HeavenStudio/Assets/Scripts/AppInfo.cs
FancyEX d2a8df8a64
Update AppInfo.cs (#832)
* Update BGFish.cs

* Update LakeScene.cs

* Update LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

* Update BGFish.cs

Why does this keep HAPPENING?!

* Discard changes to Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

* Update AppInfo.cs

Thank you StackOverflow!
2024-04-07 22:42:37 +00:00

94 lines
3.4 KiB
C#

using System;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
#endif
public static class AppInfo {
public const string Version = "1.0.9";
public static readonly DateTime Date = new DateTime(2024, 03, 29, 20, 52, 02, 483, DateTimeKind.Utc);
}
#if UNITY_EDITOR
/// <summary>
/// Increase Build Number Automatically
/// </summary>
public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuild
{
private static readonly char[] LineDelimiter = {'\n', '\r'};
/// <summary> File name where info is stored </summary>
private const string AppInfoFileName = "AppInfo.cs";
public int callbackOrder {
get { return 1; }
}
void UnityEditor.Build.IPreprocessBuild.OnPreprocessBuild(UnityEditor.BuildTarget target, string path) {
var scriptPath = GetScriptPath(AppInfoFileName);
var version = IncVersion();
var time = DateTime.UtcNow;
string date = "new DateTime(" + time.ToString("yyyy, MM, dd, HH, mm, ss, fff") + ", DateTimeKind.Utc)";
UnityEngine.Debug.LogFormat(
"OnPreprocessBuild. Modify AppInfo in file={0}, set version={1} and current DateTime",
scriptPath, version);
var text = System.IO.File.ReadAllText(scriptPath);
text = ReplaceText(text, " Version = ", "\"" + version + "\";");
text = ReplaceText(text, " Date = ", date + ";");
System.IO.File.WriteAllText(scriptPath, text);
}
private static string ReplaceText(string text, string field, string newValue) {
int v1 = text.IndexOf(field, StringComparison.Ordinal);
int v2 = text.IndexOfAny(LineDelimiter, v1);
if (v1 < 0 || v2 < 0)
throw new Exception("Undefined field=" + field);
return text.Substring(0, v1 + field.Length) + newValue + text.Substring(v2);
}
private static string IncVersion() {
var bundleVersionSplit = UnityEditor.PlayerSettings.bundleVersion.Split('.');
int major = 0;
int minor = 0;
int subVersion = 0;
if (bundleVersionSplit.Length >= 1)
int.TryParse(bundleVersionSplit[0], out major);
if (bundleVersionSplit.Length >= 2)
int.TryParse(bundleVersionSplit[1], out minor);
if (bundleVersionSplit.Length >= 3)
int.TryParse(bundleVersionSplit[2], out subVersion);
#if !HEAVENSTUDIO_PROD
++subVersion;
#endif
string version = string.Format("{0}.{1}.{2}", major, minor, subVersion);
var bundleVersionCode = (major * 100000) + (minor * 1000) + subVersion;
UnityEditor.PlayerSettings.bundleVersion = version;
UnityEditor.PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
UnityEditor.PlayerSettings.macOS.buildNumber = bundleVersionCode.ToString();
return version;
}
private static string GetScriptPath(string fileName) {
var assets = UnityEditor.AssetDatabase.FindAssets(System.IO.Path.GetFileNameWithoutExtension(fileName));
string scriptPath = null;
foreach (var asset in assets) {
var path = UnityEditor.AssetDatabase.GUIDToAssetPath(asset);
if (path.EndsWith(".cs")) {
scriptPath = path;
break;
}
}
if (string.IsNullOrEmpty(scriptPath))
throw new Exception("No asset file with name '" + AppInfoFileName + "' found");
return scriptPath;
}
}
#endif