/games/marchingOrders/faceTurnPlayer.ogg
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- Assets/Resources/Sfx/games/marchingOrders/marchStart.ogg
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- Assets/Resources/Sfx/games/marchingOrders/turnAction.wav
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- Assets/Resources/Games/marchingOrders.prefab
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- Assets/Resources/Sfx/games/marchingOrders/faceTurnOther.ogg
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- Assets/Resources/Sfx/games/marchingOrders/turnActionPlayer.wav
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- Assets/Resources/Sfx/games/marchingOrders/stepOther.ogg
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- Assets/Resources/Sfx/games/marchingOrders/stepPlayer.ogg
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Dependencies: []
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