b1fab52ad9
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
37 lines
906 B
C#
37 lines
906 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_SneakySpirits
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{
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public class SneakySpiritsGhostDeath : MonoBehaviour
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{
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public string animToPlay;
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public double startBeat;
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public float length;
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[SerializeField] Animator anim;
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void Awake()
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{
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anim = GetComponent<Animator>();
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}
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void Update()
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{
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var cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
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{
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float normalizedBeat = Mathf.Max(cond.GetPositionFromBeat(startBeat, length), 0f);
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anim.DoNormalizedAnimation(animToPlay, normalizedBeat);
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if (normalizedBeat > 1)
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{
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Destroy(gameObject);
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}
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}
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}
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}
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}
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