HeavenStudio/Assets/Scripts/Games/KarateMan/KarateManPot.cs
minenice55 b1fab52ad9
Integration of Jukebox Library (#451) (#457)
* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
2023-06-10 19:17:06 +00:00

1132 lines
51 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_KarateMan
{
public class KarateManPot : MonoBehaviour
{
public double startBeat;
public ItemType type;
public int path = 1;
public GameObject Shadow;
public GameObject ShadowInstance;
SpriteRenderer shadowRenderer;
//hit effects
public GameObject HitMark;
public ParticleSystem[] HitParticles;
public string awakeAnim;
FlyStatus status = FlyStatus.Fly;
Color effectTint = Color.white;
[SerializeField] SpriteRenderer[] cellRenderers;
Material[] cellMaterials;
[SerializeField] Color[] ItemAlienMap;
[SerializeField] Color[] ItemBombMap;
[SerializeField] Color[] ItemBarrelMap;
[SerializeField] Color[] ItemCookingLidMap;
public bool KickBarrelContent = false;
public int OnHitExpression = (int) KarateMan.KarateManFaces.Normal;
public int comboId = -1;
static int _lastCombo = -1;
public static int LastCombo { get { return _lastCombo; } }
public static int GetNewCombo() { _lastCombo++; return _lastCombo; }
public static void ResetLastCombo() { _lastCombo = -1; }
public enum ItemType {
Pot, // path 1
Bulb, // path 1
Rock, // path 1
Ball, // path 1
Cooking, // path 1
Alien, // path 1
TacoBell, // path 1
Bomb, // path 1
KickBarrel, // path 1
KickBomb, // no path
KickBall, // no path
ComboPot1, // path 1
ComboPot2, // path 1
ComboPot3, // path 2
ComboPot4, // path 3
ComboPot5, // path 4
ComboBarrel,// path 5
CookingLid, //only used for hit
}
public enum FlyStatus {
Fly,
Hit,
NG,
HitWeak
}
//pot trajectory stuff
public Transform[] HitPosition;
public float[] HitPositionOffset;
public Vector3[] StartPositionOffset;
public float[] ItemSlipRt;
public BezierCurve3D[] ItemCurves;
public BezierCurve3D CurrentCurve;
public float curveTargetBeat;
public SpriteRenderer BulbLight;
public void SetBulbColor(Color c) {
effectTint = c;
BulbLight.color = c;
}
float ProgressToHitPosition(float progress) {
return progress + (HitPositionOffset[path] - 0.5f);
}
Vector3 ProgressToFlyPosition()
{
var cond = Conductor.instance;
float progress = Mathf.Min(cond.GetPositionFromBeat(startBeat, 2f), 1f - ItemSlipRt[path]);
float progressToHitPosition = ProgressToHitPosition(progress);
Vector3 hitPosition = HitPosition[path].position;
//https://www.desmos.com/calculator/ycn9v62i4f
float offset = HitPositionOffset[path];
float flyHeight = (progressToHitPosition*(progressToHitPosition-1f))/(offset*(offset-1f));
float floorHeight = HitPosition[0].position.y;
Vector3 startPosition = hitPosition + StartPositionOffset[path];
Vector3 endPosition = hitPosition - StartPositionOffset[path];
Vector3 flyPosition = new Vector3(
Mathf.Lerp(startPosition.x, endPosition.x, progress),
floorHeight + (HitPosition[path].position.y - floorHeight + (StartPositionOffset[path].y * (1 - Mathf.Min(cond.GetPositionFromBeat(startBeat, 1f), 1f)))) * flyHeight,
Mathf.Lerp(startPosition.z, endPosition.z, progress)
);
if (progress >= 0.5f && flyPosition.y < HitPosition[0].position.y) {
flyPosition.y = floorHeight;
}
return flyPosition;
}
void SetColourMapping()
{
Color alpha, bravo, delta;
switch (type)
{
case ItemType.Alien:
alpha = ItemAlienMap[0];
bravo = ItemAlienMap[1];
delta = KarateMan.ItemColor;
break;
case ItemType.Bomb:
case ItemType.KickBomb:
alpha = ItemBombMap[0];
bravo = ItemBombMap[1];
delta = KarateMan.ItemColor;
break;
case ItemType.KickBarrel:
case ItemType.ComboBarrel:
alpha = ItemBarrelMap[0];
bravo = ItemBarrelMap[1];
delta = ItemBarrelMap[2];
break;
case ItemType.Cooking:
case ItemType.CookingLid:
alpha = ItemCookingLidMap[0];
bravo = ItemCookingLidMap[1];
delta = KarateMan.ItemColor;
break;
default:
alpha = KarateMan.ItemColor;
bravo = KarateMan.ItemColor;
delta = KarateMan.ItemColor;
break;
}
for (int i = 0; i < cellRenderers.Length; i++) {
SpriteRenderer r = cellRenderers[i];
if (r.material != null)
{
if (cellMaterials == null)
{
cellMaterials = new Material[cellRenderers.Length];
cellMaterials[i] = Instantiate(r.material);
r.material = cellMaterials[i];
}
r.material.SetColor("_ColorAlpha", alpha);
r.material.SetColor("_ColorBravo", bravo);
r.material.SetColor("_ColorDelta", delta);
}
}
}
PlayerActionEvent OnHit;
PlayerActionEvent OnHitWrongAction;
void Awake()
{
switch (type)
{
case ItemType.ComboPot1:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ComboStartJustOrNg, ComboStartThrough, ComboStartOut);
OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ComboStartWrongAction, ComboStartOut, ComboStartOut);
path = 1;
break;
case ItemType.ComboPot2:
path = 1;
BeatAction.New(gameObject, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboPot3:
path = 2;
BeatAction.New(gameObject, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboPot4:
path = 3;
//if the button isn't held anymore make Joe spin
BeatAction.New(gameObject, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboPot5:
path = 4;
BeatAction.New(gameObject, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboBarrel:
//check for button release
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_ALT_UP, ComboEndJustOrNg, ComboEndThrough, ComboEndOut);
//button presses
KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ComboEndWrongAction, ItemOut, ItemOut);
KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ComboEndWrongActionAlt, ItemOut, ItemOut);
path = 5;
break;
case ItemType.KickBarrel:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, KickChargeJustOrNg, ItemThrough, ItemOut);
OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut);
path = 1;
comboId = -1;
break;
case ItemType.KickBomb:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 0.75f, InputType.STANDARD_UP | InputType.DIRECTION_UP, KickJustOrNg, KickThrough, KickOut);
CurrentCurve = ItemCurves[6];
curveTargetBeat = 2 * 0.75f;
path = 1;
comboId = -1;
break;
case ItemType.KickBall:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 0.75f, InputType.STANDARD_UP | InputType.DIRECTION_UP, KickJustOrNg, KickThrough, KickOut);
CurrentCurve = ItemCurves[6];
curveTargetBeat = 2 * 0.75f;
path = 1;
comboId = -1;
break;
case ItemType.CookingLid:
CurrentCurve = ItemCurves[9];
path = 1;
curveTargetBeat = 2f;
status = FlyStatus.Hit;
comboId = -1;
break;
case ItemType.Bomb:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut);
OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut);
path = 1;
comboId = -1;
break;
default:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut);
OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut);
path = 1;
comboId = -1;
break;
}
float floorHeight = HitPosition[0].position.y;
if (CurrentCurve == null)
transform.position = ProgressToFlyPosition();
else
transform.position = CurrentCurve.GetPoint(0f);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f));
ShadowInstance = GameObject.Instantiate(Shadow, KarateMan.instance.ItemHolder);
shadowRenderer = ShadowInstance.GetComponent<SpriteRenderer>();
shadowRenderer.color = KarateMan.instance.GetShadowColor();
ShadowInstance.SetActive(true);
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
}
void Start()
{
Animator mobjAnim = GetComponent<Animator>();
mobjAnim.Play(awakeAnim, -1, 0);
SetColourMapping();
}
void Update()
{
var cond = Conductor.instance;
float floorHeight = HitPosition[0].position.y;
switch (status)
{
case FlyStatus.Fly:
float prog = cond.GetPositionFromBeat(startBeat, 2f);
if (CurrentCurve == null)
transform.position = ProgressToFlyPosition();
else
{
prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
transform.position = CurrentCurve.GetPoint(Mathf.Min(prog, 1f));
}
if (type == ItemType.Bomb && cond.songPositionInBeatsAsDouble >= startBeat + 2f)
{
ParticleSystem p = Instantiate(HitParticles[7], transform.position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
else if (prog >= 2f || (ItemKickable() && prog >= 1f)) {
if (type == ItemType.KickBomb)
{
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
}
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
else if (CurrentCurve == null && prog < 1f - ItemSlipRt[path]) {
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (125f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
}
else if (CurrentCurve != null && prog < 1f)
{
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
}
break;
case FlyStatus.Hit:
prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
if (type == ItemType.Bomb && cond.songPositionInBeatsAsDouble >= startBeat + curveTargetBeat)
{
ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
SoundByte.PlayOneShotGame("karateman/bombBreak", volume: 0.25f);
return;
}
else if (cond.songPositionInBeatsAsDouble >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) {
if (type == ItemType.KickBomb)
{
ParticleSystem p = Instantiate(HitParticles[6], ItemCurves[7].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
}
else if (type == ItemType.KickBall && cond.songPositionInBeatsAsDouble < startBeat + curveTargetBeat + 1f)
return;
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
else {
if (prog <= 1f)
{
transform.position = CurrentCurve.GetPoint(prog);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-270f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
}
else
{
transform.position = CurrentCurve.GetPoint(1f);
}
}
break;
case FlyStatus.NG:
prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
if (type == ItemType.Bomb && cond.songPositionInBeatsAsDouble >= startBeat + curveTargetBeat)
{
KarateMan.instance.Joe.RemoveBombGlow(startBeat + curveTargetBeat, 1f);
ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
else if (cond.songPositionInBeatsAsDouble >= startBeat + Mathf.Max(2f, curveTargetBeat) || (ItemKickable() && prog >= 1f) || CurrentCurve == null) {
if (type == ItemType.KickBomb)
{
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
}
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
else {
if (prog <= 1f)
{
transform.position = CurrentCurve.GetPoint(prog);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
}
else
{
transform.position = CurrentCurve.GetPoint(1f);
}
}
break;
case FlyStatus.HitWeak:
prog = cond.GetPositionFromBeat(startBeat, 1f);
Vector3 pos = new Vector3(HitPosition[1].position.x + 0.25f, HitPosition[0].position.y, HitPosition[1].position.z);
if (type == ItemType.Bomb && cond.songPositionInBeatsAsDouble >= startBeat + 1f)
{
KarateMan.instance.Joe.RemoveBombGlow(startBeat + 1f, 1f);
ParticleSystem p = Instantiate(HitParticles[7], pos, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
else if (cond.songPositionInBeatsAsDouble >= startBeat + 3f)
{
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
if (prog <= 1f)
{
pos.y = EasingFunction.EaseInCubic(HitPosition[1].position.y, HitPosition[0].position.y, prog);
}
transform.position = pos;
break;
}
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
shadowRenderer.color = KarateMan.instance.GetShadowColor();
SetColourMapping();
}
void CreateHitMark(bool useLocalPos = false)
{
GameObject hitMark = GameObject.Instantiate(HitMark, KarateMan.instance.ItemHolder);
if (useLocalPos)
hitMark.transform.localPosition = transform.position;
else
hitMark.transform.position = HitPosition[path].position;
hitMark.SetActive(true);
}
//handles hitsound and particles
void ItemHitEffect(bool straight = false)
{
ParticleSystem p;
CreateHitMark(ItemKickable());
KarateMan game = KarateMan.instance;
switch (type)
{
case ItemType.Bulb:
CurrentCurve = ItemCurves[straight ? 1 : 0];
curveTargetBeat = straight ? 1f : 1.5f;;
SoundByte.PlayOneShotGame("karateman/lightbulbHit", forcePlay: true);
p = Instantiate(HitParticles[5], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
if (effectTint.a == 0)
break;
//change gradient to match own colour
var col = p.colorOverLifetime;
col.enabled = true;
Gradient grad = new Gradient();
grad.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(Color.white, 0.25f), new GradientColorKey(effectTint, 0.5f), new GradientColorKey(effectTint, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 0.5f), new GradientAlphaKey(0.0f, 1.0f) });
col.color = grad;
var col2 = p.gameObject.transform.GetChild(0).GetComponent<ParticleSystem>().colorOverLifetime;
col2.enabled = true;
Gradient grad2 = new Gradient();
grad2.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(effectTint, 0.5f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 1.0f) });
col2.color = grad2;
p.Play();
break;
case ItemType.Rock:
CurrentCurve = ItemCurves[1];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/rockHit", forcePlay: true);
p = Instantiate(HitParticles[4], HitPosition[1].position, Quaternion.identity, game.ItemHolder);
p.Play();
if (game.IsNoriActive && game.NoriPerformance >= 1f)
SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break;
case ItemType.Ball:
CurrentCurve = ItemCurves[1];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/soccerHit", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
break;
case ItemType.Cooking:
CurrentCurve = ItemCurves[1];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/cookingPot", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
game.CreateItemInstance(startBeat + 1f, "Item09", 0, ItemType.CookingLid);
GetComponent<Animator>().Play("Item08", -1, 0);
if (game.IsNoriActive && game.NoriPerformance >= 1f)
SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break;
case ItemType.Alien:
CurrentCurve = ItemCurves[1];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/alienHit", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
if (game.IsNoriActive && game.NoriPerformance >= 1f)
SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break;
case ItemType.Bomb:
CurrentCurve = ItemCurves[1];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/bombHit", forcePlay: true);
p = Instantiate(HitParticles[2], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
game.Joe.RemoveBombGlow(startBeat + 1f, 1f);
if (game.IsNoriActive && game.NoriPerformance >= 1f)
SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break;
case ItemType.TacoBell:
CurrentCurve = ItemCurves[1];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/rockHit", forcePlay: true);
SoundByte.PlayOneShotGame("karateman/tacobell", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
if (game.IsNoriActive && game.NoriPerformance >= 1f)
SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break;
case ItemType.ComboPot1:
CurrentCurve = ItemCurves[straight ? 1 : 0];
curveTargetBeat = 1.5f;
SoundByte.PlayOneShotGame("karateman/comboHit1", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
break;
case ItemType.ComboPot2:
CurrentCurve = ItemCurves[0];
curveTargetBeat = 1.5f;
SoundByte.PlayOneShotGame("karateman/comboHit1", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
break;
case ItemType.ComboPot3:
CurrentCurve = ItemCurves[2];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/comboHit2", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[2].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
break;
case ItemType.ComboPot4:
CurrentCurve = ItemCurves[3];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/comboHit3", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[3].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
break;
case ItemType.ComboPot5:
CurrentCurve = ItemCurves[4];
curveTargetBeat = 1f;
SoundByte.PlayOneShotGame("karateman/comboHit3", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[4].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
break;
case ItemType.ComboBarrel:
SoundByte.PlayOneShotGame("karateman/comboHit4", forcePlay: true);
p = Instantiate(HitParticles[0], HitPosition[5].position, Quaternion.identity, game.ItemHolder);
p.Play();
p = Instantiate(HitParticles[1], HitPosition[5].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
break;
case ItemType.KickBarrel:
if (KickBarrelContent)
game.CreateItemInstance(startBeat + 1f, "Item03", OnHitExpression, ItemType.KickBall);
else
{
game.Joe.ApplyBombGlow();
game.CreateItemInstance(startBeat + 1f, "Item04", OnHitExpression, ItemType.KickBomb);
}
SoundByte.PlayOneShotGame("karateman/barrelBreak", forcePlay: true);
p = Instantiate(HitParticles[0], HitPosition[1].position, Quaternion.Euler(0, 0, -5f), game.ItemHolder);
p.Play();
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
break;
case ItemType.KickBomb:
SoundByte.PlayOneShotGame("karateman/bombKick", forcePlay: true);
p = Instantiate(HitParticles[2], ItemCurves[6].GetPoint(0.5f), Quaternion.identity, game.ItemHolder);
p.Play();
game.Joe.RemoveBombGlow(startBeat + 0.75f);
break;
case ItemType.KickBall:
SoundByte.PlayOneShotGame("karateman/bombKick", forcePlay: true);
p = Instantiate(HitParticles[1], ItemCurves[6].GetPoint(0.5f), Quaternion.identity, game.ItemHolder);
p.Play();
break;
default:
CurrentCurve = ItemCurves[straight ? 1 : 0];
curveTargetBeat = straight ? 1f : 1.5f;
if (game.IsNoriActive && game.NoriPerformance < 0.6f)
{
SoundByte.PlayOneShotGame("karateman/potHit_lowNori", forcePlay: true);
SoundByte.PlayOneShotGame("karateman/potHit", volume: 0.66f, forcePlay: true);
}
else
SoundByte.PlayOneShotGame("karateman/potHit", forcePlay: true);
p = Instantiate(HitParticles[3], HitPosition[1].position, Quaternion.identity, game.ItemHolder);
p.Play();
break;
}
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
status = FlyStatus.Hit;
}
int ItemPunchHand()
{
switch (type)
{
case ItemType.Rock:
case ItemType.Ball:
case ItemType.Cooking:
case ItemType.Alien:
case ItemType.TacoBell:
case ItemType.Bomb:
case ItemType.KickBarrel:
return 2;
default:
return 0;
}
}
bool ItemKickable()
{
switch (type)
{
case ItemType.KickBomb:
case ItemType.KickBall:
return true;
default:
return false;
}
}
bool ItemNeedNori()
{
switch (type)
{
case ItemType.Rock:
case ItemType.Cooking:
case ItemType.Alien:
case ItemType.Bomb:
case ItemType.TacoBell:
return true;
default:
return false;
}
}
void JoeComboSequence()
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
if (joe.GetShouldComboId() != comboId || !joe.inCombo) return;
switch (type)
{
case ItemType.ComboPot2:
joe.Punch(2);
if (joe.GetComboId() != comboId)
SoundByte.PlayOneShotGame("karateman/swingNoHit_Alt", forcePlay: true);
else
{
ItemHitEffect();
}
break;
case ItemType.ComboPot3:
joe.ComboSequence(0);
if (joe.GetComboId() != comboId) {}
else
{
ItemHitEffect();
}
break;
case ItemType.ComboPot4:
//if the button isn't held anymore make Joe spin
if (joe.GetComboId() != comboId) {
joe.ComboMiss(startBeat + 1f);
SoundByte.PlayOneShotGame("karateman/comboMiss", forcePlay: true);
joe.SetShouldComboId(-2);
}
else
{
joe.ComboSequence(1);
joe.lockedInCombo = true;
ItemHitEffect();
}
break;
case ItemType.ComboPot5:
joe.ComboSequence(2);
if (joe.GetComboId() != comboId) {}
else
{
ItemHitEffect();
}
break;
default:
break;
}
}
void DoHitExpression(double offset)
{
if (OnHitExpression == (int) KarateMan.KarateManFaces.Normal)
return;
var joe = KarateMan.instance.Joe;
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(offset, delegate {
joe.SetFaceExpression(OnHitExpression);
}),
new BeatAction.Action(offset + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
})
});
}
public void ItemJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
if (status == FlyStatus.Fly && !(joe.inCombo || joe.inNuriLock)) {
if (state <= -1f || state >= 1f) {
bool straight = joe.Punch(ItemPunchHand());
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
SoundByte.PlayOneShot("miss");
status = FlyStatus.NG;
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
KarateMan.instance.Nori.DoNG();
}
else {
if (KarateMan.instance.IsNoriActive)
{
if (ItemNeedNori() && KarateMan.instance.NoriPerformance < 0.6f)
{
CreateHitMark(false);
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
status = FlyStatus.HitWeak;
SoundByte.PlayOneShotGame("karateman/hitNoNori", forcePlay: true);
joe.Punch(3);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z - 30f);
KarateMan.instance.Nori.DoNG();
return;
}
}
bool straight = joe.Punch(ItemPunchHand());
DoHitExpression(startBeat + 1f);
ItemHitEffect(straight);
status = FlyStatus.Hit;
KarateMan.instance.Nori.DoHit();
}
}
OnHit.CanHit(false);
OnHitWrongAction.CanHit(false);
}
public void ItemWrongAction(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
if (!KarateMan.IsComboEnable) return;
//hitting a normal object with the alt input
//WHEN SCORING THIS IS A MISS
var joe = KarateMan.instance.Joe;
if (status == FlyStatus.Fly && !(joe.inCombo || joe.inNuriLock)) {
joe.ForceFailCombo(Conductor.instance.songPositionInBeatsAsDouble);
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
SoundByte.PlayOneShot("miss");
status = FlyStatus.NG;
}
else {
ItemHitEffect();
}
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 4f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
}),
new BeatAction.Action(startBeat + 6f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
KarateMan.instance.Nori.DoThrough();
}
OnHit.CanHit(false);
OnHitWrongAction.CanHit(false);
}
public void ItemOut(PlayerActionEvent caller) {}
public void ItemThrough(PlayerActionEvent caller)
{
var joe = KarateMan.instance.Joe;
if (GameManager.instance.currentGame != "karateman") return;
if (status != FlyStatus.Fly || gameObject == null) return;
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
SoundByte.PlayOneShotGame("karateman/karate_through", forcePlay: true);
}),
new BeatAction.Action(startBeat + 5f, delegate {
if (joe.wantFace == -1)
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
KarateMan.instance.Nori.DoThrough();
OnHit.CanHit(false);
OnHitWrongAction.CanHit(false);
}
public void ComboStartJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
if (status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo || joe.inNuriLock)) {
joe.inCombo = true;
joe.Punch(1);
joe.SetComboId(comboId);
joe.SetShouldComboId(comboId);
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
SoundByte.PlayOneShot("miss");
status = FlyStatus.NG;
KarateMan.instance.Nori.DoNG();
}
else {
ItemHitEffect();
KarateMan.instance.Nori.DoHit();
}
}
OnHit.CanHit(false);
OnHitWrongAction.CanHit(false);
}
public void ComboStartOut(PlayerActionEvent caller) {}
public void ComboStartThrough(PlayerActionEvent caller)
{
var joe = KarateMan.instance.Joe;
if (GameManager.instance.currentGame != "karateman") return;
if (status != FlyStatus.Fly || gameObject == null) return;
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
SoundByte.PlayOneShotGame("karateman/karate_through", forcePlay: true);
}),
new BeatAction.Action(startBeat + 5f, delegate {
if (joe.wantFace == -1)
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
KarateMan.instance.Nori.DoThrough();
OnHit.CanHit(false);
OnHitWrongAction.CanHit(false);
}
public void ComboStartWrongAction(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
//hitting a combo start with the normal input
//WHEN SCORING THIS IS A MISS
var joe = KarateMan.instance.Joe;
if (status == FlyStatus.Fly && !(joe.inCombo || joe.inNuriLock)) {
bool straight = joe.Punch(ItemPunchHand());
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
SoundByte.PlayOneShot("miss");
status = FlyStatus.NG;
}
else {
ItemHitEffect(straight);
}
KarateMan.instance.Nori.DoThrough();
}
OnHit.CanHit(false);
OnHitWrongAction.CanHit(false);
}
public void ComboEndJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
if (status == FlyStatus.Fly && joe.inCombo && joe.GetComboId() == comboId) {
joe.inCombo = false;
joe.SetComboId(-1);
joe.SetShouldComboId(-1);
joe.ComboSequence(3);
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
CurrentCurve = ItemCurves[5];
curveTargetBeat = 1f;
SoundByte.PlayOneShot("miss");
status = FlyStatus.NG;
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
}),
new BeatAction.Action(startBeat + 6f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
KarateMan.instance.Nori.DoNG();
}
else {
DoHitExpression(startBeat + 1.5f);
ItemHitEffect();
KarateMan.instance.Nori.DoHit();
}
}
OnHit.CanHit(false);
}
public void ComboEndOut(PlayerActionEvent caller) {
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
if (status == FlyStatus.Fly && joe.inCombo && joe.GetComboId() == comboId && joe.comboWaiting)
{
joe.inCombo = false;
joe.SetComboId(-1);
joe.SetShouldComboId(-1);
joe.ComboSequence(3);
SoundByte.PlayOneShotGame("karateman/swingKick", forcePlay: true);
}
OnHit.CanHit(false);
}
public void ComboEndThrough(PlayerActionEvent caller)
{
if (GameManager.instance.currentGame != "karateman") return;
if (status != FlyStatus.Fly || gameObject == null) return;
var joe = KarateMan.instance.Joe;
if (joe.GetComboId() != comboId || !joe.inCombo)
{
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
}),
new BeatAction.Action(startBeat + 5f, delegate {
if (joe.wantFace == -1)
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
}
else
{
joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad);
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 1.5f, delegate {
joe.inCombo = false;
joe.SetComboId(-1);
joe.SetShouldComboId(-1);
joe.ComboSequence(4);
}),
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad);
}),
new BeatAction.Action(startBeat + 5f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
})
});
}
KarateMan.instance.Nori.DoThrough();
OnHit.CanHit(false);
}
public void ComboEndWrongAction(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
if (!(KarateMan.instance.Joe.inCombo || KarateMan.instance.Joe.inNuriLock))
KarateMan.instance.Joe.Punch(1);
}
public void ComboEndWrongActionAlt(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
if (KarateMan.IsComboEnable && !(KarateMan.instance.Joe.inCombo || KarateMan.instance.Joe.inNuriLock))
KarateMan.instance.Joe.ForceFailCombo(Conductor.instance.songPositionInBeatsAsDouble);
}
public void KickChargeJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
if (status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo || joe.inNuriLock)) {
joe.Punch(ItemPunchHand());
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
SoundByte.PlayOneShot("miss");
status = FlyStatus.NG;
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
KarateMan.instance.Nori.DoNG();
}
else {
joe.StartKickCharge(startBeat + 1.25f);
ItemHitEffect();
status = FlyStatus.Hit;
KarateMan.instance.Nori.DoHit();
}
}
OnHit.CanHit(false);
OnHitWrongAction.CanHit(false);
}
public void KickChargeOut(PlayerActionEvent caller) {}
public void KickChargeThrough(PlayerActionEvent caller)
{
var joe = KarateMan.instance.Joe;
if (GameManager.instance.currentGame != "karateman") return;
if (status != FlyStatus.Fly || gameObject == null) return;
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
SoundByte.PlayOneShotGame("karateman/karate_through", forcePlay: true);
}),
new BeatAction.Action(startBeat + 5f, delegate {
if (joe.wantFace == -1)
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
KarateMan.instance.Nori.DoThrough();
OnHit.CanHit(false);
OnHitWrongAction.CanHit(false);
}
public void KickJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
if (status == FlyStatus.Fly && joe.inKick) {
joe.Kick(Conductor.instance.songPositionInBeatsAsDouble);
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
CurrentCurve = ItemCurves[8];
curveTargetBeat = 1f;
SoundByte.PlayOneShot("miss");
status = FlyStatus.NG;
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 1.25f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
}),
new BeatAction.Action(startBeat + 4.25f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
}),
});
KarateMan.instance.Nori.DoNG();
if (type == ItemType.KickBomb)
joe.RemoveBombGlow(startBeat + 0.75f);
}
else {
DoHitExpression(startBeat + 2f);
ItemHitEffect();
status = FlyStatus.Hit;
CurrentCurve = ItemCurves[7];
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
curveTargetBeat = 3f;
KarateMan.instance.Nori.DoHit();
}
}
OnHit.CanHit(false);
}
public void KickOut(PlayerActionEvent caller) {}
public void KickThrough(PlayerActionEvent caller)
{
if (GameManager.instance.currentGame != "karateman") return;
if (status != FlyStatus.Fly || gameObject == null) return;
BeatAction.New(KarateMan.instance.Joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad);
}),
new BeatAction.Action(startBeat + 4f, delegate {
KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
})
});
KarateMan.instance.Nori.DoThrough();
OnHit.CanHit(false);
if (type == ItemType.KickBomb)
KarateMan.instance.Joe.RemoveBombGlow(startBeat + 0.75f * 2, 1.5f);
}
}
}