HeavenStudio/Assets/Scripts/Games/TapTrial
minenice55 b1fab52ad9
Integration of Jukebox Library (#451) (#457)
* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
2023-06-10 19:17:06 +00:00
..
ScrollForTap.cs First Contact, Tap Trial, Air Rally 2022-07-25 10:04:55 +08:00
ScrollForTap.cs.meta First Contact, Tap Trial, Air Rally 2022-07-25 10:04:55 +08:00
TapTrial.cs Integration of Jukebox Library (#451) (#457) 2023-06-10 19:17:06 +00:00
TapTrial.cs.meta Some tap trial setup 2022-02-19 13:51:46 -05:00
TapTrialPlayer.cs Integration of Jukebox Library (#451) (#457) 2023-06-10 19:17:06 +00:00
TapTrialPlayer.cs.meta Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00