HeavenStudio/Assets/Scripts/DiscordRPC.cs
2022-03-14 07:21:05 -07:00

39 lines
1.1 KiB
C#

using UnityEngine;
namespace HeavenStudio.DiscordRPC
{
public class DiscordRPC : MonoBehaviour
{
public static long clientID = 945877725984477205;
private static void DiscordControllerCheck()
{
if (DiscordController.instance == null)
{
var discordController = new GameObject("DiscordController");
var di = discordController.AddComponent<DiscordController>();
DiscordController.instance = di;
di.Connect();
}
}
public static void Connect()
{
DiscordControllerCheck();
DiscordController.instance.Connect();
}
public static void UpdateActivity(string state = null, string details = null, bool updateTime = false)
{
DiscordControllerCheck();
DiscordController.instance.UpdateActivity(details, state, updateTime);
}
public static void Disconnect()
{
DiscordControllerCheck();
DiscordController.instance.Disconnect();
Destroy(DiscordController.instance.gameObject);
}
}
}