495cc5ad4c
* Spaceball cleanup and small bug fix * Replace old hit sound in spaceball * Camera filters * added 9 new filters, including 3 types of sepia * oops * remark * normalization of fade out and fade in on filters are by 100 * GenerateFilterTypeEnum comments * Pure black and white filter * Zooming * Constant playback bar offset * Prepare box selector rewrite * Update icons, finalize
21 lines
460 B
C#
21 lines
460 B
C#
using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace HeavenStudio.Editor
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{
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public class ButtonDoubleClick : MonoBehaviour, IPointerClickHandler
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{
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public UnityEvent onDoubleClick;
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public void OnPointerClick(PointerEventData eventData)
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{
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var tap = eventData.clickCount;
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if (tap == 2)
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{
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onDoubleClick.Invoke();
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}
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}
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}
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}
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