HeavenStudio/Assets/Scripts/Games/TrickClass/TrickClass.cs
minenice55 f209b2fd17 start implementation of new format
needs fixes for some types
2022-08-21 19:46:45 -04:00

204 lines
6.5 KiB
C#

using DG.Tweening;
using NaughtyBezierCurves;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class MobTrickLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("trickClass", "Trick on the Class", "C0171D", false, false, new List<GameAction>()
{
new GameAction("toss", "Toss Object")
{
function = delegate
{
TrickClass.instance.TossObject(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]);
},
defaultLength = 3,
parameters = new List<Param>()
{
new Param("type", TrickClass.TrickObjType.Ball, "Object", "The object to toss")
}
},
new GameAction("bop", "")
{
function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length); },
resizable = true,
hidden = true
},
});
}
}
}
namespace HeavenStudio.Games
{
/**
mob_Trick
**/
using Scripts_TrickClass;
public class TrickClass : Minigame
{
public enum TrickObjType {
Ball,
Plane,
}
[Header("Objects")]
public Animator playerAnim;
public Animator girlAnim;
public Animator warnAnim;
[Header("References")]
public GameObject ballPrefab;
public GameObject planePrefab;
public GameObject shockPrefab;
public Transform objHolder;
[Header("Curves")]
public BezierCurve3D ballTossCurve;
public BezierCurve3D ballMissCurve;
public BezierCurve3D planeTossCurve;
public BezierCurve3D planeMissCurve;
public BezierCurve3D shockTossCurve;
public static TrickClass instance;
public GameEvent bop = new GameEvent();
public float playerCanDodge = Single.MinValue;
float playerBopStart = Single.MinValue;
float girlBopStart = Single.MinValue;
private void Awake()
{
instance = this;
}
private void Update()
{
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (cond.songPositionInBeats > playerBopStart)
playerAnim.DoScaledAnimationAsync("Bop");
if (cond.songPositionInBeats > girlBopStart)
girlAnim.DoScaledAnimationAsync("Bop");
}
if (PlayerInput.Pressed() && !IsExpectingInputNow() && (playerCanDodge <= Conductor.instance.songPositionInBeats))
{
PlayerDodge(true);
playerCanDodge = Conductor.instance.songPositionInBeats + 0.6f;
}
// bruh
var tossEvents = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "trickClass/toss");
for (int i = 0; i < tossEvents.Count; i++)
{
var e = tossEvents[i];
float timeToEvent = e.beat - cond.songPositionInBeats;
warnAnim.Play("NoPose", -1, 0);
if (timeToEvent > 0f && timeToEvent <= 1f)
{
string anim = "WarnBall";
switch (e["type"])
{
case (int) TrickObjType.Plane:
anim = "WarnPlane";
break;
default:
anim = "WarnBall";
break;
}
warnAnim.DoScaledAnimation(anim, e.beat - 1f, 1f);
break;
}
}
}
public void Bop(float beat, float length)
{
bop.startBeat = beat;
bop.length = length;
}
public void TossObject(float beat, int type)
{
switch (type)
{
case (int) TrickObjType.Plane:
Jukebox.PlayOneShotGame("trickClass/girl_toss_plane");
break;
default:
Jukebox.PlayOneShotGame("trickClass/girl_toss_ball");
break;
}
SpawnObject(beat, type);
girlAnim.DoScaledAnimationAsync("Throw");
girlBopStart = Conductor.instance.songPositionInBeats + 0.75f;
}
public void SpawnObject(float beat, int type)
{
GameObject objectToSpawn;
BezierCurve3D curve;
bool isPlane = false;
switch (type)
{
case (int) TrickObjType.Plane:
objectToSpawn = planePrefab;
curve = planeTossCurve;
isPlane = true;
break;
default:
objectToSpawn = ballPrefab;
curve = ballTossCurve;
break;
}
var mobj = GameObject.Instantiate(objectToSpawn, objHolder);
var thinker = mobj.GetComponent<MobTrickObj>();
thinker.startBeat = beat;
thinker.flyType = isPlane;
thinker.curve = curve;
thinker.type = type;
mobj.SetActive(true);
}
public void PlayerDodge(bool slow = false)
{
if (playerCanDodge > Conductor.instance.songPositionInBeats) return;
//anim
Jukebox.PlayOneShotGame("trickClass/player_dodge");
playerAnim.DoScaledAnimationAsync("Dodge", slow ? 0.6f : 1f);
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
}
public void PlayerDodgeNg()
{
playerAnim.DoScaledAnimationAsync("DodgeNg");
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
playerCanDodge = Conductor.instance.songPositionInBeats + 0.15f;
}
public void PlayerThrough()
{
playerAnim.DoScaledAnimationAsync("Through");
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
playerCanDodge = Conductor.instance.songPositionInBeats + 0.15f;
}
}
}