HeavenStudio/Assets/StreamingAssets/agbmarcher/common.manifest
Rapandrasmus 2b1dff15a9
TAP TROUPE ADDED! OKAY! (#288)
* Started

* Imported new spritesheet

* Set up new spritesheets

* Added foreground elements

* Added bopping

* SOUND FILES

* Working dough fixx lol

* Stepping Added!

* minor tweak

* Tap troupe inputs are queued yippee

* Tapping math stuff done

* Added tapping animations for npcs

* OKAY!

* Party Popper!

* Improved da particle

* Vine boom

* Ready for PR!

* Little fix

* anim adjustments

* Updated some sounds and scaling

* all anims done

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-02-18 22:12:59 +00:00

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CRC: 3295384301
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SerializeReferenceClassIdentifiers:
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ClassName: HeavenStudio.Util.SoundSequence
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ClassName: HeavenStudio.Util.SoundSequence/SequenceClip
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ClassName: HeavenStudio.Util.SoundSequence/SequenceKeyValue
Assets:
- Assets/Resources/Sfx/games/marchingOrders/halt2.ogg
- Assets/Resources/Sfx/games/marchingOrders/faceTurnPlayer.ogg
- Assets/Resources/Sfx/games/marchingOrders/marchStart.ogg
- Assets/Resources/Sfx/games/marchingOrders/turnAction.wav
- Assets/Resources/Games/marchingOrders.prefab
- Assets/Resources/Sfx/games/marchingOrders/faceTurnOther.ogg
- Assets/Resources/Sfx/games/marchingOrders/turnActionPlayer.wav
- Assets/Resources/Sfx/games/marchingOrders/stepOther.ogg
- Assets/Resources/Sfx/games/marchingOrders/stepPlayer.ogg
Dependencies: []