e50e4e39e0
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
132 lines
4.3 KiB
C#
132 lines
4.3 KiB
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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namespace HeavenStudio.Editor.Track
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{
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public class TimelineZoom : MonoBehaviour
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{
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public Vector3 Scale => _scale;
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[SerializeField] private float minScale = 0.5f;
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[SerializeField] private float maxScale => float.MaxValue;
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[SerializeField] private Vector2 initialScale = Vector2.one;
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private Vector3 _scale;
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private Vector2 relMousePos;
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private RectTransform rectTransform;
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private void Awake()
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{
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initialScale = transform.localScale;
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rectTransform = transform as RectTransform;
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_scale.Set(initialScale.x, initialScale.y, 1);
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rectTransform.localScale = _scale;
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}
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private void Update()
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{
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var scrollDeltaY = Input.mouseScrollDelta.y;
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if (scrollDeltaY != 0)
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{
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if (Timeline.instance.MouseInTimeline)
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OnScroll(scrollDeltaY);
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}
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}
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public void OnScroll(float scrollDeltaY)
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{
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if (Conductor.instance.NotStopped()) return;
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relMousePos = rectTransform.anchoredPosition;
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Vector2 relativeMousePosition;
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var cam = Editor.instance.EditorCamera;
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if (cam == null)
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{
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Debug.LogError("Camera not set!");
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return;
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}
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, cam, out relativeMousePosition);
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if (scrollDeltaY > 0)
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{
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if (Input.GetKey(KeyCode.LeftControl))
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{
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Zoom(0.25f * _scale.y, relativeMousePosition, false);
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}
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else
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{
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Zoom(0.25f * _scale.x, relativeMousePosition, true);
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}
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}
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else if (scrollDeltaY < 0)
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{
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if (Input.GetKey(KeyCode.LeftControl))
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{
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var incre = -0.2f * _scale.y;
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if (_scale.y + incre > minScale - 0.1f)
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Zoom(-0.2f * _scale.y, relativeMousePosition, false);
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}
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else
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{
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var incre = -0.2f * _scale.x;
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if (_scale.x + incre > minScale - 0.1f)
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Zoom(-0.2f * _scale.x, relativeMousePosition, true);
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}
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}
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}
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public void Zoom(float incre, Vector2 relativeMousePosition, bool horiz)
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{
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if (!(_scale.x < maxScale)) return;
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if (horiz)
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{
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var newScale = Mathf.Clamp(_scale.x + incre, minScale, maxScale);
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_scale.Set(newScale, _scale.y, 1);
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relativeMousePosition = new Vector2(relativeMousePosition.x, 0);
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relMousePos -= (relativeMousePosition * incre);
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rectTransform.localScale = _scale;
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rectTransform.anchoredPosition = relMousePos;
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rectTransform.localScale =
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new Vector3(Mathf.Clamp(rectTransform.localScale.x, minScale, Mathf.Infinity),
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rectTransform.localScale.y);
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Timeline.instance.OnZoom(newScale);
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}
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else
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{
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var newScale = Mathf.Clamp(_scale.y + incre, 1.0f, maxScale);
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_scale.Set(_scale.x, newScale, 1);
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relativeMousePosition = new Vector2(0, relativeMousePosition.y);
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relMousePos -= (relativeMousePosition * incre);
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rectTransform.localScale = _scale;
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rectTransform.anchoredPosition = relMousePos;
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rectTransform.localScale =
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new Vector3(rectTransform.localScale.x,
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Mathf.Clamp(rectTransform.localScale.y, 1.0f, Mathf.Infinity));
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Timeline.instance.OnZoomVertical(newScale);
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}
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}
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public void SetNewPos(float newX)
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{
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relMousePos = new Vector2(newX, relMousePos.y);
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}
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public void ResetZoom()
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{
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_scale.Set(1, 1, 1);
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rectTransform.localScale = _scale;
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Timeline.instance.OnZoom(_scale.x);
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}
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}
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} |