e50e4e39e0
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
450 lines
16 KiB
C#
450 lines
16 KiB
C#
using DG.Tweening;
|
|
using HeavenStudio.Util;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using HeavenStudio.InputSystem;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
public static class CtrCatchLoader
|
|
{
|
|
// minigame menu items
|
|
public static Minigame AddGame(EventCaller eventCaller)
|
|
{
|
|
return new Minigame("catchyTune", "Catchy Tune", "f2f2f2", "ff376c", "f2f2f2", false, false, new List<GameAction>()
|
|
{
|
|
new GameAction("bop", "Bop")
|
|
{
|
|
function = delegate {var e = eventCaller.currentEntity; CatchyTune.instance.Bop(e.beat, e.length, e["bop"], e["bopAuto"]); },
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("bop", CatchyTune.WhoBops.Both, "Bop", "Set the character(s) to bop for the duration of this event."),
|
|
new Param("bopAuto", CatchyTune.WhoBops.None, "Bop (Auto)", "Set the character(s) to automatically bop until another Bop event is reached."),
|
|
},
|
|
},
|
|
|
|
new GameAction("orange", "Orange")
|
|
{
|
|
defaultLength = 4f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("side", CatchyTune.Side.Left, "Side", "Choose the side the orange falls down."),
|
|
new Param("smile", false, "Smile", "Toggle if Plalin and Alalin should smile after catching.", new List<Param.CollapseParam>()
|
|
{
|
|
new Param.CollapseParam((x, _) => (bool)x, new string[] { "endSmile" })
|
|
}),
|
|
new Param("endSmile", new EntityTypes.Float(2, 100, 2), "Smile Length", "Choose how long the smile should last after the catch.")
|
|
},
|
|
preFunction = delegate {var e = eventCaller.currentEntity; CatchyTune.PreDropFruit(e.beat, e["side"], e["smile"], false, e["endSmile"]); },
|
|
},
|
|
|
|
new GameAction("pineapple", "Pineapple")
|
|
{
|
|
defaultLength = 8f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("side", CatchyTune.Side.Left, "Side", "Choose the side the pineapple falls down."),
|
|
new Param("smile", false, "Smile", "Toggle if Plalin and Alalin should smile after catching.", new List<Param.CollapseParam>()
|
|
{
|
|
new Param.CollapseParam((x, _) => (bool)x, new string[] { "endSmile" })
|
|
}),
|
|
new Param("endSmile", new EntityTypes.Float(2, 100, 2), "Smile Length", "Choose how long the smile should last after the catch.")
|
|
},
|
|
preFunction = delegate {var e = eventCaller.currentEntity; CatchyTune.PreDropFruit(e.beat, e["side"], e["smile"], true, e["endSmile"]); },
|
|
}
|
|
},
|
|
new List<string>() { "ctr", "normal" },
|
|
"ctrcatchy",
|
|
"en",
|
|
new List<string>() { }
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
using Scripts_CatchyTune;
|
|
public class CatchyTune : Minigame
|
|
{
|
|
|
|
public enum Side
|
|
{
|
|
Left,
|
|
Right,
|
|
Both
|
|
}
|
|
|
|
public enum WhoBops
|
|
{
|
|
Alalin = 1,
|
|
Plalin = 2,
|
|
Both = 0,
|
|
None = 3
|
|
}
|
|
|
|
public enum Background
|
|
{
|
|
Short,
|
|
Long
|
|
}
|
|
|
|
|
|
[Header("Animators")]
|
|
public Animator plalinAnim; // Left d-pad
|
|
public Animator alalinAnim; // right A button
|
|
|
|
[Header("References")]
|
|
public GameObject orangeBase;
|
|
public GameObject pineappleBase;
|
|
public Transform fruitHolder;
|
|
public GameObject heartMessage;
|
|
public GameObject bg2;
|
|
|
|
// when to stop playing the catch animation
|
|
private double stopCatchLeft = 0;
|
|
private double stopCatchRight = 0;
|
|
|
|
private double startSmile = 0;
|
|
private double stopSmile = 0;
|
|
|
|
public static CatchyTune instance;
|
|
static List<QueuedFruit> queuedFruits = new List<QueuedFruit>();
|
|
struct QueuedFruit
|
|
{
|
|
public double beat;
|
|
public int side;
|
|
public bool smile;
|
|
public bool isPineapple;
|
|
public float endSmile;
|
|
}
|
|
|
|
const int IALeft = 0;
|
|
const int IARight = 1;
|
|
protected static bool IA_PadLeft(out double dt)
|
|
{
|
|
return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt);
|
|
}
|
|
protected static bool IA_BatonLeft(out double dt)
|
|
{
|
|
return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt);
|
|
}
|
|
protected static bool IA_TouchLeft(out double dt)
|
|
{
|
|
bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt);
|
|
bool simul = false;
|
|
if (!want)
|
|
{
|
|
simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt)
|
|
&& instance.IsExpectingInputNow(InputAction_Left)
|
|
&& instance.IsExpectingInputNow(InputAction_Right);
|
|
}
|
|
return want || simul;
|
|
}
|
|
|
|
protected static bool IA_PadRight(out double dt)
|
|
{
|
|
return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt);
|
|
}
|
|
protected static bool IA_BatonRight(out double dt)
|
|
{
|
|
return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt);
|
|
}
|
|
protected static bool IA_TouchRight(out double dt)
|
|
{
|
|
bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt);
|
|
bool simul = false;
|
|
if (!want)
|
|
{
|
|
simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt)
|
|
&& instance.IsExpectingInputNow(InputAction_Left)
|
|
&& instance.IsExpectingInputNow(InputAction_Right);
|
|
}
|
|
return want || simul;
|
|
}
|
|
|
|
public static PlayerInput.InputAction InputAction_Left =
|
|
new("CtrStepLeft", new int[] { IALeft, IALeft, IALeft },
|
|
IA_PadLeft, IA_TouchLeft, IA_BatonLeft);
|
|
|
|
public static PlayerInput.InputAction InputAction_Right =
|
|
new("CtrStepRight", new int[] { IARight, IARight, IARight },
|
|
IA_PadRight, IA_TouchRight, IA_BatonRight);
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
SetupBopRegion("catchyTune", "bop", "bopAuto", false);
|
|
}
|
|
|
|
const float orangeoffset = 0.5f;
|
|
const float pineappleoffset = 0.5f;
|
|
|
|
private void Update()
|
|
{
|
|
Conductor cond = Conductor.instance;
|
|
|
|
if (cond.isPlaying && !cond.isPaused)
|
|
{
|
|
if (queuedFruits.Count > 0)
|
|
{
|
|
foreach (var fruit in queuedFruits)
|
|
{
|
|
DropFruit(fruit.beat, fruit.side, fruit.smile, fruit.isPineapple, fruit.endSmile);
|
|
}
|
|
queuedFruits.Clear();
|
|
}
|
|
|
|
// print(stopCatchLeft + " " + stopCatchRight);
|
|
// print("current beat: " + conductor.songPositionInBeatsAsDouble);
|
|
if (stopCatchLeft > 0 && stopCatchLeft <= cond.songPositionInBeatsAsDouble)
|
|
{
|
|
plalinAnim.DoScaledAnimationAsync("idle", 0.5f);
|
|
stopCatchLeft = 0;
|
|
}
|
|
|
|
if (stopCatchRight > 0 && stopCatchRight <= cond.songPositionInBeatsAsDouble)
|
|
{
|
|
alalinAnim.DoScaledAnimationAsync("idle", 0.5f);
|
|
stopCatchRight = 0;
|
|
}
|
|
|
|
if (startSmile > 0 && startSmile <= cond.songPositionInBeatsAsDouble)
|
|
{
|
|
//print("smile start");
|
|
plalinAnim.Play("smile", 1, 0);
|
|
alalinAnim.Play("smile", 1, 0);
|
|
startSmile = 0;
|
|
heartMessage.SetActive(true);
|
|
}
|
|
|
|
if (stopSmile > 0 && stopSmile <= cond.songPositionInBeatsAsDouble)
|
|
{
|
|
//print("smile stop");
|
|
plalinAnim.Play("stopsmile", 1, 0);
|
|
alalinAnim.Play("stopsmile", 1, 0);
|
|
stopSmile = 0;
|
|
heartMessage.SetActive(false);
|
|
}
|
|
|
|
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
|
|
{
|
|
catchWhiff(false);
|
|
}
|
|
if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory))
|
|
{
|
|
catchWhiff(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void OnBeatPulse(double beat)
|
|
{
|
|
int whoBopsAuto = BeatIsInBopRegionInt(beat);
|
|
bool bopLeft = whoBopsAuto == (int)WhoBops.Plalin || whoBopsAuto == (int)WhoBops.Both;
|
|
bool bopRight = whoBopsAuto == (int)WhoBops.Alalin || whoBopsAuto == (int)WhoBops.Both;
|
|
if (bopLeft && stopCatchLeft == 0)
|
|
{
|
|
plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
|
}
|
|
|
|
if (bopRight && stopCatchRight == 0)
|
|
{
|
|
alalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
|
}
|
|
}
|
|
|
|
public void DropFruit(double beat, int side, bool smile, bool isPineapple, float endSmile)
|
|
{
|
|
var objectToSpawn = isPineapple ? pineappleBase : orangeBase;
|
|
|
|
if (side == (int)Side.Left || side == (int)Side.Both)
|
|
{
|
|
DropFruitSingle(beat, false, smile, objectToSpawn, endSmile);
|
|
}
|
|
|
|
if (side == (int)Side.Right || side == (int)Side.Both)
|
|
{
|
|
DropFruitSingle(beat, true, smile, objectToSpawn, endSmile);
|
|
}
|
|
}
|
|
|
|
//minenice: experiment to test preFunction
|
|
public static void PreDropFruit(double beat, int side, bool smile, bool isPineapple, float endSmile)
|
|
{
|
|
double spawnBeat = beat - 1;
|
|
beat = beat - (isPineapple ? 2f : 1f);
|
|
if (GameManager.instance.currentGame == "catchyTune")
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.DropFruit(beat, side, smile, isPineapple, endSmile); }),
|
|
});
|
|
}
|
|
else
|
|
{
|
|
queuedFruits.Add(new QueuedFruit()
|
|
{
|
|
beat = beat,
|
|
side = side,
|
|
smile = smile,
|
|
isPineapple = isPineapple,
|
|
endSmile = endSmile
|
|
});
|
|
}
|
|
|
|
if (side == (int)Side.Left || side == (int)Side.Both)
|
|
{
|
|
Fruit.PlaySound(beat, false, isPineapple);
|
|
}
|
|
if (side == (int)Side.Right || side == (int)Side.Both)
|
|
{
|
|
Fruit.PlaySound(beat, true, isPineapple);
|
|
}
|
|
}
|
|
|
|
public void DropFruitSingle(double beat, bool side, bool smile, GameObject objectToSpawn, float endSmile)
|
|
{
|
|
|
|
var newFruit = GameObject.Instantiate(objectToSpawn, fruitHolder);
|
|
var fruitComp = newFruit.GetComponent<Fruit>();
|
|
fruitComp.startBeat = beat;
|
|
fruitComp.side = side;
|
|
fruitComp.smile = smile;
|
|
fruitComp.endSmile = endSmile;
|
|
newFruit.SetActive(true);
|
|
}
|
|
|
|
public void Bop(double beat, float length, int whoBops, int whoBopsAuto)
|
|
{
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + i, delegate
|
|
{
|
|
BopSingle(whoBops);
|
|
})
|
|
});
|
|
}
|
|
}
|
|
|
|
void BopSingle(int whoBops)
|
|
{
|
|
switch (whoBops)
|
|
{
|
|
case (int)WhoBops.Plalin:
|
|
if (stopCatchLeft == 0)
|
|
{
|
|
plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
|
}
|
|
break;
|
|
case (int)WhoBops.Alalin:
|
|
if (stopCatchRight == 0)
|
|
{
|
|
alalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
|
}
|
|
break;
|
|
case (int)WhoBops.Both:
|
|
if (stopCatchRight == 0)
|
|
{
|
|
alalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
|
}
|
|
if (stopCatchLeft == 0)
|
|
{
|
|
plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void catchSuccess(bool side, bool isPineapple, bool smile, double beat, float endSmile)
|
|
{
|
|
string anim = isPineapple ? "catchPineapple" : "catchOrange";
|
|
|
|
if (side)
|
|
{
|
|
alalinAnim.DoScaledAnimationAsync(anim, 0.5f);
|
|
stopCatchRight = beat + 0.9f;
|
|
}
|
|
else
|
|
{
|
|
plalinAnim.DoScaledAnimationAsync(anim, 0.5f);
|
|
stopCatchLeft = beat + 0.9f;
|
|
}
|
|
|
|
if (smile)
|
|
{
|
|
startSmile = beat + 1f;
|
|
stopSmile = beat + endSmile;
|
|
}
|
|
|
|
}
|
|
|
|
public void catchMiss(bool side, bool isPineapple)
|
|
{
|
|
// not the right sound at all but need an accurate rip
|
|
SoundByte.PlayOneShotGame("catchyTune/fruitThrough");
|
|
|
|
double beat = Conductor.instance.songPositionInBeatsAsDouble;
|
|
|
|
string fruitType = isPineapple ? "Pineapple" : "Orange";
|
|
|
|
if (side)
|
|
{
|
|
alalinAnim.DoScaledAnimationAsync("miss" + fruitType, 0.5f);
|
|
stopCatchRight = beat + 0.7f;
|
|
}
|
|
else
|
|
{
|
|
plalinAnim.DoScaledAnimationAsync("miss" + fruitType, 0.5f);
|
|
stopCatchLeft = beat + 0.7f;
|
|
}
|
|
}
|
|
|
|
public void catchWhiff(bool side)
|
|
{
|
|
SoundByte.PlayOneShotGame("catchyTune/whiff");
|
|
whiffAnim(side);
|
|
}
|
|
|
|
public void catchBarely(bool side)
|
|
{
|
|
if (side)
|
|
{
|
|
SoundByte.PlayOneShotGame("catchyTune/barely right");
|
|
}
|
|
else
|
|
{
|
|
SoundByte.PlayOneShotGame("catchyTune/barely left");
|
|
}
|
|
|
|
whiffAnim(side);
|
|
}
|
|
|
|
public void whiffAnim(bool side)
|
|
{
|
|
double beat = Conductor.instance.songPositionInBeatsAsDouble;
|
|
|
|
if (side)
|
|
{
|
|
alalinAnim.DoScaledAnimationAsync("whiff", 0.5f);
|
|
stopCatchRight = beat + 0.5f;
|
|
}
|
|
else
|
|
{
|
|
plalinAnim.DoScaledAnimationAsync("whiff", 0.5f);
|
|
stopCatchLeft = beat + 0.5f;
|
|
}
|
|
}
|
|
}
|
|
}
|