HeavenStudio/Assets/Scripts/Games/SpaceSoccer/Ball.cs
2022-01-23 21:15:23 -05:00

175 lines
5.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.SpaceSoccer
{
public class Ball : PlayerActionObject
{
[Header("Components")]
[SerializeField] private Kicker kicker;
[SerializeField] private GameObject holder;
[SerializeField] private GameObject spriteHolder;
[Space(10)]
[SerializeField] private BezierCurve3D dispenseCurve;
[SerializeField] private BezierCurve3D kickCurve;
[SerializeField] private BezierCurve3D highKickCurve;
[SerializeField] private BezierCurve3D toeCurve;
[Header("Properties")]
public float dispensedBeat = 0;
public bool dispensing;
public int hitTimes;
private float lastSpriteRot;
public bool canKick;
private GameEvent kicked = new GameEvent();
private GameEvent highKicked = new GameEvent();
private GameEvent toe = new GameEvent();
private bool kickPrepare = false;
private void Start()
{
PlayerActionInit(this.gameObject, dispensedBeat);
}
public override void OnAce()
{
kicker.Kick(this);
}
public void Kick()
{
Jukebox.PlayOneShotGame("spaceSoccer/ballHit");
kicker.Kick(this);
dispensing = false;
kicked.enabled = true;
kicked.startBeat = Conductor.instance.songPositionInBeats;
// kicked.startBeat = dispensedBeat + 2 + hitTimes;
lastSpriteRot = spriteHolder.transform.eulerAngles.z;
hitTimes++;
if (hitTimes % 2 == 0)
{
kickCurve.transform.localScale = new Vector3(-1, 1);
}
else
{
kickCurve.transform.localScale = new Vector3(1, 1);
}
kickCurve.KeyPoints[0].transform.position = holder.transform.position;
ResetState();
}
public void HighKick()
{
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe1_hit");
kicked.enabled = false;
highKicked.enabled = true;
highKicked.startBeat = Conductor.instance.songPositionInBeats;
highKickCurve.KeyPoints[0].transform.position = holder.transform.position;
}
public void Toe()
{
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe3_hit");
highKicked.enabled = false;
kicked.enabled = false;
kickPrepare = false;
toe.enabled = true;
toe.startBeat = Conductor.instance.songPositionInBeats;
toeCurve.KeyPoints[0].transform.position = holder.transform.position;
}
private void Update()
{
if (dispensing)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(dispensedBeat, 2.5f);
holder.transform.position = dispenseCurve.GetPoint(normalizedBeatAnim);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim));
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(dispensedBeat, 2f);
StateCheck(normalizedBeat);
if (PlayerInput.Pressed())
{
Kick();
if (state.perfect)
{
}
}
}
else if (kicked.enabled)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(kicked.startBeat, 1.5f);
holder.transform.position = kickCurve.GetPoint(normalizedBeatAnim);
if (hitTimes % 2 == 0)
{
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
}
else
{
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot - 360f, normalizedBeatAnim));
}
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(kicked.startBeat, 1f);
StateCheck(normalizedBeat);
if (PlayerInput.Pressed())
{
if (kicker.canHighKick)
{
HighKick();
}
else if (kicker.canKick)
{
Kick();
}
if (state.perfect)
{
// print(normalizedBeat);
}
}
}
else if (highKicked.enabled)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(highKicked.startBeat, 1.85f);
holder.transform.position = highKickCurve.GetPoint(normalizedBeatAnim);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -460f, normalizedBeatAnim));
if (PlayerInput.Pressed())
{
kickPrepare = true;
kicker.Kick(this);
}
if (kickPrepare)
{
if (PlayerInput.PressedUp())
{
Toe();
}
}
}
else if (toe.enabled)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(toe.startBeat, 1.85f);
holder.transform.position = toeCurve.GetPoint(normalizedBeatAnim);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -860f, normalizedBeatAnim));
}
}
}
}